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I really wish the system was a little smarter but i can understand it would be a nightmare to code.
One char was at 380 million
Next on 465 (upped that to 530ish)
My main character had 1090, upped that to 1366m
All had the exact same result and threshhold at the same point at all times (4x, and just a T-Rex arms distance to 5...supposedly).
At least this time I've gotten a solid number of shimmers, 40 instead of the usual max 10
According to the wiki the base challenge is 5 million...judging from multikill multiplier it would require double for each but doubling 3 times is only 40, one more is 80.
So the only conclusion I can draw is that it doesn't matter what character you're on and that the game picks the highest of all characters regardless. And lastly, either there IS a max multiplier (4 here), or the multiplier requirement is exorbitantly higher than anything else.
There's a formula on the wiki but I can't make sense of it, never had these variables/functions. Maybe someone can explain that to me and I'll get it? (yes I have googled math.min etc but that didn't make any more sense to me as those seemed to work only with variable I wouldn't know how to fill or keep from context in the game)
Math.ceil(10 * Math.min(4, Math.pow(TrialResult/TrialRequirement,0.5)))