Leaf Blower Revolution - Idle Game

Leaf Blower Revolution - Idle Game

View Stats:
Cursed Localizer Feb 17, 2024 @ 11:06am
List of things to improve in Leaf Blower Revolution
The latest update was kind of a low blow ha, get it. Had few nice things but the nerf was really big.
So I decided to compile a list of things that would be good to get fixed or improved in LBR. If something isn't in this list then I either forgot, didn't get to it yet or I didn't consider it bad. Feel free to share your experiences so we can make a full list and hope for the dev to improve the game. I'll try to remove the sections that are no longer true after updates

§1. General
§1.1 Settings
§1.1.1 - Too many options.
Some options are not needed in my opinion. Turning ALBs off is ok, but turning their bump damage doesn't need option. Also why would anybody turn off the gem upgrades and events? That's masochistic.

§1.1.2 - Default options.
Some of the options are not the best as default. Mainly the font and number notation. Alternative font is much more readable and should be made new default. Default number notation isn't used in community content which is problematic if you use it from the start and can't convert to it. Scientific is good but it shouldn't start from e3. It already appears at e150 when the letters run out, but maybe make it start from from a billion or at least a million (basically before the letter a-A)

§1.1.3 - Graphics.
It's kind of funny when you turn the graphics to low and everything disappears. Maybe make few more presets - medium and afk.

§1.2 Statistics
§1.2.1 - Unknown percentages
Overall statistics are convenient, but some of them that you can improve would be nice to have their calculation elements visible so you can see which element to improve and how are they calculated. For example the brew crit chance could show the formula with numbers taken from your craft set, snowman cards, nature upgrades and others. Certain elements should always be visible even if they are at 0 or locked so you can instantly see that you can improve it either now or in the future

§1.2.2 - Offline rewards
Offline rewards don't show results from converters

§1.2.3 - Resources + enemies
Those are long lists that would benefit from getting a grid view to more easily find a needed thing. They also could be grouped by their stages - BLC, MLC, Fire fields etc.

§1.2.4 - mythical leaves
There is a bug in which single reward of mythical leaves is constantly chaning value. I don't know why.

§1.2.5 - enemies drops
Enemies and especially bosses don't show their drops.

§1.3 Other
§1.3.1 - Steam achievements.
The achievements on Steam currently end on a content that is so far far back in the beginning stage that it absolutely doesn't convey how long this game gets. Somebody said that the dev is scared to add more because last times new achievements were added there were negative reviews. But that didn't stop the dev from making a biggest nerf in a newest update and from introducing more expensive DLC packs.

§2. Beginning
§2.1 Offline prestige
Both BLC and MLC have offline crunches. Why this one doesn't?

§3. BLC
§3.1 Celestial leaves
This is the first major grind. These are pretty tedious.

§3.2 BLC unlocks.
BLC has many game mechanic unlocks and most of them work straight away and are worth getting into, but alchemy is too early to be unlocked then since the results aren't big enough yet.

§3.3 BLC auto crunch
I feel like currently it isn't useful at all. Never used it, maybe in the past it was useful, but it could be removed now.

§4. MLC
§4.1 Silver and Gold tokens
This is the 2nd element that currently is impossible to max since it only has converters and no printers or seeds. Even when in the Soul realm it remains unmaxed. And what's worse is when you MLC it gets reset back to 0. The farthest I got was the letter c (e22)

§5. Sacred Nebula
§5.1 Spark Bubble boss
The longest grind in the game so far. You don't have the access to leafscension artifact yet and it takes a ton of time and basically every game mechanic to max as far as you can. And that's already with the help of Dice and nature seasons which were new additions. I even started borbventures here which helped later.

§5.2 Leaves without seeds
From here the leaves don't get seeds and start being harder to earn. Which is ok, but after a while it would be good to at least max some of their upgrades and so far being in the soul realm it didn't happen yet excluding the sacred leaves which have a massive boost because of leafscension relics

§5.3 Leafscensions without relics
Cursed cheese and later other bosses can drop leafscended leaves that don't have a relic which is useless. Even in Soul realm there's no way to unlock them.

