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i didn't know that stuff was so hevely linked to class and didn't learn till I unlocked my 3rd person and by then I was stuck with 3 warriors. after that I worked hard on balancing them but accidentally started and finshed the jorney questline (I was hiding down at the bush and just so happened to drop among other things peanuts. as for why I went that long I was holding off trying to deside if I chose range or mage.)
As for my set up. 2 bezircker, 1 sentry, 1, archer, 1 hunter, 1 shaman, 1 journeyman. as for where I am I accidentally blundered my way into beating elefant. And im halfway to unlocking the 3rd craft tab. getting the skill people there to harvest stuff is not easy.
As for effaunt the easiet method of cheese is the squire (or you called it sentry?) It has a ranged attack that sweeps a sword wave from it that if you stand on 1 side of the arena it will hit 2 arms at a time, if you have at least gold armor you should be capable of defeating this guy.
On another note what are your weapons? My brother got to world 3 without realizing you can unlock weapons via the guys leaning on the signs in town at the top right corner labeled "unlock" I only mentioned it because I've seen someone miss it :p so if you have not done that worth looking into. If you are lvl 89 and have gold armor you should be capable of doing effaunt without any crazy work, also berserker can hit effaunt from below his arms with axe toss or from his shoulder if you defeat 1 set of his arms. Attack his head from the right portion of his body because from the left side his attacking rings hit you twice.
If it's not clear I can upload some photos, with your chosen class and where standing spots are.
That is my plan. When I hit 600 im going to b-line right to the guy and make a mage then work to make it a wizard.
Yes the squire. I can't remember the names and she is my main fighter. Least till I can find out how to make the journeyman good or unlock plage doctor. and I have beat him just only because of luck. right now im in world 3 and getting schooled.
My gear is pretty much gold armor and the enforced slasher. Everyone else has what I can cobble together because I don't know what I am doing. I do have all armok armor unlocked but to craft it is another story. Granted killing him (normal) only takes 4 hits.
Personally I want my main to be the journeyman. I like the idea of throwing a weapon in the trash (metaforicly) and bear knuckle boxing in a fight. But I can adapt to any class. As long as I know what I am doing and I don't. more so with the journeyman.
As far as your focus, make sure you are doing the 3 skills and prayer while you dont have a wizard can and should be done on all characters I have all my characters at lvl 80 prayer it's well worth it, same with trapping it's best to have all characters work on trapping as well you can buy the first trapping kit and skull for all characters in the w3 town. Construction is super important as well don't under estimate that.
My advice on the squire is to make it a miner, it falls off in W3 and until you class it again in W4 is a SLOW class, barbarian is a better pusher, use them and their double kills talent to push worlds the fastest and max shamans AoE skill it gets mega big and can clear bosses and mobs quick and easy, paired with all kills cause cooldowns it can wipe areas. If you wanna active AFK journeyman and later Shamen will be your best active farmers. Also farm cards, if you have not start with the card rate cards, Gigafrog, Snelbie, and Sir Stache. Cards can provide much needed damage and other stats, especially the ones for skills. Journeyman is the best card farmer but you may have to put everyone on cards till you max out the card rate cards.
I know the mistro. Also my count was off. Seems I have 4 fighters, 2 archers, 1 mage, 1 journey. Bit more of a reason why we should be able to fully reset or delete one but. I will see about trying to get efant armor. I was going for plat but. that's really huge numbers of hard to get stuff.
I have been working on construction. In fact im going hard on trying to level up the first 2 shrine as they will help in boss farming. same with trapping. I don't know what it does but everyone has at least one trap on frogs or crabs. and prayer you can't without a wizard. in less you mean soul gathering then yes i am doing that.
I will see about regearing my barbarian then. As well as stating them better. I dought being a fisher will help much.
