Legends of Idleon MMO

Legends of Idleon MMO

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is LavaFlame2 working on a way to make pets more F2P friendly?
Like the title asks... The pet system is extremly scummy right now the best pet that is currently absolut P2W u need 38 treats to get to the final stage . and then u need 200 pity pulls to get him guaranteed . that would be 238 weeks for F2P ... THATS NEARLY 5 YEARS . i understand that a dev wants to make money. but he said the game is F2P friendly . but that is clearly not true anymore ... u cant even sell your dupes to get some currency . its just wasted weeks (u can sell your buyed dupes for green gems but yea only that) i restartet playing the game after nearly 1 year pause... but after i saw that i just want to stop again . in my oppinion its just a system created for whales . i also read online that lava banns ppl that complain about that in the discord. what would be scummy aswell . i mean just read the negative reviews . maybe i get banned for this tread aswell . we will see it would be way more f2p friendly if he gets the pity to 100 overall . like u need to reach tier 5 what would be 38 treets + 62 pulls afterwards for guaranteed and let us get some green gems back for dupes. it just doesnt feel good to trash them for hot air (he would still make money with that )
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Visualizzazione di 31-45 commenti su 75
I have my gripes but "But you can pay to get an advantage" doesnt matter because there is no advantage that matters or effects gameplay over other players. Someone else paying to win doesnt effect me. The game is fun no matter how pay to win it gets because others paying to win doesnt make it harder for me to engage in literally any system ingame whatsoever.

When people see p2w they're probably going to assume it directly negatively impacts gameplay. In other free to play games, there are ingame tournaments with tangible rewards, that doesnt exist here. You're not having prizes snatched away from you. Only relative progression compared to others.

You could spend millions and it would not negatively impact my gameplay.

I think people are being silly, regardless of my negative thoughts on it. Yall are going overboard and dont care about the reality of the situation or its effects. Thats reflected in some of the negative reviews literally lying about details about this. Turns out people LYING about why a game is bad negatively effects it.

If lava keeps making bad systems like pets though I will change my tone.
Ultima modifica da (ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook; 12 set 2023, ore 13:22
Keep coping.
Come back with literally any substantial argument and I'll change my mind.
You've been given many over a longer period of time. It hasn't made any difference.
Messaggio originale di (ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook:
I have my gripes but "But you can pay to get an advantage" doesnt matter because there is no advantage that matters or effects gameplay over other players. Someone else paying to win doesnt effect me. The game is fun no matter how pay to win it gets because others paying to win doesnt make it harder for me to engage in literally any system ingame whatsoever.

When people see p2w they're probably going to assume it directly negatively impacts gameplay. In other free to play games, there are ingame tournaments with tangible rewards, that doesnt exist here. You're not having prizes snatched away from you. Only relative progression compared to others.

You could spend millions and it would not negatively impact my gameplay.

I think people are being silly, regardless of my negative thoughts on it. Yall are going overboard and dont care about the reality of the situation or its effects. Thats reflected in some of the negative reviews literally lying about details about this. Turns out people LYING about why a game is bad negatively effects it.

If lava keeps making bad systems like pets though I will change my tone.
i dont need to change your mind . for u its not pay to win . but its a fact by the definition that its pay to win . even if u say it isnt. u cant change my mind ... i cant change yours
I've changed my tone on it seeing other peoples views of it. But yeah I think we can leave it here otherwise we'll go till it gets locked again.
hes doing his best to do the opposite and turn you into a paypig
Messaggio originale di Julmara:
hes doing his best to do the opposite and turn you into a paypig
wont happen
Messaggio originale di (ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook:
I have my gripes but "But you can pay to get an advantage" doesnt matter because there is no advantage that matters or effects gameplay over other players. Someone else paying to win doesnt effect me. The game is fun no matter how pay to win it gets because others paying to win doesnt make it harder for me to engage in literally any system ingame whatsoever.

When people see p2w they're probably going to assume it directly negatively impacts gameplay. In other free to play games, there are ingame tournaments with tangible rewards, that doesnt exist here. You're not having prizes snatched away from you. Only relative progression compared to others.

You could spend millions and it would not negatively impact my gameplay.

I think people are being silly, regardless of my negative thoughts on it. Yall are going overboard and dont care about the reality of the situation or its effects. Thats reflected in some of the negative reviews literally lying about details about this. Turns out people LYING about why a game is bad negatively effects it.