§6. Energy Belt
§6.1 Type damage
It only exists for 5 bosses and never returns again. It even has a special section in the statistics but it quickly (and I mean really quickly because you have the access to leafscension artifact) becomes useless.

§7. Fire Fields
§7.1 boss anti regeneration
What exactly is the point of this upgrade if it exists for only 1 boss in the whole game. It would be perfect for soul crypt or even spectral seeker. Why does it only exist for green flame which is ultra easy to defeat?

§8. Soul Realm
§8.1 Newest version nerf
That was painful. I already was able to clear floor 1 and now I can only finish it if the boss is Bob for which I have nearly every card. The damage got badly nerfed and the soul shop upgrades don't help as much as before.

§9. non-specific area content

§9.1 Tools
§9.1.1 lack of updates
Blowers end near pyramid and swords are only used few times before they are useless. How about adding some new swords and some more blowers with later areas? Also the thing that does the most damage is a fish but not a sword.

§9.1.2 upgrades
They are costly. Soul realm right now and tools sit on levels 60-80 while the other upgradable things like pets, equipment and unique leaves are maxed 150 levels due to having constant stream of essences from witch.

§9.2 Areas
§9.2.1 Another long list.
Area list is extremely long and boring. How about making it a grid and having a picture of the background as the thumbnail. The materials could be below the thumbnail. Leaf galaxy is the longest of them and it's the worst to explore. It could be even made as an interactive map, but a basic grid should be enough

§9.2.2 Home
Home needs more items with useful bonuses. Currently you only unlock the leaves once you get to a new area and that's it.

§9.3 Gems
§9.3.1 Extremely costly upgrades
Some of the upgrades are expensive as hell. True enough one of the latest updates helped with gem trading, but dice upgrades are costing above 15 thousand gems which takes few days of just gem trading.

§9.3.2 More upgrades
It would be good to have some more upgrades still. Maybe a time travel 1 week to not buy so much of 72h. Maybe less enemies in soul crypt

§9.4 Converters
§9.4.1 Converter speed
Converters are super slow. Especially the static ones that don't have any crits. Most visible when converting the borbs and needing to wait to get substantial amount of them

§9.5 Printers
§9.5.1 not much of use
The quickly get overshadowed and they end on silicon leaves which is not even the end of leaf galaxy

§9.6 Trading
§9.6.1 Leaves only up to leaf galaxy
It ends quickly for leaves which could be upgraded in the future

§9.6.2 Trade global multiplier only works on few resources.
Maybe it could affect all of the tradable resources? Gems could be excluded still, but I think it doesn't work on leaves or I didn't notice that.

§9.6.3 scrollable list
When you unlock all trades you need to scroll the list to see if you have a trade that you want which means you need to constantly take cursor from refresh button and use the scroll. Sure there probably is a hotkey for that but you still need to scroll the list. It would be nice to see all trades at once.

§9.7 Pets
§9.7.1 Autoblowo
Supposedly it doesn't increase the contact damage with some bosses like cursed cheese, but it should since they are most useful there.

§9.7.2 Bearo
It should be possible to disable some trades that it accepts. There is no point in trading for leaves after you max them.

§9.7.3 Weak pets
Some of the pets are too weak to use them - the cursed cheese, catto, mouseo and squirrelo. It would be good to improve them a little so you at least consider to use them. Especially visible at the later stages where 1% of something isn't making much of a difference.

§9.7.4 lvl upgrade
Currently anything after lvl 10 only gets blowing damage increase and the main feature doesn't get anything. Maybe it could get something more at lvl 100 and 150?

§9.8 Unique leaves
§9.8.1 lvl upgrade
Currently anything after lvl 10 only gets blowing damage increase and the main feature doesn't get anything. Maybe it could get something more at lvl 100 and 150?

§9.8.2. End too soon.
They also end in leaf galaxy. There is no leaf for dice, no leaf for borbventures, no leaf for soul realm. There is much more aspects that they could improve. And also they were fun to discover.

§9.9 Artifacts
§9.9.1 lvl upgrade
Currently anything after lvl 10 only gets blowing damage increase and the main feature doesn't get anything. Maybe it could get something more at lvl 100 and 150?

§9.9.2 Also end pretty soon.
The situation here is better due to leafscension and event artifacts but the majority of artifacts are in leaf galaxy.

