Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SO! Immunity frames with fast back-step is nothing to scoff at, as you get more room to dodge, strafe and pace yourself.
dmg/range of 2h weapons wasn't ever any advantage, given that additionally your swing rate is slower, "harder" to get the timing of - not as responsive - relative to a scenario of fighting multiple opponents.
Many 2h weapons in Gothic 2 had exact same range as 1h, to then have all the cons going along that play style, to which point I remember the same problem existing in Archolos.
But if to think only about the end game, then 2h might or might not, take 1 hit to kill something, opposed to 1h, two hits. And then, maybe.
Go for it if you want to add some spice, a challenge - fashion as you walk about, have that two-handed back-wrapper-soil-scrapper.
At the end of the day, all builds are viable. 1h, 2h, bow, crossbow. Just a matter to specialise.