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Een vertaalprobleem melden
A roguelite is not fake by focusing on sidegrades. You do not need permanent upgrades and stat increases in order for something to be considered a "true" roguelite.
And of those two methods by which you can implement metaprogression, the sidegrade one is better. Permanent upgrades and stat increases places emphasis on time played over actual skill, rather than making it feasible to win the game on your first run if you're good enough.
Since the character upgrades could be acquired during a run, it only made the runs slightly easier. The weapon upgrades were so small that they could be considered negligible and probably ignored.
Then there were meta upgrades like how much scrap can drop in a run. All of those were meaningless.
After about 10 hours I had most of it all unlocked. But around 10% of it felt impactful.
The game was also beaten on the third or 4th attempt, way before unlocking everything. Nothing new ever appeared again and it became super-repetitive very quickly. There was no harder mode, but the bar allowed you to activate one of several unlocked mutators for the run.. (like turrets damage themselves when shooting. which was easy because turrets are kinda useless in the game)
I don't really think the word roguelite has any meaning if it doesn't significantly different from roguelikes in terms of gameplay. Like you said the "lite" part is supposed to make the game easier by removing the emphasis on the RNG.
Roguelites DO differ significantly from roguelikes. That's why they're called "lites."
1. That's not what I said, and I did not mention roguelikes once.
2. A different metaprogression system does not make a roguelite harder or easier overall, it's simply different. That said, those that use the "get bigger, better permanently" design direction often times makes stuff at game start / early game simply unfair or ridiculously tedious, because it's intended you will die and upgrade over and over (which is why it's a worse system). It's "harder" at the beginning but requires more time investment.
You are confused. You are using the word "roguelike" to mean "roguelite with permanent increases in metaprogression." That's not a roguelike, which are games like Cataclysm: DDA, Caves of Qud, Nethack, Rogue and Brogue (hence the name), Angband, DCSS, etc. Go look up all those games and it's patently obvious what they all have in common. Roguelites do not look like or play like those games. edit: oh yeah, Dwarf Fortress as well, one of the most known, though most people don't play the RL gamemode.