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This guy....this is the guy
I'm hoping we get even 1/50th of the amount of complexity modeled in Total War games, but more than likely it'll be similar to UEBS1. Units just either stand still, or run towards the closest other unit, then stand still playing attack animations until they die or the enemy dies.
I'm not trying to downplay the tech or anything, it's impressive, but there's a reason there's next to no AI in UEBS, at least compared to a Total War game
Let me address a few things, as I think there are some misunderstandings.
The crowd tech in UEBS2 does not contain a single line of code from UEBS1. Not only has it been rewritten, but we had to completely rethink/imagine everything. The AI runs completely on the GPU, this has never been done in a video game as far as we know, so you can imagine how few resources are out there.
Creative Assembly has always been an inspiration to us, but we took a very different approach. It's not that companies like CA "can't" do this, it's more likely that they choose not to invest in this. We are super passionate about advancing our tech, and it's one of the main selling points of UEBS. CA has years of ground work put into their tech, and to do a complete rewrite of everything would likely not be a sensible investment.
To address @Owlcoholic. Unlike CA's tech, we take the approach of individuality. That means that every single character has his own HP, Position, enemy, decision making and hundreds of animations. The AI in UEBS2 is already far more intelligent than UEBS1, and we are working are hard to improve it every day. Characters ALSO have randomized appearances in UEBS2, Spartans raise their shields when enemies are near, and of course block, we have recently added gore/blood flowing physic, where rivers and lakes of blood form. We are also looking into arrows sticking into shields and flesh of characters. Morale is something we have always avoided cause we always found AI retreating to be annoying. Another thing to keep in mind, animations are no longer a limitation. Characters use full bone animations now, which lifted all our restraints. We just have to to implement more animations and dynamic features. One of our next tasks, is characters lip sinking.
Hope this helps.
Robert.
Robert mentioned that there would be campaigns with a story line and everything. Or maybe I dreamed it lol
My dream game from when I was a child is this many characters and units in a base building game. I swear I would pay hundreds for it lol.
Imagine that with full integrated mod support!!? It will bankrupt every single RTS developer