Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Massively Multiplayer Online Role-Playing Game.
Legends of Idleon has:
So it already has 2 of the most important aspects to be a MMORPG via having the ability to communicate to many other players within the world as well as role-play within the world together.
The game also has other things to help facilitate player interaction via guilds so I guess what my question to you is what were you hoping to see in the game?
What would you classify a game that has players able to see & talk to each other, join in guilds to gather points that allow the guild to gain skills/gifts that benefit them all?
Also you can see each other in real-time except for when they are in combat.
Try it out in the same set-up you suggested with 2 phones & just walk around each other without attacking things.
You should also remember this game is made by 1 guy as well & is still being improved.
What people are obviously saying is that, the use of the mmorpg word isn't fair as their is no multiplayers actions available now (read "much", I mean dood and guild are all asynchronous multi anyways....)
namely : no pvp (there is a coloseum and mini-game leaderboard tho), no multiplayer combat, no trade, no real world persistence (killing all the mob or collecting all the ore won't have any impact on other peoples game).
All of this could be added later or w/e, what I do think is important tho, is the fact that to prevent hackers and others cheat to ruin the fun of other player, the multiplayer features will never lead to bragging right (guild gp being a good example as being strong do not matter much in collecting them after a bit of time) which will either limit the game or offer pleasant and inovatives gameplay.
That being said I think lava said he will add more "different" mmo mechanics. The game is also great if you see it as a solo idle with a big community.
But yeah a note on the steam page to explain what it is about and the vision of the dev towards multiplayer interactions may help to avoid some comment bombs at the release.
A Discord server, more or less. It has all of those features as well (you can see and hear each other in multiple formats and boost collective server perks with Nitro).
well dont forget the dungeons, which are basically herding cats simulator
3 things....
First you are responding to a comment made 2 years ago...
Second I never said that no one can provide feedback & even said that the game is in constant development.
The only feelers that seem to be hurt are yours by a comment that is again 2 years old that apparently made you feel so bad you just had to necro it.
Also I haven't been following development recently due to real life problems that have sprung up so, I am unsure why you chose a 2 year old comment as your starting point.
Third why & how did you mess up quoting a 2 year old comment?
that isnt the person who did the necro, and they just did not check the dates on the comments
Looking at it I see they are one 1 of a few necroing this thread with this guy being 1 of the 2 directly quoting one of my 2 year old comments.
So I still stand by what I said about how they could possibly screw up not just trying to quote a 2 year old comment but, absolutely ♥♥♥♥♥♥♥ it up somehow in some mind boggling fashion.
I will amend that they are not the first 1 to necro this thread however.
1) This thread appears near the top of select Google SERPs (specifically, #5 for "idleon is not a mmorpg")
2) The same broader dynamics that applied when this thread was created with regard to the game advertising itself as an MMORPG but not offering key features of the genre (trading even among one's own characters, player-driven economy, real-time observance of others' actual actions, universal relative scarcity, etc) still apply in early 2023, so like it or not, the thread is still as relevant today as it was 2 years ago.