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The fact is that EA abandoned the franchise, I want to play a modern C&C from the 2000's in 2023. Tempest Rising is doing this... or in 2024 lol.
We've had new RTS games trying to "innovate" and they all have been DOA.
I think you are vastly, vastly underestimating just how much a lot of classic RTS fans want a modern take on the classic Command and Conquer/Red Alert formula. It is not unlike the resurgence of classic "boomer shooters". They might not be everyone's cup of tea and they might not go out of their way to be arbitrarily "innovative" but they serve a specific playerbase that wants them. It really can just be that simple.
I'm buying this as soon as it comes out.
Announced recently as in development or releasing within the year
Homeworld 3
Sins of a solar empire 2
Tempest rising (CC clone)
Stormgate (WC3/SC clone)
Zerospace (SC2 clone partially developed by retired esports players)
Dworfs (retro kknd/c&c/Z clone)
And thats like....off the top of my head. Every game on that list is an rts following up in the spirit of a early 2000s rts franchise
Yes, and boomer shooters work because they're very low-cost products to make, often by single-person dev teams. They can afford to be niche because they're that easy to produce, but something with big production values like this that's hoping to engage people long term and have a multiplayer scene is going to have to do a lot more.
The only ones of these that I've heard of are Sins 2, which is more of an RTS/4X hybrid which has always had a unique formula, and HW3. HW3 isn't reinventing the wheel but it does look better than 99% of games and they're doing things with megastructures which they couldn't in HW2 due to technical limitations. I don't consider either of them to be in the same category as this one.
Ones that I'm aware of that haven't been mentioned:
Sanctuary (not on Steam yet I think but it's basically Forged Alliance Mk.2)
Moduwar (Alien organism expanding itself in RTS format?)
Godsworn (Deities leading factions to win fitan things)
Agony: Lords of Hell (..perverted RTS maybe?)
Annihilate the Spance (more base-building focused with auto-production unit swarms)
Terminator: Dark Fate - Defiance (lousy name aside, might be fun)
Age of Sigmar: Realms of Ruin (okay it's probably been suggested but it looks neat)
Barkhan (Dune 2000: Now with 200% more Obelisk of Light because ♥♥♥♥ you we can, apparently)
Beyond All Reason (okay it's already out BUT IT'S NEAT AND FREE OKAY)
And those are only the ones that I've been keeping an eye on.
One thing you gotta give RTS fans: if a big name company doesn't make the game they want they will eventually just make it themselves. Been happening for years now. That Total Annihilation mod "Spring" something was ancient and I suspect it's still going.
Point is: There's all kinds of RTS games out there and one is probably pretty close to what you want.
I understand that this is an early version of the game, but part of the problem is that this game is missing way too many features and design features that would be absolutely necessary for a healthy multiplayer scene.
No amounts on resource patches, no amounts on harvester inventory, horrific pathing on harvesters (mine just kept walking back and forth on an empty patch of resources for 10 minutes until I told it to mine a patch two feet next to where it was pacing back and forth), somewhat bad pathing just in general.
And while I understand its trying to copy C&C in several regards, the style of constructing buildings just feels lazy, the interface doesn't look good, and the units don't really feel impactful to me.
It is indeed the boomer-shooter of RTS.
That is why I think it will do well. This genre is tiny now, and innovation completely shattered it into multiple subgenres, long ago.
AoE2HD, and then DE, already proved that all you need to sell RTS these days, is good back-to-basics gameplay, and decent production values.
All I want is TibSun and RA2, with better graphics and new stories. I suspect taht a lot of people that still play RTS these days, want the same.
That is why another huge throwback game, Beyond All Reason, who literally copies Total Annihilation unit design and mechanics, is also doing well.
People do not really want innovation as much as they think they do, otherwise CoH and MOBAs would dominate the market, yet CoH cannot compete with AoE, and MOBAs are not run by the RTS crowd. What people do want, is what they always had, but more convenient and prettier.
Still, if the game is good, I believe people will be asking for more. Ion Fury tried to get back to the boomer style, and it did got a lot of people talking about it for a while.
All this game needs to do, is remind the playerbase of Tiberian Sun.