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Oh so angry
You lose your daily reward if you leave your game open, but your computer goes to sleep before midnight
So 1st, imagine a dev being interested in getting paid for coding a piece of software . . . You're not much of a thinker, are you?
2nd, did you read the dev talking about his plan to add clans/guilds and leaderboards? Nope. Yeah, no way a cheater would screw that up. You go on and rage though. Demonstrate your towering intellect and keen critical thinking skills . . .
"Willustrator has Leaf Blower Revolution - Idle Game 17 hours ago"
How did you even necro this thread? Im on steam and it only goes back to Jan 4th atm.
why not alt tab and watch a movie or even better do your schoolwork
They are only robbing themselves of the experience. Those kinds of people would not pay the dev for his microtransactions anyway, so there is no loss to the dev for allowing them to cheat their game.
So in a sense, yes - the design to implement anti cheat in an idle game is IMO a stupid move and the only discernible reason I can think of is because a dev would want to extract as much microtransaction revenue as possible. (Not saying it's good or bad, but objectively that is why).
The comparison to cookie clicker is a good one - you can effectively cheat on cookie clicker and the game even recognises you doing so. However you are not prevented from making progress this way. You can make octodecillions of cookies by cheating, the dev gives you that choice. However it defeats the entire point of the game - literally the only reason why you play an idle game in the first place (more incremental progress and numbers go up yay) so you are just destroying your own experience and making your own time pointless since you are not achieving anything.
So TL;DR anti cheat in an idle game is stupid because the cheater is already cheating themselves out of their own time. And implementing anti cheat just because you are worried of losing a 0.001% chance of the cheater actually spending a dollar, is a bit absurd.
So preventing cheating in a single player idle game is not always necessary to make a living. Though it is a valid design decision.