§9.10 Borbventures
§9.10.1 Starting it is a hell
starting borbventures is a horrible experience. You need a constant stream of borb token from converters and you can fail your first ones which delays you even further.

§9.10.2 Special borbs.
The only borb that you want is the indiana borb. It offers the biggest bonus in every aspect. Everybody even says to keep others locked untill you have a full collection of indiana borbs to not lower your chances of getting them.

§9.10.3 Some items are worthless
experience candies, BLC coins, glasses and ribbon are pretty much worthless. the glasses don't give more than few percents of success even when you max them to 91.

§9.10.4 Borbventures above epic
They aren't possible to get 100% success even with fully maxed borbs and glasses. Sure, they shouldn't but they don't give that much better results and you only need 30 legendary capes to get a borbventure lvl 16-40 which amounts to 300% rarity. There is much much more that you can get.

§9.10.5 Borbventure items codex
Just a fun thing that we could have. Just like dice codex it would show all available items, but for borbventures.

§9.11 Dice
§9.11.1 Some items probably don't work.
I noticed that few special dice don't do anything visible. There were reports in steam forum, but I personally noticed the witch doesn't work because even after discarding the dice it kept giving the same number of essences

§9.11.2 Dice backpack
Newest addition, if you have a full dice bag no dice drop even if you have a place in the backpack. Good addition either way, but should be able to receive dropped dice

§9.11.3 cursed dice
the bonuses are nice, but end in only 8000 saved. Could be more.
Also could use some upgrades since you can only improve the critical chance.

§9.11.4 battlefield
It now shows min-max damage, but I think it shows wrong numbers. There is no way the min amount is 12 if I have all 4 battle dice and my basic die that is not upgraded in it's shop is showing 22d29. The minimum here should be 22 if we don't apply battle dice and it should be much much more if we do it (96% + 153% + 150% + 142%).

§9.11.5 dice leaves
There is no info on which multipliers affect them. It is so bad that offline rewards for them are only 135 for 1 hour. Not 135 thousands, just 135

§9.12 Events
§9.12.1 farming borb'o lanterns for cursed cheese.
It takes so long to achieve the 125 lvl of it while maxing it takes even more. Only way is to AFK a ton with the shovel since claw machine needs your constant interaction and it doesn't even amount to much.

§9.12.2 Plant xp and 100 lvls
It is quite easy to get to get to lvl 100 which is good, but after that plant XP isn't used to anything. Maybe it could be exchanged for something?

§9.12.3 lack of nature synergy upgrade bonus
There is basically no way to check what your current bonus is if you have a full field. Currently with dice it is possible to get above 25 making it possible for other layouts to be better but you need to plant a single flower to see how much you have.

§9.13 Challenges
§9.13.1 not enough of them
Challenges were not only fun, but they also gave substantial rewards some of them usefull even at way later stages, but challenges end way before pyramid. Why not something fun like trader challenge but with borbs or some alchemy related ones.

§9.13.2 weak bonuses
Some of the bonuses are just not worth it - like the F2P challenge and some of them are nice but they are not worth the time - like speedblower MLC%

§9.14 Alchemy
§9.14.1 speed
Once you get to strange essence the brewing becomes so slow that it doesn't matter how much essence you have - you still need a ton of time for the brew to happen. Doesn't matter that you can fill your essence storage in few minutes you need to wait hours for it to brew.

§9.14.2 curses, equipment and scrolls.
Even in soul realm it is not worth to brew for them. They require too many materials to start

§9.14.3 offline brewing
Offline brew is giving worse results than being in the game for even a minute.

§9.14.4 artifacts don't brew
Some of the artifacts can't be brewed. I'm as you know in Soul Realm so artifacts spawn in few seconds even the season events so there's no problem getting them manually, but few of them don't brew ever - gold suitcase, leafscension exploit, halloween lantern and nature rod.

§9.15 Other
§9.15.1 in-game Achievements
The situation here is a little better than with Steam achievements, but they also end before leaf galaxy ends and the rewards are negligible. Rewards should be better, maybe some bonuses or more resources.

§9.15.2 materials
Materials are way harder to earn than essences and they are used to lvl the tools. So the tools remain forever way below the max 150lvl. Pets and scrolls also don't help much.