Dont neglect that first tab in construction if you dont have printer then when you get printer it becomes a super easy way to gather resources while not being on that resource, the shrines are okay but they are not a major needed thing just level them up as you can try to get as many unlocked as you can rather. DONT get any more fighting characters 4 is the most you will need 2 barbarians and 2 squires is the max if you get any more you will not have enough slots for all calsses.
I will remember that with trapper. I will work more on pray then to.
Not to worry there. As soon as I saw the printer my first thought was "Right lets print the stuff to make the salts so I don't have to go out and hunt for it." in fact right now I am trying to unlock the salt lick. because I did read it will help a lot. I am also trying to unlock new towers for the worship minigame. Trust me im not going to get more of them. as far as I know I need 1 more mage and I will be able to have all classes.
Sounds like you have it pretty figured out its just you are in one of the slow slumps that come about in the game, Its not impossible to get places without a class though, some people have bin doing 10 beginner class runs which means they have only maestros so its entirely possible haha
They branch again? I liked when they just upgraded (shaman to plauge) another branch will just compound the issue. I guess I should maybe get a second journeyman after the wizard then. needing 4 of every class what is that 16 slots needed not counting journeyman? Why do we only have 10?
Not going to lie when I learned what I did with that class I wanted to delete every character and make 2 of each of the 3 then just make all the rest journeyman to keep my roster simple.
And it sounds like I know what I am doing? How? I just have been lucking into doing most of the stuff you recommended.
We are not entirely sure how it will work cuz the next set of classes will be W6 and W7 but as far as we are aware they could branch again and we know there will be 12 classes and mestro in the end, Thats 4 of each with 2 down each path then 1 down each additional T4 class but that's about all the information we have it is just a heads up on the information we have at the moment. But right now W4 has labs (plauge dr) Cooking (blood barbarian) and pets (hunter) and W5 has the other classes for skills, Squire, archer, and wizard. W6 will have 3 of them with a skill and W7 will also have 3 more skills most likely seems to be the pattern lol Only have 10 slots because we dont have the classes all sorted out for all the slots, Shoot when the game launched we only had like 6 slots or something low like that lol
I mean you seem a tad confused but you are pointed in the general right direction, unlocking stuff in construction and working down traps with everyone, The game isn't overly complex but you have the general right idea, The no wizard thing for sure sucks but focus on lvling up lower characters in combat and you will have one seen enough! It seems like going into combat with your lower lvls and grinding to that next character is your best plan of action.
Other ways to get stuff is don't neglect weekly dungeons for that x20 some good rings and neck gear along with star talents in that, Daily shops and make sure you keep up on Vials and Cauldron stuff all pretty basic but doesn't hurt to stress that old skills don't become useless in this game.
oh trust me I know it was only 6. I was here or well on the app in the beta. I stopped playing for a bit. but that is all good to know.
Ya I still don't understand alchemy. But that seems to be my weakness in games. Hell you tell me to make a healing potion in minecraft and I will wind up giving you a wither potion. Is that possable no but some how I will find away to F it up so bad it becomes possible. but I do know try to get all bubbles to level 50 minimum. And that its 4 am good gods. I need to sleep.
I know it's too early for you but get rid of the idea "I main". You won't "main" anything. every character is equal, you use them all, equally. You pick the one best suited for the job. You switch them as required. Active whoever or doing whatever brings you the most. On day it's one thing. Tomorrow the other thing. Take it as a spoiler. Don't "plan" for "main". (And the most active char is bubo, everyone can "AFK". Only bubo gets 100x more when active.)
Your character choice matters little. Although having 4 warriors is not optimal (3 of each is) it's not a disaster either.
You don't need a wizard right away. The wizard is specifically useful only after you have all characters with worship 60-70+. Until then you don't use wizard specific abilities. Can be your 9th char for all that matters.
