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If you're trying to beat world 1 ASAP, it's fine to have each character cuttting/mining. But it's probably wiser to level them up to around 30? 40? before you give them a non-fighting job for more skill points.
But that's just me.
-i reccommend a second warrior as 4th character because then you can have a more dedicated mining char later on.
-smithing on your archer is kinda meh and i didnt see any real advantage but when you make him a bowman (advanced class) in world 2 you can use him to catch bugs... its slow but you need a metric ton x_X
-your first mage is pretty much stuck as your main woodcutter but besides a few recipies woodcutting only seems to be used to increase.. woodcutting so.. ^^ if you make him an Alchemist as his advanced class it will help with the cauldrons in world 2
-if you make your first warrior a barbarian he can use all his fury to ... fish! which is a terribly slow progressing skill and you might be better of getting your fish from the collosseum in world 2 once you unlock it ^^
-as your fifth character you can choose between second archer(hunter), second mage (wizard) or the "secret" journeyman class which unlocks after wasting tons of material to get it.
-journeyman shine at killing mobs offline because honestly they are kind of bad at playing active since they only have 1 damage skill and its weak. (they do however have a skill that lets you spawn more crystal carrots so once that is interesting later on its actually very nice to have.)
- it helps to first use builds to kill stuff rather than farm wood/ore at the start because the jobskill lvl ups give less skill points than the class lvl ups. im having great success with afk builds but they need a certain baselvl to work and they are bad at being played active which is very weird to me
https://www.idleoncompanion.com/ if you click the "builds" tab you can see what the difference between active and afk builds are.
However, you can easily dodge it's attack.. it's doable as soon as you reach it.