§9.15.3 chests
only used best after MLC to quickly earn silver and gold tokens for quick upgrades. They don't give enough after leaf galaxy so it's not worth it to farm for them.

§9.15.4 milestones
pyramid and tower milestones end way too soon. Tower can be maxed in a few million but milestones for it end on 400 thousands. Pyramid ends on 165 but can be unlocked up to 1 thousand (other topic if you can actually beat it so high)

§9.15.5 equipment
It had some nice bonuses but they become weak soon and bonuses of course end in leaf galaxy. Why not some equipment like heat shields or ring of MLC or anything else.

§9.15.6 community leaves
only give 5% of leaf rewards each and they can be maxed in few minutes with a bunch of legendary chests.

§9.15.7 daily rewards
250 materials and 42 gems is a laughable amount after leaf galaxy where you have access to trading for a bunch of gems in 2 minutes and you can collect more materials in the shared area in an hour. Also there's no essences or other resources.

§9.15.8 cheese pub
cheese pub is overall fun, but quests and riddles are only used in the beginning and later you can forget about them. Talking doesn't do anything at all, but it could give tips or some hidden secrets like the prison hint in coal leaf shop.
Claw machine doesn't get enough upgrades to make it worthy to use it
Leaf counter just exists.
Slot machine is worse than claw machine.
curse machine is better to do in the challenge

§9.15.8 scrolls
new version finally got us new scrolls but some of them are useless like the mulch one or the printers scroll. Also would be cool to get more of them active than 7.

§9.16 Crafting

§9.16.1 difficult to understand at first
Starting the crafting was overwhelming at first. I remember just hoping for luck and trying different timings for manual crafting.

§9.16.2 Info tab sorting
Info tab is kind of useful, but it should be sorted by the min craft level and then alphabetically. Also display your crafting level there. This way you immediately know which leaves you are able to get and what properties they have.

§9.16.3 Properties with little to no use
I feel like some properties are there only to screw players with bad RNG luck. ALB damage, curses, enemy resource drop, nuclear fuel, trade multiplier single. I didn't use them at all for anything that would make a difference.

§9.16.4 additional leaves multiplier single
It of course ends in leaf galaxy. It was most useful with gem leaves other leaves had seed so it wasn't needed much. Ancient leaves multiplier didn't offer visible improvements and ancient leaves were much better to finish later with bosses and seeds. Why aren't there later leaves multipliers?

§9.16.5 reclaiming shards
Right now not a problem, but it's painful to have to use reroll of properties to get your shards back. Not even getting the shards back, but just to reset them to put into different properties. With some bad luck I had to spend even total of my material storage - 20k something to get just 2 of properties that I wanted.
Last edited by Cursed Localizer; Mar 30, 2024 @ 7:17am
< >
Showing 1-14 of 14 comments
Fart Smucker Feb 17, 2024 @ 1:50pm 
Wait, you can use 7 scrolls? I have almost 10k hours in the game and i can only use 6. How do you get a 7th scroll to be used?
FireEqual Feb 17, 2024 @ 1:54pm 
Originally posted by Fart Smucker:
Wait, you can use 7 scrolls? I have almost 10k hours in the game and i can only use 6. How do you get a 7th scroll to be used?
Most likely you're missing the reward from Nature Event Season Pass lvl 100 (free to play lvl 100 gives you 1 more usable pet and scroll).
Fart Smucker Feb 17, 2024 @ 2:11pm 
oh, 100% i am -_- when it first came out i didn't bother much with it, i think it was rounding out my borbventures, didn't look into it a lot either so thats my own fault. And i hate using the artifact for the 4 hour windows, had to use the lantern a few times to get my 120 cursed cheese kills. Thanks!
Last edited by Fart Smucker; Feb 17, 2024 @ 2:11pm
Silberfuchs Feb 17, 2024 @ 10:08pm 
Good list!

First of all, a lot of the speed bumps and out of place difficulty spikes are the result of half measure updates.

Lets take one of the earliest examples to show what i mean: Celestial leaves.

A long time ago celestial leaves where THE endgame, hence they had to be hard to farm.
Over time we got many updates, and with time catch up mechanics got patched in. Hence the celestial leave grind got 100 times easier.