I would say with 4 warrors.. go for 2 mages (1 shaman/1 wizard) and 3 archers (1 hunter / 2 bowmen). But truth is I would delay the last one until all 3 new elites are out and we know if bowman or wizard elite might benefit from duplicate, or not.
always go for boss armors. Easier to get, generally better. They are best combined of "easier" parts. Like Amarok has cheap boots. Efaunt has good torso/legs. Chizo has good helmet/torso. Helmet and often boots are crafted if you have available materials. If not, don't waste too much time getting them. Armor itself is less useful the further you go.
Again, don't overdo this. Zero point to "level" them in construction (you really need to unlock all buildings first, the 1st line having the pririty).
As for actual shrine levels.. again, don't overdo them needlessly. They should level naturally to like 6 when you reach chizo. Or not, doesn't matter. You move them often, they keep resetting... I've just dragged them with all 9 chars progressing the W3 , way behind my flag char.
Using shrines in "boss farming" is a naive idea really :) If you "farm" the boss, it means he can't hurt you and you one shot him. If you are not "farming" him, you are fighting him. And you don't need to do that other then few fights (as you get stronger the next day to farm him).
Once again a spoiler alert: shrines will matter after you reach W4. Because you park almost all chars in lab in the city, you put shrines there, you unlock ability for them to be active in the entire world, and that's when they start actually leveling. Whatever levels you may "strugle" or "sacrifice" for now will be pretty much swept out.
and that'd would be a really bad strategy. If you want it right then you focus all your available traps on the highest critter you can, all slots. Shiny/EXP configuration preferrable. Ignore anything else. Once you get shinies for the quest, you move all traps to new critter.
Levelling all chars equally, so they can share one top box you hunter carries. They only need one when retrapping, don't need it otherwise.
The top priority is to get everyone to 25 ASAP no matter what. Get the nature box and from that point on you use one slot on every character for nature XP-only highest available critter you can. And the rest of slots on QTY/Shiny critters you actually want. Again, leveling everyone equally grants the ability to share boxes easily. And every new box means one more slot.
This grants very manageable and fast leveling as well as large quantities of critters and shinies for progress.
don't need many prayers. And you can always buy one slot in gem shop to mitigate char mistake. Soul gathering... do that on chars. The goal is to level everyone to 60 at least. And level all their skulls. Summon charge is a account wide resource. And generating more is everyone's job. Not just Wizards. Siphoning is there only for characters already at 60. And it's a chapter of its own to do it right.
Fishing is the slowest skill of all. And there are 8 fish. Even with two barb printing fish you won't have enough for a long time.
well, you need to use private window/other browser. But if you have difficulties to handle one account.. are you sure two will make things easier? They can't really support each other in any way.
you can get as much AFK Gain stat as humanly possible with items, gear, doublers, buffs... 300%+ AFK gain is where we are at now.
But you seem to work with a wrong assumption. "100% AFK" literally has nothing to do with "active". They are unrelated.
What would you get with "100% AFK" is completely mathematic and deterministic result. Based on some, rather simplified, factors. What you get "active" depends on talent levels (AFK math pretty much caps so soon, that talent levels don't really matter, neither does talent composition or order). Active also depends on map layout and hit rounding, AFK doesn't, it uses "map constant".
Bubo for example, by the nature of his active skills and unbelievable broken synergies, gets 10-50x more active gains then what ever you can possibly get with AFK with anyone.
They are unrelated.
So 150% AFK Gain is not to be ever compared to "active" by any means.
That is good to know about the maesto and I will not make a second then but I should point out if it give powerful bonus to other people it's not useless. That is like saying a healer in a rpg is useless. The maestro sounds like it is a support class.
Bubo? Oh the plauge doctor? Yes I saw what it can do. And then it is a good thing I can adapt to anything if the idea of a main is bad how ever I should point out my idea of a main is what you have the most fun with not what is the most meta. that is why I said if i was able to i would main maestro. I have more fun with the jorneyman so far. Plus I like the idea of jack of all master of none.
wait if class does not matter then why is it so important to have a set team line? and if it does not matter why do you consider the meastro useless? I am only wondering.