If lava keeps making bad systems like pets though I will change my tone.
Pay to win or not, its a super greedy system that preys on the human mentality of 'missing out' since players who spend money can get access to a feature that is not 'realistically' feasible.

Greed is always going to be present to a variable degree in a f2p game like this because the devs gotta make money somehow, but the pet system takes this step beyond by creating a hurdle that is essentially insurmountable to f2p players. Sure you can get lucky, but is that really valid when you're rolling between 0.3%~0.9% once per week?

While this game has never been 'fair' perse (since you can buy gems), most boosts (aside from items/boosts in gem bundles) are attainable f2p from gem shop with tons of ways to earn gems ingame, but you cant do that with the pet gems.

You can justify these practices in gacha games, but Lava built a reputation and community around being as f2p friendly as reasonably possible.

The pet system alone might not be that bad yet, but as you say, I worry what it might mean for future features.
Messaggio originale di plmoknijbuh:
Messaggio originale di (ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook:
I have my gripes but "But you can pay to get an advantage" doesnt matter because there is no advantage that matters or effects gameplay over other players. Someone else paying to win doesnt effect me. The game is fun no matter how pay to win it gets because others paying to win doesnt make it harder for me to engage in literally any system ingame whatsoever.

When people see p2w they're probably going to assume it directly negatively impacts gameplay. In other free to play games, there are ingame tournaments with tangible rewards, that doesnt exist here. You're not having prizes snatched away from you. Only relative progression compared to others.

You could spend millions and it would not negatively impact my gameplay.

I think people are being silly, regardless of my negative thoughts on it. Yall are going overboard and dont care about the reality of the situation or its effects. Thats reflected in some of the negative reviews literally lying about details about this. Turns out people LYING about why a game is bad negatively effects it.

If lava keeps making bad systems like pets though I will change my tone.
Pay to win or not, its a super greedy system that preys on the human mentality of 'missing out' since players who spend money can get access to a feature that is not 'realistically' feasible.

Greed is always going to be present to a variable degree in a f2p game like this because the devs gotta make money somehow, but the pet system takes this step beyond by creating a hurdle that is essentially insurmountable to f2p players. Sure you can get lucky, but is that really valid when you're rolling between 0.3%~0.9% once per week?

While this game has never been 'fair' perse (since you can buy gems), most boosts (aside from items/boosts in gem bundles) are attainable f2p from gem shop with tons of ways to earn gems ingame, but you cant do that with the pet gems.

You can justify these practices in gacha games, but Lava built a reputation and community around being as f2p friendly as reasonably possible.

The pet system alone might not be that bad yet, but as you say, I worry what it might mean for future features.
I was never trying to justify it. I've always said its greedy. Pets especially are built in a greedy way. When you have multiple separate systems of currency people lose track of how much money they're spending and start to have unspent currency which results in feeling like you need to buy more again.

I've only been annoyed people seem to pretend you "need" the pet to be able to play the game whatsoever, as if others paying to get the pet somehow impacts your own enjoyment of the game.

I still think lava is on the fence of going down a better path or getting worse. We'll see with future updates.

And as much as I dont agree with some of his more recent packs and systems of monetization, I also think a community literally lying about how important doot is, lying about how much power they gained is both harmful to themselves and others looking for an idle game/game to play. Just because you can look at something and feel annoyed or feel some certain way about it doesn't always mean you're in the right frame of mind either. For example, I've learned just how much I need to actually progress in w5 stuff. Getting an occasional +afk hours to something actually does virtually nothing but you can visually see that you gained time in it so it gives you dopamine and instant feedback. But I know that if I were to try to push for the 3rd set of plant unlocks right now, I could see +24 hours on gaming and go check it and know literally nothing changed. I see +20 gaming hours right now and MAYBE get +1 evolution on a plant while farming points. Its way less than people REALLY think it is but they see it visually appear and it makes them feel like they're progressing faster. Other parts of doot are indisputably good, but people blow it out of proportion IMO.
Everyone in this thread has left it at their opinions and that's fine, I disagree on some and agree on others. Another thread someone was straight up lying about what doot did for them and would do for others. Reviews straight up lying about it being "actually impossible" to get doot despite people having gotten it or that you're "playing a completely different game". Lava also updated the system so you can get higher chances as you attempt pulls. I think its a STEP in the right direction. But he needs to continue doing better.