The issue?
The remaining celestial leaf grind feels totally out of place, because it is. Heck, good luck explaining to a newer player why celestial leaves are even supposed to be so complicated compared to earlier leaves.

The same issue applies to BLC, tons of catch up mechanics got slapped on to reduce the BLC grind. To bad those catch up mechanics got so numerous that they actually out compete each other. In short: it's a hard to understand mess.

The dev did a good job at introducing new and somewhat interesting mechanics with his updates, and he took some care to lessen the grind earlier endgame roadblocks put in front of us. What he didn't do: flatten the old endgame roadblocks in a way that makes those roadblocks smoothly disappear. Each time a player hits one of those old endgame roadblocks stuff gets needlessly complicated.

Obviously over the years this was bound to add up, hence we have a bazzlion mechanics. Half of them even forgotten by long term players that have a hard time giving good up-to-date advice to new players... cause stuff might have gotten easier, but it has gotten hard to explain as well.

Actually taking care of those issues would require to straight up delete certain mechanics, and focus on those that just work.

Applied to BLC this could mean: deleting orb of BLC, deleting some of the BLC increasing shop updates, getting rid of auto-BLC, all while highlighting the use of offline BLC and +BLC and +BLC% modifiers on crafted leaves.

Clean up like that would make the game much better to fathom for those that start playing now. We don't need a hundred different ways to achieve the same goal, at least not in phases of the game that can be considered "early game" at this point.

Another fine example for stuff you have to know to understand (good luck finding that one out by accident):

Getting materials is actually super easy later on, you just use sand to brew random materials. This works because brew crit% and brew crit multipliers go CRAZY later on. And sand can randomly be brewed into sand as well. The result: you are always maxed out on all regular materials.
Last edited by Silberfuchs; Feb 18, 2024 @ 1:20am
T-wRecks Feb 17, 2024 @ 10:35pm 
Originally posted by Silberfuchs:
Good list!

(snip)
Can you please convey to the discord / dev that the current update still needs a lot of repair work? It's a massive massive nerf to anyone below the Fabric Warden (maybe after too, I'm not there to know). All of the pre Quark Ambit towers are massively more difficult now, and probably a lot of the bosses I'm already past. I went from being literally an upgrade or 2 from killing the Soul Mirage to not being sure if buying every damage upgrade I have left in the Soul Shop will be enough, even after the "fix". And everyone who is past those points gets essentially grandfathered in, making it feel incredibly unfair. This seems to be an update for those in the Quark Ambit endgame, with very little regard given to how it affects the game before that point (which is very badly). Please relay that along for us non-Discord people; we could use some help out here.
Silberfuchs Feb 17, 2024 @ 11:04pm 
Originally posted by T-wRecks:
Can you please convey to the discord / dev that the current update still needs a lot of repair work?

No i can't.
Cause one of the mods banned me a while back, for laughing to hard at someone that got banned for a silly (but somewhat understandable) reason.

Not that it really matters, because a) the Dev might not reply much here, but he reads the steam forum; and b) the discord community includes a fair chunk of newer players as well, hence those issues are surely already voiced out VERY loud and clear over there.

In short:
Cheesetor is certainly aware of what is happening. Doesn't mean he will do exactly what some of us here wish for, but he knows.
Fart Smucker Feb 18, 2024 @ 3:55am 
Great read so far guys!
Fart Smucker Feb 18, 2024 @ 4:03am 
My idea:....ULC (ULTRA LEAF CRUNCH) Radiating purple coins, a new world reset. Turn some three-star shops into 4, add new 4 star shops *rubs hands together* ho ho boy that would be something. Ok yes i know that would never work that would take like...a year to balance and create and then half a dozen patches to balance after it came out but...that would rule ;)
Cursed Localizer Feb 18, 2024 @ 5:33am 
Thanks all so far for reading the list. I noticed some numbering mistakes (I had to write it in a plain text editor because Steam doesn't use any existing markup or bbc coding) and I totally forgot about crafting mechanic which I'll try to fix and add later, but don't know what will happen to the community awards and don't want to waste them for nothing.