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Seems odd that armor is useless as you go. More so with all the "x stat on gear is better" skills.
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When I said going hard to leveling them I meant with afk time. in the construction skill my focus is 100% in unlocking everything as fast as possible prioritizing the top row. And by going hard I mean I have all the characters (not barbarian) working in the sand pot aria (leveling the stamp and the drop sells well. plus most of them gain the most xp there.) as for boss farming the shrine will mostly be used in that regard to help me beat them the first few times till I get strong enough I can't be hurt. and right now that is only agents amok and 2 of efant's arms.
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that is what i do with every skill? I put them to work on the highest level thing they can work with/find and I upgrade tools and move to better stuff where possible.
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uh ok i will remember that but I still do have to make a second mage next anyway because I only have 1. at the very least having 2 will speed up alchemy.
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I do not understand this? I was saying here that my barbarin was at the time stated for fishing. A fisher is a poor fighter. Now I have it stated to be a fighter.
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I mean 2 people are better then one in stuff like the arena or dungion. More people less work. Even if one is just set to auto.
This is not MMORPG where you "main" someone and the rest is there to push him. They all work together. As in chess. As do drones in Starcraft. You assign them to whatever is needed., each has different proficiency.
class matters, each brings some abilities aboard. Some are only needed on one character, some may be useful to have on more characters, some are better fit for ore processing, some do better construction, some do kill more monters for deathnote. But the idea of choosing "main" doesn't make sense outside first 3 worlds where you may bring this bad habit from other games. It will do you bad service.
The sooner you get rid of that idea and the "flawed" approach of making anyone "better" because "you like them" rather then asking who's the best for given task, the sooner you stop making fatal mistakes. Like making a warrior or maestro "main" crafter or something bad as such.
"Stat on gear" always means STR/AGI/WIS/LUK, one of them for respctive class. The reasons why it "hardly matters" are:
- from W3 forward you can't have "0 dmg" set. So you slowly learn to rely on other means of survival. Think of it like switching from high HP/def build to life leeching one
- you get the DEF needed from features, not gear. So no matter what you wear it gets kinda overshadowed by account wide values.
While DEF is a stat to be considered, you pretty much never switch more damage bonus on gear for the one that provides rather small difference in DEF. If you wanted DEF, you get the account wide bonus from alchemy for example.
no, that's just for trapping. For general skills you do quite the opposite. You level them as little as possible.
Remember the Maestro being a support you said before? Well, he is only support for skills he has the highest level of all characters. So no "real" skiller is ever allowed to outlevel maestro skill level (that goes mainly for efficiency based skills: mining, chopping, catching, fishing, worshipping, trapping). The more you level anyone without having maestro the harder it will be to pay your dept. And maestro is reaaaaaaly ♥♥♥♥♥ class to level skills. He has no proficiency in any. But he has to be #1 in every :)
So you focus on his skills only as that determines your account skill levels. Leveling "real" miner, or "real" chopper will take hours compared to weeks it'll take for maestro and your biggest concern will be to leave AFK soon enough to not overlevel.. with double XP or something that may trigger. That much fun maestro is.
"Arena" is a term for Pet thing. You mean coloseum (colo), and that can't be done in group, it's solo content. If anything, more characters would consume more tickets, but it's better to run it twice with the "best character for colo" anyway.
Dungs.. again, solo is kinda safest. You team up because you burn tickets faster (20x tickets 20x rewards for 1/20th of time spent, make that double with later prayer).
But inside everyone has his own mobs and tasks. While you may find a carry that will kill boss for you, you wouldn't get any advantage by having more of "you". Dungeons are 100% attention thing if you do it right. And more people there, especially weak or lazy ones, make things a lot harder. Solo is kinda safest way to finish. But without the x20 multiplier.
Best run in guilds. PUGs are literal disaster even 20x solo is less pain. But dragging more of my characters would make it impossible to finish for me, I can't keep up clicking with one :)