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Hiring a person to sit infront of a camera costs more than (poorly) animated CGI? I would much prefer a cheesy FMV cutscene than a boring briefing with a Bethesda NPC
To make CG briefings you just need to use the engine you're already doing, using personnel you've already got, using voice actors you've probably already hired to do other voices - who don't need to be anywhere near you to send the dialogue you need. They can do so mostly on their own time, too - no real scheduling conflicts, just a deadline.
To make a cheesy FMV you need a stage, proper sound and filming equipment (none of this is cheap, even to rent): you need props, you need to hire more people to handle the film making side of things, and you need to hire people who are likely in the area (of your film making crew), you need someone to do the costumes, to dress the sets - and you need to pay these people enough that they can take a week or month out of their schedule to do this. Even if all your actors are developers and you're muddling through it on your own, it's still going to cost a fair bit extra.
Game development, including seemingly small aspects of it, is a lot more involved than people realise.
Now, getting Joe to voice a character? They could probably pull that, though I imagine he still wants a decent paycheck - but it's also important to remember that despite the quality this isn't some huge well-established studio drowning in money we're talking about. They're developers arguably working on their first RTS game as a team, and only their first (or... fourth? Depending on the involvement of the studios) game overall. It's probably not a great time to get overly ambitious. Best to make sure you can release a quality product - then in the sequel you get ambitious.
Honestly, yes, it probably would cost more. Remember, C&C did have actual actors in their FMVs. And as cheesy and low budget as they were, there's still a lot of production involved to make that stuff happen. Plus the C&C tradition is to have a few actual semi-famous actors.
Animating a 3D guy talking to you and paying someone for some voice work is comparatively VERY cheap.
I don't really mind, my real concerns playing the preview were how the camera would stick and stutter moving around the battlefield.
I like these live scenes in Tiberian Sun and RA 2,
But in Tiberian Wars and RA 3, it was meh.. I do not need that in TR
Right point
If you check my post (3rd from the top) it goes into why real actors aren't a particularly good option even though they may have wanted to have them. It is, unfortunately, not a simple choice of picking one or the other - there is a huge difference in the resources expended.
You do realize this is not actually a Command and Conquer game, right?