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Dev could put left mouse clicking behind a paywall and there would still be people defending it.
But I know I am talking to people with 1000s of hours in the game.
Microtransactions ease you into the habit of spending a few dollar here and there.
"It´s fine, only 5 dollars." "I enjoy it so it is worth it." - Every addict ever.
A couple of hundred dollars later...
Just listen to the guys paying for pokeballs in pokemon go. XD
Comparing gatcha and FOMO purchases to a subscription shows the inherent problem: "time spent playing" and "money spent on game" should remain balanced.
And scummy mechanics makes people like me suspicious and thus less eager to spend.
The problem with "relying on the whales" is that the whales are a vast minority of the gamers that play. The vast majority don't like Lava's tactics, and that's where the reviews have gone. That'll hurt his ability to bring in more whales, and the game's lifespan and profitability as a result.
He had it fine where it was - this Companion update will be the eventual death of the game, simply due to reviews, word of mouth, and his antics coming to light publicly.
I didn't have an issue with autoloot because basically the entire game, at least gameplay wise, is free and I'd only actively play to craft/set up afk for yhe first 2 months, so i didnt even use it, I only started to use autoloot when hunting crystal carrot cards on my M-man, and $5 is really cheap compared to other "free" games, I saw it as a way to support development of an actively evolving game/the dev working on it after committing, kinda like a single purchase twitch sub or patreon
Compared to twitch subs I've spent a TON more on supporting friends on there than the $5 for auto loot in the 2 months it took for me to feel like I actually needed it, plus it's not on a 2 month rolling shop
The pet system isn't gameplay, nor is it free, you HAVE to pay to interact with it, and I hate that
Tldr I was fine spending $5 on supporting the games active development, and the occasional $20 bundle, which let me buy multiple in game perks that enhanced the existing gameplay, because I wanted the game to develop and get better, honestly I didn't even know the game was made by one person till a few months in, and you can still unlock these perks slowly through gem drops in game, vs the green gems that are NOT worth it and lock pet "gameplay" behind spending money to gamble on time sensitive slot machines, and not dropped in game
If it's not worth your $5, then don't buy it. You don't actually need any of the gem shop purchases, people just end up relying really heavily on them because they allow you to skip through certain chunks of the game. You can get by just fine without paying a single cent, and I have tens of thousands of gems I earned by just playing the game like normal. In fact, if you're in for a proper slow-burn grind, a lot of players used to see how far they could get (and how fast) without making any gem shop purchases at all. I kinda wonder what happened to that mentality, because it's still easy to do with a little effort.
fyi; Lava has already told us that the pet system is going to include in-game (player) trading, which likely means that for those players who choose to pay and roll down for whatever pet they want, they'll be able to trade their extras around to others who want them for what will likely be either items or in-game currency. So if you're really desperate for a specific companion, just wait for the trading system to be implemented.
You keep using the word "FOMO," and I'm not sure you understand what that actually means.
By putting in a trading system, it means that if the companions ever do rotate out (which they have not thus far, as most mechanics normally would on-update) you can always trade for those pets from another player. That all but eradicates the "Fear of Missing Out," when there will always be those pets in circulation, and available for trade.
While the pets that can be traded will have been purchased for this new paid currency, someone who has already rolled all the way down for a Doot is likely to have already gotten every pet in the chart. There is little reason to trade pets exclusively for other pets, and it's far more likely they'll be traded for a specified amount of blue gems. That would make everyone happy.
You can buy my doot for only $199.99. What are you waiting for? Get your cheap doot today!
But see, that's the only complaint people have. If you can trade using blue gems, you can stockpile for whatever pet you want while remaining completely F2P. And if two people are trading Doots, and they can set their own prices...you might be trading yours for 100,000. If someone else is trading theirs for 50,000...all of the sudden, someone offers theirs for 25,000 or 20,000. That's where a proper player-driven economy shines. (Obviously, I'd be hoping to sink less of my hard-earned gems into it, but I'm using big numbers because I have no idea what to expect.)
Sure, I am a kid. Enjoy paying hundreds of dollars on small convenience features.
Also called just ´features´, that should be in a game. No horse armor for me, thanks.