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Though I guess advertising that it works via steam play could be a thing?
That being said, how hard is it to flip some switches in the game compiler and produce a native Linux executable?
I've been running into some odd issues that I feel can be attributed to not having a native executable for Linux. I could be wrong and it's straight up some bad mojo bugs happening across all the platforms. I didn't notice them until I got deep into the BLC loops at past Celestial Leaves.
To get into Celestial leaves I had to let the game run for 12 hours without buying anything. Aftering doing that I was able to change my strategy which involves leaving the game running in the background on a BLC auto crunch set to 2 million.
However, when I alt-tab back to the game, it is either frozen or black screened, and randomly I might say, as it doesn't appear to matter if it is 30 minutes or 8 hours, it does happen but I can't pin point when it will happen. It could be because I'm switching from Linux to windows and back again.
I also find it odd that windowed mode still locks the mouse to within the game.
That being said, im fairly sure this was made in Gamemaker and they should be able to compile into linux and macos without any changes. I am not sure why they don't, outside of having to support it on those platforms.