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6 ancient leaves = 1 sacred leaf, 6x sacred leaves = 1 biotite leaf.
That's what those 2 levels of craft forge upgrades allow you to do.
After that it's 6 biotite = 1 malachite followed by 6 malachite = 1 hematite.
And yes, all of this can eat up truck loads of ancient leaves and "fusion shards".
You start by unlocking the new shard types and using the 30 fusion shards you get for free with those upgrades. The 6 sacred leaves you can craft this way only serve one purpose: farming shards from nebula bosses. That's because sacred leaves and higher can have the "enemy shard multiplier" and "enemy shards count" properties.
Ascension level 1 is the highest you should put into those sacred leaves, they aren't that good without MANY upgrades (and those eat precious ascension shards). But they open the door to a few new properties, the shard related ones are useful for you right now.
Does "Enemy shard count" go above 1? I have a lvl 12 leaf with 4 shards on it (so far) and it's still at 1... Not sure if I'm wasting shards or not.
Granted, that's based on an crafted ancient leaf with decent % of craft and random craft quality.
PS:
In case it isn't clear, the property is meant to be used while farming sacred-nebula bosses that already drop shards.
Thanks for the info!
I kept upgrading the leaf and it's at +5 right now after I ascended it once.
To go from ancient to malachite you need 143 shards, to go from ancient to hematite you need 276 shards.
If you are talking about fusion shards then your number are way off.
The totals from scratch for each type are:
Plasma 8537
Hematite 1417
Malachite 233
Biotite 37
Sacred 5
No wonder why everything's taking me so long when I only get to play 1-2 hours a day.
There really isn't anything that requires plasma leaves at the moment, the stats are a nice bonus but hematite will get you through everything up to the energy guard which doesn't currently unlock anything and has only been beaten by about half a dozen people last time I heard.
The damage needed for that boss is REALLY not a number you want to see but hopefully some future updates will make it much more reasonable to obtain.
Just in case you do want to see what it takes to kill the energy guard:
7.15e78
I imagine that the likely next step for the most part, to make that easier to reach, but without rushing it too much, is making it easier to obtain L5 and L6 leafscended leaves, or adding in cards that increase raw and percent Max Energy Storage. I'm not sure what the maximum possible energy storage is right now, with a full set of Plasma leaves with ten shards each into the raw and percent increases, but based on the wiki, it looks like enough to get only three levels of Max Relics, and 18 of Energelics. There's going to have to be some significant way to increase energy cap and charge rate at some point to be able to max out Max Relics alone, which is going to require 1.05 e24 energy.
Otherwise, just have to keep farming the living hell out of card transcension, and the Energy Belt bosses for their cards, which give Relic Damage Multiplier%.
It would still take almost three straight days to get a L4, about a month and a half to get a L5, and almost two years to get a L6. And that's with the leafscensions happening at 16 to 1.
I wouldn't be surprised if the next leaf type they add has a focus on improving leafscension efficiency in some manner or another to bring that time down.
You can get up to 1e13 printers with a maxed out Bigger Printer Room. That takes *50 years* of the game printing printers to max out.
The time spent getting high tier leafscended leaves is more important with the higher value bonus it gives, especially since each tier of leafscended leaf gives 40x the bonus of the previous tier, and the ones that don't normally spawn (Celestial, Obsidian, Benitoite, Ancient, Gem) give five times the bonus the other leaves do.
My calculations are a bit rough, so they may be off a bit, but a single L6 leaf of the non-spawning leaves will give about 36 e9% increase to damage, with only one relic, without an Energelics boost. That's some tasty damage right there, amounting to about 468 e9% with 13 relics, the currently possible cap, and then if boosted by Energelics, the total damage increase could be massive. Without calculating the currently possible max damage from it, I wouldn't be surprised if it could reach e13 numbers.
So yeah, the next focus for increasing damage could easily be making it easier to reach L5 and L6 leaves, though getting cards that increase max energy and energy charge rate would also be quite nice.