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The problem with just assuming that the next screen is always better is that it's actually not. If you compare sand giants to snelbies for example, sand giants are much better. I think this is because afk calculations take into account all enemies on screen as a fixed value, and the time it takes to respawn is a fixed value. So the best place is usually the place with the most mobs up until you get to a new screen that has either way more xp or way more mobs.
Afk gains are based on your minimum damage multiplied with your afk combat skills, then adjusted by the percentage of your afk gain rate. So as long as you have accuracy to hit 100% of the time, you will eventually cap out on your base afk gains before the percentage adjustment, assuming you have a high enough base damage and levels in combat skills. Speed is factored in somehow, but idk if it's before or after the cap.
Importantly max damage has nothing to do with afk gains, but if you have world 3 and the Death Note unlocked, max damage is what increases your multikill, which only has an effect on drop rate.
Once you max out there are a few ways you can increase it further. You can increase the percentage of afk gain rate you actually get with things like the special skill book Tick Tock, or anything that increases the afk fighting gains percentage (there are a bunch of things that do this, alchemy bubbles a statue, and cards for example). The other way is to spend task points at the task board of the world you're farming in. There is a reward that increases the spawning speed of all mobs. This will increase that fixed numerical value for the previously mentioned calculation.
Now this is just my basic understanding of how it all works. There used to be a spreadsheet you could use to calculate it all, but the guy who made it no longer keeps it up to date, and Lavaflame rebalanced all the enemies in world 1 and world 2 after the world 3 patch launched, so the old spreadsheet is no longer useful. I have definitely oversimplified some of it, and I don't personally know the formula for how afk gains are calculated exactly. But I do know this is the gist of it.
If anyone else can explain in more detail as far as the actual calculations go I would enjoy seeing the math, or if there is another spreadsheet floating around out there that has the new updated values.
Did you read the title of the thread? ;)
"finding best afk/hr without jumping from screen to screen?"
So if you know what the most optimal maps are ahead of time you will be able to take advantage of totems to farm them earlier than normal, and increase the xp gain across multiple characters of similar level.
That's why I left the previous list of mobs to farm. These were the go to jumping points for mass farming xp previous to the world 3 patch. It's also why I didn't include world 3 monsters. For one, I haven't made it that far into world 3. For two, there is no previous data to rely on. I think rams are like the best place to farm in world 3 from what others are saying, but I'm not there yet.
This is ofc true. Atm all my chars are hanging around at Rams though, with shrines up. I see little reason to place them elsewhere.