Originally posted by Silberfuchs:
Applied to BLC this could mean: deleting orb of BLC, deleting some of the BLC increasing shop updates, getting rid of auto-BLC, all while highlighting the use of offline BLC and +BLC and +BLC% modifiers on crafted leaves.

Clean up like that would make the game much better to fathom for those that start playing now. We don't need a hundred different ways to achieve the same goal, at least not in phases of the game that can be considered "early game" at this point.

Another fine example for stuff you have to know to understand (good luck finding that one out by accident):

Getting materials is actually super easy later on, you just use sand to brew random materials. This works because brew crit% and brew crit multipliers go CRAZY later on. And sand can randomly be brewed into sand as well. The result: you are always maxed out on all regular materials.

Removing orb of BLC would be painful since I used offline artifacts with gem trading and time skips to max it which helped massively. You can max it to e300 which hides the red coin shop if you have the option enabled. That's why it's weird the normal prestige doesn't get any higher than some <e150 something (x-X)

Materials I knew about, but still being in Soul Realm the tools are far behind so it looks out of place.

Quality of Life update for old parts of the game would nice focus. The endgame always keeps going even further so it can wait for a while.

Originally posted by T-wRecks:
I went from being literally an upgrade or 2 from killing the Soul Mirage to not being sure if buying every damage upgrade I have left in the Soul Shop will be enough, even after the "fix". And everyone who is past those points gets essentially grandfathered in, making it feel incredibly unfair. This seems to be an update for those in the Quark Ambit endgame, with very little regard given to how it affects the game before that point (which is very badly). Please relay that along for us non-Discord people; we could use some help out here.
I can agree with that. Before buying 3 damage upgrades was enough for whole floor and I bought 4 of them and can't finish 10th floor Bob boss (for whom I have many cards). And bear in mind that I already have most of new damage additions like the trouto pet and slap scroll. I have no idea which area of the game to now focus on.


Originally posted by Silberfuchs:
In short:
Cheesetor is certainly aware of what is happening. Doesn't mean he will do exactly what some of us here wish for, but he knows.
I noticed that most of negative reviews for the game have his comments. I don't want to resort to that solution, but hope for some quick fixes soon.


Originally posted by Fart Smucker:
My idea:....ULC (ULTRA LEAF CRUNCH) Radiating purple coins, a new world reset. Turn some three-star shops into 4, add new 4 star shops
Funny enough I had the same idea, but without turning already existing 3 stars into 4 stars. So basically a total reset. That would be painful, but imagine what the 4 stars shops would need to offer to make it worthy. Basically months of progress in some upgrades.
Last edited by Cursed Localizer; Feb 18, 2024 @ 5:36am
FireEqual Feb 18, 2024 @ 7:23am 
The list is great, even though I disagree with some things. I doubt Cheesetor would care to implement a majority of these features though.

Programmable Bearo is the most upvoted feature on the Discord and has been suggested since the start of 2023, it would've been the feature to add alongside Gem Trade Softcap; and yet it didn't come, so we have a pet with Gem upgrades that's gets 200 Gems per hour, while manually a player can get that in 2 minutes.

But some things aren't discussed by the community even on Discord. Here's some that I can quickly think of right now:
  • Crafting Hematite and Plasma sets require the player to use a macro because even a fully upgraded autocrafter is too bloody slow; and yet the Discord server has a rule against sharing macros.
  • Dice and Nature packs are for some dumb reason IAPs and aren't DLCs, so everybody who expects regional pricing is screwed (in my case Nature costs as much as I would spend on buying all DLCs except for Premium which I already have). That is further exacerbated by the fact that Nature pack is extremely P2W; lvl 100 Season Pass P2W reward and the always-on Nature event are extremely unfair to F2P when mid and late game becomes more and more entwined with Nature bonuses.
  • Chest funneling for Bio/Mala/Hematite is another dumb grind that the Discord community seemed to completely embrace without complaints. To Cheesetor's credit - this update introduced 2 more Gem upgrades to offline Leaf profits, but I feel like it's not enough.
  • Witch grinding, Brewing and the Death Book are all a pain in the butt. You have to keep the game running in an offline zone, because otherwise Offline Brewing doesn't bloody work offline and doesn't connect with the Death Book in any way.

