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Повідомити про проблему з перекладом
When I start the game and click Join from the menu, it correctly lists available servers, then I click join for a server, it writes "Connecting to [...]" to the screen log area, shortly followed by
"Connection lost" which I can barely read, because the game immediately terminates.
I found log.txt under AppData/ but that is empty (2 lines, Log started, Log ended).
I also found Player.log, relevant part (I think):
Operation Starting game... performed in 1ms.
Operation Starting game... finished in 34 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 15495.
Total: 4.384900 ms (FindLiveObjects: 0.563300 ms CreateObjectMapping: 0.168200 ms MarkObjects: 2.943200 ms DeleteObjects: 0.709300 ms)
Crash!!!
========== OUTPUTTING STACK TRACE ==================
A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
* C:/users/steamuser/Temp/Turbo Sliders/Unlimited/Crashes
Then I found the crash logs dir, but no new crash log is written unfortunately (all the crash logs there were created when I tried to run the game with an older Proton version).
Interestingly, even Player.log does not have "Crash!!!" most of the time, I tried a few times until I got the above. It might be related to some kind of a race condition, which could also explain why the actual crash log was not written.
Unfortunately though I'm a developer too, I'm not familiar with Unity or Proton at all, so I'm not sure where to look for further clues. It might as well be a Proton issue.
Also, thanks a lot if you put a second of effort into looking at this - it was clearly stated it's for Windows for now. So... Thank you!
What you could perhaps still be done is enable Net and Session logic (F11 and Ctrl+F11 on Windows) before the crash and see if there are any more messages in the log. But most probably this won't tell much more.
I wonder how many other games work or do not work with Proton...
Oh yes, please! I just found out about this game and am a fan of those classics such as Slicks 'n' Slide and Super Off-Road.
Linux native port would be dreamlike... Would surely spread word for it! Like Valve's GabeN said "Linux is the future of gaming". We're day by day closer and closer to what he actually meant. There was a time when one could not game much anything "AAA" on Linux.
....And where are we now with Steam Deck & whatnot. Please, please make the Linux port happen =)
Still, the best place to talk about the game and report issues - is TSU Discord server:
https://discord.gg/QCHEsuwQwT
This is great! When can we expect also the SteamOS logo (so Linux) to appear on the store page?