Ultimately I think people are overreacting but still rightfully upset at a bad system. But overreacting *And constantly making new threads about how pay to win the game is* can lead to ruining your own experience or hurting the income of new players and therefor hurting the game long term.
Ultima modifica da (ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook; 15 set 2023, ore 5:47
Messaggio originale di (ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook:
Messaggio originale di plmoknijbuh:
Pay to win or not, its a super greedy system that preys on the human mentality of 'missing out' since players who spend money can get access to a feature that is not 'realistically' feasible.

Greed is always going to be present to a variable degree in a f2p game like this because the devs gotta make money somehow, but the pet system takes this step beyond by creating a hurdle that is essentially insurmountable to f2p players. Sure you can get lucky, but is that really valid when you're rolling between 0.3%~0.9% once per week?

While this game has never been 'fair' perse (since you can buy gems), most boosts (aside from items/boosts in gem bundles) are attainable f2p from gem shop with tons of ways to earn gems ingame, but you cant do that with the pet gems.

You can justify these practices in gacha games, but Lava built a reputation and community around being as f2p friendly as reasonably possible.

The pet system alone might not be that bad yet, but as you say, I worry what it might mean for future features.
I was never trying to justify it. I've always said its greedy. Pets especially are built in a greedy way. When you have multiple separate systems of currency people lose track of how much money they're spending and start to have unspent currency which results in feeling like you need to buy more again.

I've only been annoyed people seem to pretend you "need" the pet to be able to play the game whatsoever, as if others paying to get the pet somehow impacts your own enjoyment of the game.

I still think lava is on the fence of going down a better path or getting worse. We'll see with future updates.

And as much as I dont agree with some of his more recent packs and systems of monetization, I also think a community literally lying about how important doot is, lying about how much power they gained is both harmful to themselves and others looking for an idle game/game to play. Just because you can look at something and feel annoyed or feel some certain way about it doesn't always mean you're in the right frame of mind either. For example, I've learned just how much I need to actually progress in w5 stuff. Getting an occasional +afk hours to something actually does virtually nothing but you can visually see that you gained time in it so it gives you dopamine and instant feedback. But I know that if I were to try to push for the 3rd set of plant unlocks right now, I could see +24 hours on gaming and go check it and know literally nothing changed. I see +20 gaming hours right now and MAYBE get +1 evolution on a plant while farming points. Its way less than people REALLY think it is but they see it visually appear and it makes them feel like they're progressing faster. Other parts of doot are indisputably good, but people blow it out of proportion IMO.
Everyone in this thread has left it at their opinions and that's fine, I disagree on some and agree on others. Another thread someone was straight up lying about what doot did for them and would do for others. Reviews straight up lying about it being "actually impossible" to get doot despite people having gotten it or that you're "playing a completely different game". Lava also updated the system so you can get higher chances as you attempt pulls. I think its a STEP in the right direction. But he needs to continue doing better.

Ultimately I think people are overreacting but still rightfully upset at a bad system. But overreacting *And constantly making new threads about how pay to win the game is* can lead to ruining your own experience or hurting the income of new players and therefor hurting the game long term.
I argue that it isn't a step in the right direction, because changing a 0.3% to a 0.3% to 0.9% over time is not some moral decision to 'do the right thing'. It's Lava testing the waters to see how far he can take the predatory gacha until it's seen as acceptable by the f2p playerbase. He is pushing the boundary between ok and too far, and that is a problem.

You have to understand that not everyone will hit these chances. You may have drawn King Doot near instantly, however by the great law of RNG, there will be players who genuinely play for years F2P without pulling King Doot, and a significantly larger part of the playerbase will experience this instead of the very few percentage of players who draw him in just a few weeks.

Please put this into perspective. YEARS. Years of logging on every week and you may not get King Doot. That is simply an unacceptable degree of gacha.

I personally think you are underestimating King Doot bonuses. Feel free to correct me if I am wrong because I do not own King Doot and cannot check whether this is true, but based on what I have read King Doot enables all major and minor bonuses, which means we are talking 35% afk gain, 200% total damage, 100% class exp, 150% skill exp, all lab bonuses without losing the character, and even +15 talent lvl, among other things. There are many more bonuses however I believe these take focus for me.