I think Cheesetor really needs to stop for a moment and look back at early and midgame before adding any more features to late game. Ask the community (both on Steam and Discord) if anyone wants to take part in some testing and have people go from start to finish. Along the way they can submit critique or praise of different parts of the game and discuss it directly with Cheesetor. Maybe some will actually bother to rewrite both the Discord pins and the Wiki guide too while they're at it. But give the community an incentive to take part in the testing (like some sort of skin if enough people participate).

Major takeaway from this is that Cheesetor needs to engage way more with the community, not just when it's critique. Being a solo dev is hard, but it's even harder when the community asks for one thing and you do another.
Fart Smucker Feb 18, 2024 @ 10:32am 
Originally posted by FireEqual:
Major takeaway from this is that Cheesetor needs to engage way more with the community, not just when it's critique. Being a solo dev is hard, but it's even harder when the community asks for one thing and you do another.
I'm surprised he doesn't and i only say this as recently he did that one interview maybe two months back in a well put together video from a small content creator and he made a video showcase this recent patch which is awesome. That too was well done and it would be neat to see more of that, yet its odd that after 3 years he chose to do that finally. But he seems the type or at least i hope he would of been to at least a little transparent with the community to explain what and why on some changes as the range of where a player can be in this game is ALL over the place.
Last edited by Fart Smucker; Feb 18, 2024 @ 10:42am
Cursed Localizer Feb 20, 2024 @ 5:30am 
Originally posted by FireEqual:
The list is great, even though I disagree with some things. I doubt Cheesetor would care to implement a majority of these features though.
That's why I numbered all of them. So that players can comment on them and we can reach a satisfying conclusion for all (or at least most) players.

Originally posted by FireEqual:
Dice and Nature packs are for some dumb reason IAPs and aren't DLCs, so everybody who expects regional pricing is screwed (in my case Nature costs as much as I would spend on buying all DLCs except for Premium which I already have). That is further exacerbated by the fact that Nature pack is extremely P2W; lvl 100 Season Pass P2W reward and the always-on Nature event are extremely unfair to F2P when mid and late game becomes more and more entwined with Nature bonuses.
The official reason I saw is for the Steam Cards. Now, it is Steam fault for not recognizing DLCs as paid and doing so for MTX, but that's not the reason to drop regional pricing. Nature pack I can skip, but Dice pack is so Overpowered that not a single of other DLCs comes close. Just the fact of 10 dice slots and 1 epic die daily makes this OP.

Also, the DLCs themselves are a topic for a discussion since they are overpriced. You can get up to 200-300 gems in 2 minutes but a gem pack costs few dollars. They should be reworked.
FireEqual Feb 20, 2024 @ 9:44am 
Originally posted by Cursed Localizer:
The official reason I saw is for the Steam Cards. Now, it is Steam fault for not recognizing DLCs as paid and doing so for MTX, but that's not the reason to drop regional pricing.
Oh right, Steam Cards. Especially now that there are several Gem packs - makes 0 sense to keep Nature and Dice as IAPs.

Originally posted by Cursed Localizer:
Nature pack I can skip, but Dice pack is so Overpowered that not a single of other DLCs comes close. Just the fact of 10 dice slots and 1 epic die daily makes this OP.
Yeah, now that I look at it, Dice pack also sounds OP; thankfully I didn't reach a point yet where it's as influential as Nature, but damn 10 slots.

Originally posted by Cursed Localizer:
Also, the DLCs themselves are a topic for a discussion since they are overpriced. You can get up to 200-300 gems in 2 minutes but a gem pack costs few dollars. They should be reworked.
Gem packs, imo, are moreso an option to support the developer than to get an actual boost. Although some new players could buy them thinking it's a great deal, which is iffy.
Other packs - yeah, Borbventure and Cards packs don't even come close to how good Dice and Nature are, but are priced the same.
Last edited by FireEqual; Feb 20, 2024 @ 9:44am
Cursed Localizer Mar 30, 2024 @ 7:24am 
Out of all the things listed here, update v2.24.0 only tackled §9.10.5 - borbventure item codex. And added a new IAP purchase which isn't a DLC.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Feb 17, 2024 @ 11:06am
Posts: 14