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Unfortunately I don't see a way of getting my lumberjack to the "Tucked Away" map on W1 without respec'ing him to combat or waiting forever while it takes him ages to kill goblins/planks.
the exp converter talent needs a HUGE buff to help gatherers stay gatherers. The whole switching back and forth is just terrible.
Yeah, I agree! :) I'd love to just progress a miner or chopper by gathering, with their own skills, areas, and quests, instead of them being munged with the combat classes. Maybe even allow the gathering professions to be chosen as a primary class.
As a simpler solution, I wish we could freely respec talents, and save talent builds, so that we could easily swap back and forth as needed.
Allow for a second build tab to be unlocked per toon. These tabs duplicate the talent tabs, so you can take the same talent points and talents, but configure them differently (i.e., gatherer vs. combat), and then activate one build or the other as needed. As you get new points, you can add them to both builds (if you want), or just update the active build. Respeccing continues to work as it does now.
Shoot, might be nice to unlock even more build slots that that! :) (Boss build, AFK fighting build, foreground fighting build, etc.)
It doesn't interfere with any current system and makes hunting even more exciting. All the while allowing you to level your gatherers and not make it as tedious as it is now.
I feel like every thing in the game is going to be tedious until you get to 7+ characters. World 3 should be raising the cap to 12 characters, and at that point you should be able to rake in enough balloons as is between Alchemy Shop, Level-Up gifts,Post Office and Quest rewards, and the Jmans Birthday Skill every day, plus whatever new sources may come with World 3