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Hunter with looty gives insane dmg + Smeltin' Erryday for faster forge progress + Robbinghood for more dr.
Maestro will be your only choice if you want to farm crystal mobs / their loot in combination with lab / choco chip + thanks to crystal spawns your Maestro will outlevel every other class. Maestro will also give you 92% effi for other chars + 123% skill xp for other chars.
--> I would suggest using Maestro for active afk play. Will take time reach the last map in w4 because of his "low dmg" (Maestros paper dmg will make it a struggle to reach multikill in the later w4 maps but still oneshot every mob) but the boosts he provides are strong.
Shaman is one of the best damage spikers, great for farming colosseums with the AoE.
I think Bowman is great too once you are able to mad stack movement speed. Alpha covered Maestro quite nicely.
Its falling off? but you have Zow zow dmg
Both Bowman and Hunter have naturally great damage talents and move speed for strong AFK gains with that sweet forge talent. Hunter possibly competing with Maestro for active gains too. Shaman is simply put very strong without much investment and excels at colosseum. Barb, while weaker in comparison and requiring ZOW, is invaluable for pushing and racking up death note numbers aka multikill bonuses for cheap. Truly pays off once you push ZOW more and more.
Then you take a look at Squire and Wizard. All Squire has is refinery talent while his main damage talent is dependant on accuracy and refinery level which is a terrible combination. Wizard is Shaman but without the niche in colosseum and also requires the mana talent combined with its damage talent.
You can try focusing on the first four subclasses I mentioned because they have intuitive endgoals but if I had to say, really only Squire is the one that doesn't benefit a lot from powerleveling. Wizard is still helpful to level up for worship talents.
Also never stop leveling Maestro, while I didn't forget about him there's too much to say about him. He should always be on your mind.