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you could drop a silencer on everything and call it a day but ultimatly it would make loud combat less interesting.
No silenced primary kind of sucks too but i guess it would make the game too easy- then again theres a rating for being quiet but a killer
i love how Kojima making the stealth part of the game. in MGS and deathstranding you have like 10 stealth weapons. and they all fun. they not make game insanly easy (welp maybe only flying fist) but you get much more options and mechanics with his different weapons.
i think you didnt get my main point. small example. when you go into restaruant that advertised as mostly japan, plus italian food. but see in menu that they have only 2 roles from japan kitchen and like 20 from italia... wouldnt you ask yourself "WTF?!". why couldnt they make menu at list a little bit even between japan and itlian. why they made it almosy 90% italian?
I am not disagreeing but as an insane MGS Fanboi myself I automatically use that stuff that gives me a) the rating I aimed for or b) the cheesiest way possible.
Therefor I understand and mostly agree with you, I believe its wasted effort to even add them.
But I would be happily wrong because, why not.
the tranq dart is broken in every mgs game its in what do you mean?
https://www.youtube.com/watch?v=VeJLsc17q_A
also you better watch out OP
I think the selection of "stealth weapons" we currently have is more than enough to get the job done and there's variety.
3 silenced pistols. (One "Ultra Silent" one that is basically a modernized Welrod and has slow fire rate and reloading. Very rare ammo. Then 2 semi-auto ones. A quieter .45 with uncommon ammo, and an unlockable 9mm with common ammo, but it's much more noisy.)
Throwing Knives. I haven't played in a while so I forgot if you can reuse them (I don't think you can if you hit an enemy?) but they're also nearly completely silent.
Tazer. I used this a few times. I forgot the stats on it exactly, but despite the game warning you about the limited range, the range is still pretty long in my experience. (It's only really a problem if you're trying to taze someone from one side of the screen to the other.) I don't remember how noisy it is (I do remember enemies would "scream" in the form of a text bubble but I don't know if that actually generates "noise" for the AI to hear) but it was a good item to bring to help deal with guards when silent pistol ammo is a problem. (Since it's considered "Gear" and not a secondary, meaning you can bring both the tazer and pistol)
I haven't used the tranquilizer rifle. But judging by me messing with it on the range it's VP9 levels of silent. I believe it only takes one dart to KO someone but I don't know how they react. (I think there is a short delay before they fall asleep, and I expect they'd become investigative as they'd probably feel the dart hit them.) Ammo seems impossible to obtain so you're stuck with the few darts you have.
There's also that EMP pistol which feels like a reference to the EMP device from Splinter Cell. Never used it. It is silent though, and I believe it has unlimited ammo, but a slow recharge rate and I think enemies would probably get suspicious when lights start mysteriously turning off. (And they don't stay off) Usually there's multiple lights so the slow recharge rate makes me struggle to find good uses for this tool.
All together I feel the "Stealth Weapons" cover all the bases. The only thing that I could argue is missing is silenced lethal primaries such as an MP5SD, an ACC Honey Badger, some sort of silenced shotgun, etc. but adding those seems like it'd unbalance the game.
(Also, with how the game balance treats silenced weapons, a gun shooting rifle rounds is going to be very noisy even when suppressed, so there wouldn't be a very big advantage.)
but i wonder you saying it was too much work and low budget. but here my point. why than waist so much time and budget on making like 30 action weapon and gudgets? in stealth base game? you could make like 5-10 action weapon. and time and budget out of other 20 action weapons spend on making at list 5-10 more stealth weapon and gudget?
its just strange for me that this game clealry made by you to be played stealth mostly. even our "partner" repeate it from mission to mission "better go stealth". but still making 30 action weapons (which would be used by much less players than stealth weapon). and only few stealth one.
PS and once more. it doesnt mean that i think game is bad because of it. i love this game. i even bought it 4 times. twice for me (second time because i lost my steam account) and twice for my friends. but when you love game you want it to be even better.
Lots of guns exist in the world. There are not many stealth weapons.