These divinities are already insane boosts with just 1 god active, but having every single one active for every character? Is there any skill in the game that affects all characters to this degree? You may not find these boosts important to your goals in the game, but I am currently halfway through world 5 and stacking all these bonuses together would effectively double the efficiency of 80% of the things I do.

Is the reaction of the community an overreaction? Yeah, but it's the only weapon the community has as consumers with next to no individual influence. Affecting the bottom line is generally the only sway the consumer-base has against products and their creators, especially if said creator is not open to listening to feedback, even of those that are constructive, so as much as you might hate how overblown this has become, letting it go leads to a far worse state of the game where Lava realizes he can do things like this in the future and there won't be much pushback.

EDIT: I don't agree with the people who say the game is unplayable unless you have King Doot, but I also can't agree with your verdict on the value King Doot provides.

Regardless of that, I believe it is moreso a balance between how much value King Doot provides, and how unfeasible it is for the average player to access it. Key word 'average', which means they won't pull it in their first couple weeks, but they also won't be on the other extreme end and pull it 4 years from now. Based on the Idleon Guide Sheet which has been transformed into a King Doot calculations page here

https://docs.google.com/spreadsheets/d/e/2PACX-1vSnlrC_6oW7P89Os4uECnEB_XOVr6TlPa-QhTC62DrtLnRkzQi1UAMnrEZassEaAQb6Cr3TEZAiSVvz/pubhtml#

I AM NOT A STATISTICIAN so take what I say below with a grain of salt. Averages probably aren't as simple as I've presented below so take it as a generalization.
Your average player will have a 25% chance of pulling King Doot in 1 years time, and after 199 free pulls, which equates to 3.8 years (199 weeks) will have had a 78% chance of pulling King Doot at some point until his 200th pull.
Somewhere inbetween, at where ever the 50% mark is likely where the average F2P player will pull King Doot, which is still beyond 1 year, probably between 2 and 3 years.

This is not accessible.
Ultima modifica da plankbro; 15 set 2023, ore 7:42
Messaggio originale di plmoknijbuh:
Messaggio originale di (ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook:
I was never trying to justify it. I've always said its greedy. Pets especially are built in a greedy way. When you have multiple separate systems of currency people lose track of how much money they're spending and start to have unspent currency which results in feeling like you need to buy more again.

I've only been annoyed people seem to pretend you "need" the pet to be able to play the game whatsoever, as if others paying to get the pet somehow impacts your own enjoyment of the game.

I still think lava is on the fence of going down a better path or getting worse. We'll see with future updates.

And as much as I dont agree with some of his more recent packs and systems of monetization, I also think a community literally lying about how important doot is, lying about how much power they gained is both harmful to themselves and others looking for an idle game/game to play. Just because you can look at something and feel annoyed or feel some certain way about it doesn't always mean you're in the right frame of mind either. For example, I've learned just how much I need to actually progress in w5 stuff. Getting an occasional +afk hours to something actually does virtually nothing but you can visually see that you gained time in it so it gives you dopamine and instant feedback. But I know that if I were to try to push for the 3rd set of plant unlocks right now, I could see +24 hours on gaming and go check it and know literally nothing changed. I see +20 gaming hours right now and MAYBE get +1 evolution on a plant while farming points. Its way less than people REALLY think it is but they see it visually appear and it makes them feel like they're progressing faster. Other parts of doot are indisputably good, but people blow it out of proportion IMO.
Everyone in this thread has left it at their opinions and that's fine, I disagree on some and agree on others. Another thread someone was straight up lying about what doot did for them and would do for others. Reviews straight up lying about it being "actually impossible" to get doot despite people having gotten it or that you're "playing a completely different game". Lava also updated the system so you can get higher chances as you attempt pulls. I think its a STEP in the right direction. But he needs to continue doing better.

Ultimately I think people are overreacting but still rightfully upset at a bad system. But overreacting *And constantly making new threads about how pay to win the game is* can lead to ruining your own experience or hurting the income of new players and therefor hurting the game long term.
I argue that it isn't a step in the right direction, because changing a 0.3% to a 0.3% to 0.9% over time is not some moral decision to 'do the right thing'. It's Lava testing the waters to see how far he can take the predatory gacha until it's seen as acceptable by the f2p playerbase. He is pushing the boundary between ok and too far, and that is a problem.

