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basically the client interprets time within itself and only does so when it is running, things like having it minimized will actually effect its ability to run, similarly lagging it will also affect its ability to calculate time, so having lots of items on the ground will lag it to the point of completely stoping it, ES farming also causes mini spikes because of all the object that it needs to display and calculate.
you can adjust some of the lost time by manually cloud saving from the player swap menu, this wont fix previous issue but can slightly hold back the advancement by effectively resyncing the game