Ghostwire: Tokyo

Ghostwire: Tokyo

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Xcogumelo 11. apr. 2023 kl. 19:06
Hard or Tatari?
I do enjoy a challenge but it has to be fair and a good designed one, how is it the difficulty compared within those 2 modes?
Sidst redigeret af Xcogumelo; 12. apr. 2023 kl. 13:57
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tyl0413 11. apr. 2023 kl. 19:24 
Accidentally did Tatari on first playthrough and didn't even notice until I checked later, I'm not an amazing player and crippled myself using a controller too, the game is very easy.
You do miss out on leveling up for the achievement and anything else that may affect if you care about that stuff, if not jut go Tatari, it's like low-medium difficulty in other games imo.
Clail 11. apr. 2023 kl. 21:05 
Tartari literally prevents leveling. It's a neat challenge run, but go Hard for your first playthrough.
tyl0413 12. apr. 2023 kl. 8:08 
Oprindeligt skrevet af Clail:
Tartari literally prevents leveling. It's a neat challenge run, but go Hard for your first playthrough.
What does that affect other than the achievement? Did I miss something worthwhile bc of it? They should've added a warning for Tatri on first playthrough like other games do.
Bankai9212 12. apr. 2023 kl. 8:10 
Not worth tatari, combat is already stale as is not leveling makes it worse.
Clail 12. apr. 2023 kl. 11:22 
Oprindeligt skrevet af tyl0413:
Oprindeligt skrevet af Clail:
Tartari literally prevents leveling. It's a neat challenge run, but go Hard for your first playthrough.
What does that affect other than the achievement? Did I miss something worthwhile bc of it? They should've added a warning for Tatri on first playthrough like other games do.

You'll miss out on enhanced abilities you get through skill points primarily. Theres a couple skill points you get ingame without leveling, but they're rare and obviously not enough to get you more than an ability or two im guessing. I don't think health increases at all either except maybe just through food. The game does warn you with text underneath it when you highlight it before starting a new game.

Theres no reason to play it unless you want the extra difficulty from not being able to level up and get skills. It's a challenge run; not the way the game was intended to be experienced for a first play through.
Xcogumelo 12. apr. 2023 kl. 13:57 
not leveling up seems like it makes the game a lot more limited. I went with hard, thanks.
TS2 12. apr. 2023 kl. 15:37 
Oprindeligt skrevet af tyl0413:
Oprindeligt skrevet af Clail:
Tartari literally prevents leveling. It's a neat challenge run, but go Hard for your first playthrough.
What does that affect other than the achievement? Did I miss something worthwhile bc of it? They should've added a warning for Tatri on first playthrough like other games do.
There is supposed to be one, but apparently it may not always display on a new save file. It will, however, do so if there is an active Save File on a different difficulty.
Skeleton Mage 12. apr. 2023 kl. 17:04 
Tried the game out on normal to get a feel for it and it felt pretty balanced if a little easy so restarted on hard and found out one major difference is the enemy's hit significantly harder and become bullet sponges.

No interest in trying tatari difficulty personally as I like the feeling of becoming stronger though effort instead of being knee capped by difficulty choice.

So if you are patient and like a challenge then maybe that will help make a decision.
Mr. No_Effs_Given 12. apr. 2023 kl. 17:09 
The devs were like : "Eh, dunno how to make a harder difficulty, lets just prevent the player from leveling and call it a day."
Rutsah 15. juli 2023 kl. 9:24 
I finished it on hard a few hours ago, and there is no achievement for doing so. God I loathed this game, I'm glad I finally took it off my list.
Sidst redigeret af Rutsah; 15. juli 2023 kl. 9:24
TS2 17. juli 2023 kl. 1:05 
Oprindeligt skrevet af Mr. No_Effs_Given:
The devs were like : "Eh, dunno how to make a harder difficulty, lets just prevent the player from leveling and call it a day."
At most idealistic and forgiving, the mode was a vague reference to Challenge Modes from The Evil Within. Even so, this game is clearly only punishing in small instances, or in the sheer tedium involved in becoming better equipped.
C@mM! 31. juli 2023 kl. 6:09 
New toys are more interesting than no toys. Play Normal for the less bullet sponge enemies, or hard for enemies that are occasionally a threat.
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