Ghostwire: Tokyo

Ghostwire: Tokyo

Hard or Tatari?
I do enjoy a challenge but it has to be fair and a good designed one, how is it the difficulty compared within those 2 modes?
Legutóbb szerkesztette: Xcogumelo; 2023. ápr. 12., 13:57
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112/12 megjegyzés mutatása
Accidentally did Tatari on first playthrough and didn't even notice until I checked later, I'm not an amazing player and crippled myself using a controller too, the game is very easy.
You do miss out on leveling up for the achievement and anything else that may affect if you care about that stuff, if not jut go Tatari, it's like low-medium difficulty in other games imo.
Tartari literally prevents leveling. It's a neat challenge run, but go Hard for your first playthrough.
Clail eredeti hozzászólása:
Tartari literally prevents leveling. It's a neat challenge run, but go Hard for your first playthrough.
What does that affect other than the achievement? Did I miss something worthwhile bc of it? They should've added a warning for Tatri on first playthrough like other games do.
Not worth tatari, combat is already stale as is not leveling makes it worse.
tyl0413 eredeti hozzászólása:
Clail eredeti hozzászólása:
Tartari literally prevents leveling. It's a neat challenge run, but go Hard for your first playthrough.
What does that affect other than the achievement? Did I miss something worthwhile bc of it? They should've added a warning for Tatri on first playthrough like other games do.

You'll miss out on enhanced abilities you get through skill points primarily. Theres a couple skill points you get ingame without leveling, but they're rare and obviously not enough to get you more than an ability or two im guessing. I don't think health increases at all either except maybe just through food. The game does warn you with text underneath it when you highlight it before starting a new game.

Theres no reason to play it unless you want the extra difficulty from not being able to level up and get skills. It's a challenge run; not the way the game was intended to be experienced for a first play through.
not leveling up seems like it makes the game a lot more limited. I went with hard, thanks.
tyl0413 eredeti hozzászólása:
Clail eredeti hozzászólása:
Tartari literally prevents leveling. It's a neat challenge run, but go Hard for your first playthrough.
What does that affect other than the achievement? Did I miss something worthwhile bc of it? They should've added a warning for Tatri on first playthrough like other games do.
There is supposed to be one, but apparently it may not always display on a new save file. It will, however, do so if there is an active Save File on a different difficulty.
Tried the game out on normal to get a feel for it and it felt pretty balanced if a little easy so restarted on hard and found out one major difference is the enemy's hit significantly harder and become bullet sponges.

No interest in trying tatari difficulty personally as I like the feeling of becoming stronger though effort instead of being knee capped by difficulty choice.

So if you are patient and like a challenge then maybe that will help make a decision.
The devs were like : "Eh, dunno how to make a harder difficulty, lets just prevent the player from leveling and call it a day."
I finished it on hard a few hours ago, and there is no achievement for doing so. God I loathed this game, I'm glad I finally took it off my list.
Legutóbb szerkesztette: Rutsah; 2023. júl. 15., 9:24
Mr. No_Effs_Given eredeti hozzászólása:
The devs were like : "Eh, dunno how to make a harder difficulty, lets just prevent the player from leveling and call it a day."
At most idealistic and forgiving, the mode was a vague reference to Challenge Modes from The Evil Within. Even so, this game is clearly only punishing in small instances, or in the sheer tedium involved in becoming better equipped.
New toys are more interesting than no toys. Play Normal for the less bullet sponge enemies, or hard for enemies that are occasionally a threat.
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112/12 megjegyzés mutatása
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