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for fighting honestly gilded sword and sharpened axes should be priority to max, and then afk fighting gain talent
well im not sure whats the most important thats why im asking. i just heard to focus your early game points into the base stat and now im not sure whats more important, fighting skills or specialization skills
the skills should be used mainly if you need mats to craft equipment to get you further, at least for now
once you hit 30 (if i remember correct ) you get a 2nd preset you can swap to, so you can have 1 fighting talent set and 1 for skilling
note you should always be producing stuff in the anvil
also base stat DEX,STR,INT do give you a bit of damage but not as much as the weapon power and the % dmg stat i mentioned, You do need to have enough of your sescondary stat to have 100% accuracy though
also the afk % gain talent is important
once you get more levels and characters things will change up a bit
note. i too made the mistake of focusing on maxing main stat dex, str, int first and that was a big mistake
P.S. you should join a guild the benefits are very nice
Weapon Power and Equipment Stat% on the second tab of the talents are next.
STR/AGI/WIS is primarily for accuracy in the first few worlds, then they become important in the later ones when more bonuses work with the stats.
Active Attack Talents are calculated into AFK gains so put at least 1 into each of them.
LUK, HP and Mana are low priority since they don't affect AFK calculations much at all. However there are some classes that have talents that make good use of these values, so find out which ones might want some points here.
DEF is not very important since you can equip a bunch of food instead. Crit Chance also is more useful for playing active and even then only shines once you unlock a specific talent in Dungeons.
Star Talent Points might be worth considering if you're running out, since you can spend 100 points on the talent, use those Star Talent Points you just got onto what you need, and use a Talent Reset Potion to go into a kind of 'debt' where you have the full benefit of the talent but you can put those points back into other use.
Lastly, you have 2 talent presets so make use of one for fighting and one for skilling. Mixing them up waters down your gains for both.