You have to understand that not everyone will hit these chances. You may have drawn King Doot near instantly, however by the great law of RNG, there will be players who genuinely play for years F2P without pulling King Doot, and a significantly larger part of the playerbase will experience this instead of the very few percentage of players who draw him in just a few weeks.

Please put this into perspective. YEARS. Years of logging on every week and you may not get King Doot. That is simply an unacceptable degree of gacha.

I personally think you are underestimating King Doot bonuses. Feel free to correct me if I am wrong because I do not own King Doot and cannot check whether this is true, but based on what I have read King Doot enables all major and minor bonuses, which means we are talking 35% afk gain, 200% total damage, 100% class exp, 150% skill exp, all lab bonuses without losing the character, and even +15 talent lvl, among other things. There are many more bonuses however I believe these take focus for me.

These divinities are already insane boosts with just 1 god active, but having every single one active for every character? Is there any skill in the game that affects all characters to this degree? You may not find these boosts important to your goals in the game, but I am currently halfway through world 5 and stacking all these bonuses together would effectively double the efficiency of 80% of the things I do.

Is the reaction of the community an overreaction? Yeah, but it's the only weapon the community has as consumers with next to no individual influence. Affecting the bottom line is generally the only sway the consumer-base has against products and their creators, especially if said creator is not open to listening to feedback, even of those that are constructive, so as much as you might hate how overblown this has become, letting it go leads to a far worse state of the game where Lava realizes he can do things like this in the future and there won't be much pushback.

EDIT: I don't agree with the people who say the game is unplayable unless you have King Doot, but I also can't agree with your verdict on the value King Doot provides.

Regardless of that, I believe it is moreso a balance between how much value King Doot provides, and how unfeasible it is for the average player to access it. Key word 'average', which means they won't pull it in their first couple weeks, but they also won't be on the other extreme end and pull it 4 years from now. Based on the Idleon Guide Sheet which has been transformed into a King Doot calculations page here

https://docs.google.com/spreadsheets/d/e/2PACX-1vSnlrC_6oW7P89Os4uECnEB_XOVr6TlPa-QhTC62DrtLnRkzQi1UAMnrEZassEaAQb6Cr3TEZAiSVvz/pubhtml#

I AM NOT A STATISTICIAN so take what I say below with a grain of salt. Averages probably aren't as simple as I've presented below so take it as a generalization.
Your average player will have a 25% chance of pulling King Doot in 1 years time, and after 199 free pulls, which equates to 3.8 years (199 weeks) will have had a 78% chance of pulling King Doot at some point until his 200th pull.
Somewhere inbetween, at where ever the 50% mark is likely where the average F2P player will pull King Doot, which is still beyond 1 year, probably between 2 and 3 years.

This is not accessible.
Well its more then 199 free pulls. the 200 pity to him starts with tier 5 treat. so u need to get to tier 5 and then its 199 pulls . ( at least thats what i read in reddit) so its more like 4,75 years to get him 100%
and my post wasnt like its unplayable without him. it still is pay to win in my oppinion ^^
I didnt need to get 199 free pulls.
Other people didnt need to get 199 free pulls.
You're talking about guaranteed chance. For the least lucky people out there.

So more like .3 years for me to have gotten it.

And I was doing fine without it, am not caring that I have it.
And talking about the game being unplayable is still laughable because I've done all but completionist stuff and pushing myself into endless pointless infinity without it just fine.

There is NOTHING "unplayable" without doot. You're just whining because its slightly faster with doot. That's it. Thats all "pay to win" ever is in these games. To just do something faster. You're not unable to do it without doot. You're just lazy, impatient or dont want to actually engage with mechanics to get somewhere. The only "unplayable" part is competing with level racing against other players. Which isnt what I'd call "unplayable".
Ultima modifica da (ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook; 15 set 2023, ore 11:13
" personally think you are underestimating King Doot bonuses. Feel free to correct me if I am wrong because I do not own King Doot and cannot check whether this is true, but based on what I have read King Doot enables all major and minor bonuses, which means we are talking 35% afk gain, 200% total damage, 100% class exp, 150% skill exp, all lab bonuses without losing the character, and even +15 talent lvl, among other things. There are many more bonuses however I believe these take focus for me."

