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With that said I am Fish might look more like a Pixar movie visually then a photo realistic war sim, but that doesn't mean it's not demanding. For could they optimize better, maybe. But then again they aren't a huge developer so I'm sure they made the code as tight as they could.
Not to mention I am Fish is more physics based. Doing the calculations on physics can be demanding too.
Turning off SSAO and lowering the Fog to Low gave me 57-60 fps.
With everything set to their highest on 1080p, I was getting 30fps and lower in just the beginning of the game. I did *not* have the FPS capped at 30 in the options. I set that to the highest possible so I can play with the graphics settings.
I tested by setting everything to lowest and turning one option at a time to its highest level and found those to be the culprit.
That's including having fog and shadows on their lowest with the SSAO enabled that was giving me horrible performance of 25-35fps.
Ryzen 5 2600 cpu, gtx 1060 3GB, 32GB of RAM, and everything is all SSD (OS, games, etc).
I seem to remember a few new, indie games where the ambient occlusion is not optimized that creates terrible performance.
I know anything volumetric can tank performance.
The cutscenes alone tank. There isn't a lot of demanding physics going on that it needs a quantum computer for a cutscene.
It's just not optimized in the slightest.
For comparison, Kingdom Hearts III on the Steam Deck runs at 60 fps at medium to high settings at 1200x800. And that game is much more detailed to boot
Oh well the game sucks anyways for those of us who dont have patience to master the extremely frustrating controls.. so may as well not optimize it to make it even more frustrating.
Good game but extremely poor optimisation. About par for the course for a Unity Engine game though in my experience. It is certainly my least favourite game engine to the point where I am actually put off buying any game that uses it unless the game itself is really good. I Am Fish is certainly a good game; it's just a shame that it is lacking in that final polish but then it isn't exactly running great on consoles either (Xbox Series X is locked at 30 fps!).
I'm surprised it runs on the Steam Deck at all, reading this...