You get the minor bonuses always I'm pretty sure. Just the majors. EDIT: sike I was thinking of passive bonuses

Lets break these down. 200% total damage
Crystal steak (ancient sailing artifact) gives me well over %400-500+ total damage. I probably have about 3-4k% total damage if I had to guess. Maybe more because there are some compounding stuff with like +16% total damage per 100 main stat and whatnot and I'm not doing the math for it all.
Adding 200% total damage is not a 200% damage increase. Its a 6% increase for me.
200% on top of 3k is 6%. I remember how disappointed I was when I upgraded my weapon 3 tiers once (due to salt time gating making me hate myself). I took a before and after screenshot. I thought "NO WAY 10% total damage thats nuts" and then it was kind of a marginal increase. And I didnt really make much progress with it.

I already linked most of my chars to Arcticus so I already had the +15 talent levels and all lab bonuses already lit up. And I was already getting a multiplier to my printer outputs on almost everyone from the lab.

100% class xp, this is a drop in the bucket if you have any class xp at all. this is not "You're now getting xp 100% faster" its a +1 multiplier on your already probably AT LEAST 4x multiplier. For me it was a 10% increase. Much less for skilling xp which was roughly x20 so adding +1.5 is next to nothing.

AFK gains are nice.
Printing boost is nice. I wont argue against these.

+time for secondary skill when logging in, I was already sitting everyone with the big bubble for extra sailing afk gain. Guess what happens when I get all of my characters to proc it?
My 18 chests at a 0.1% chance to get an artifact chests MAYBE turn into 17 chests with a 0.1% and 1 with a 0.11% chance to get an artifact. Incredible. So getting extra time on this is virtually useless. Same with gaming. Same with cooking. Same with pet breeding. Same with everything other than refinery. So I've got a like 1 in 8 chance to proc refinery and get lets just say a 2x increase.
Well my v-man also gets on average like 48 hours of refinery boost from his skill, so if you actually look at the total increase its not a 2x increase. When you consider it's 1 of the 8 systems it can boost, its much less than a 2x increase to refinery output. I'll do some crude math, 2x boost in a 1 in 8 chance is a 25% increase. Roughly divide it by half since I also get a boost from v-man so my total increase is 12%.

This kind of stuff is no different than when I thought I was going to "pull ahead since I got super lucky with the spring capes" then put them on and saw virtually no difference in anything. "but 10% stats is big" yeah it is but it's added on top of other systems which dilute the actual total increase you're getting.

Ever since I got doot I've had my entire fleet going to the same island, getting chests with less than 1% chance to get anything. No matter how many boosts I get I need a massive exponential increase in something or pure luck to advance. Doot does not actually help this in any way shape or form. The amount it helps is I sometimes can get a higher tier chest. Or I can get a couple more chests with less than 0.1% because they didnt stack up as much. Or get more drops in the bucket of gaming points because I dont need +20 hours I need like +3k% more gaiming point gain or some mutation rate.

I dont need 200% total damage, I need to advance some system somewhere. Or onyx my % total damage statue.

Doot did almost nothing for me. And funny enough, right after I got doot, I also got a crystal steak artifact upgrade from sailing from the gem shop from passive income gems and it gave me more damage than doot.

Going back and maxing more of my cooking did more than doot. Which my BB gets ~1k ladles a day, aka 1.7k hours because he has a +70% boost to ladle power. Getting 20 hours of cooking on a 1 in 8 chance is NOTHING compared to what you ACTUALLY need to get anywhere.

People talk about how crystals give x30 xp and gold but doot doesnt touch that at all. Literally at all. I got lucky and got the chip that doubles a card and so I could get more crystals to farm statues. Doot did next to nothing in this regard.

People blow doot out of proportion because when you write the numbers down it looks impressive but like my blood berserker damage went from 26b to 28b or something.

My siege breaker went from like 20b damage to 29b damage by making the move speed and feasty shrine onyx. I didnt even notice a change when I got doot on him.

You're all blowing it out of proportion. Yes its greedy, yes it shouldnt take 4 years to guarantee it. But my god, it is not "Literally playing a different game"
Going bac
Ultima modifica da (ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook; 15 set 2023, ore 11:43
I supported Lava with a few packs when I first started. But I wouldnt buy them now.
I'd never ever buy into the pet system even if I wanted to support the game more.

I stand with everyone being against this. And I say vote with your wallet. Others are. I want lava to improve. I want the game to improve.
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Data di pubblicazione: 7 set 2023, ore 1:23
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