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Edit:
Have you unlocked 100% of the interactions yet?
The scenes themselves don't change, but the order you find the scenes changes.
Scenes can be altered, not entirely different but still changed, based on what scene came before them.
For example, if you meet Sonya before meeting Stan and Mitch, new dialogue will appear recognizing the fact that you have previously met Sonya.
I do kind of call it a bit BS because it's pulling from the same pool of events, but I kind of like the free form nature of it.
Anything governed by an algorithm will have limits; computers are wholly deterministic. If you found the level of variation unsatisfactory, you have my sincere sympathies, but that doesn't mean it isn't procedurally generated.
A procedural generator inside a game would be AIDungeon or NovelAI, stories made by an AI which takes in (most of the time) context via human inputs. Road 96's random event generator doesn't make any events, in simple terms: it's a seed as if you crash (or exit) before getting to a new event (or during the cutscene), as long as you take the same exit from the scene (taxi, walking, ect) you'll get the same event as if the game didn't quit inbetween the cutscene and you being able to control the character.
Think I'm talking out of my arse? I'm a computer science student and I'm soon to be taking IT as my next step.
Since we are getting pedantic *pulls out glasses
Per wikipedia
""In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power.""
If the game is using an algorithm to determine the order of the scenes, it doesn't matter when that order is algorthimically created.
If the order is determined by algorithm on new game creation, or between episodes, it is still determined by algorithm.
If the "seeds" are chosen by an algorithm, the game is procedurally generated.
The "seeds" are "human generated assets", and they create the data (story) of Road 96 by using algorithms coupled with computing power.
I'd say Road 96 is the textbook definition of Procedurally Generated.
If the events were data fed in to the generator, then it would be Procedural Generation. Wikipedia isn't a primary source due to it's open nature, evidated by the incorrect definition.
source?
Reliable primary source
Firstly, your source agrees with me...
"Procedural Generation is two big words for one simple thing: the creation of data by computers."
Secondly, your source is someone's class project. It isn't a study, or scholarly article, this is a report on a homework assignment. This isn't a "primary" source for a definition of Procedural Generation.
This is a primary source for class 6.S198's final project.
Edit: On the procedural generation spectrum, you can have things that are procedurally generated but that don't use Deep Learning Models. There are search based, solver based... this list goes on for methods of procedural generation that aren't deep learning model. Any algorithm counts. If you read the "Final Notes" of the source you provided, they specify that their project was not to develop procedural generation, but to develop a deep learning model.
Edit2:
Procedural = Algorithm, it means that the choice isn't input manually by a user, but chosen by a computer.
Genreation = Creation, it means something was created
Procedural Generation = Algorithm Created Content
Road 96's story isn't created manually, the order of scenes wasn't chosen by a human. The order of scenes is chosen by an algorithm.
Cheers mate, could happen to anyone.
I think people wanted Deep Model Learning from Road 96, and got (I'm making a guess) some mix of search and rule based algorithm.
It is procedural generation, but not what they expected.
I worry about replayability with Road 96. Seems like 1 or 2 (whole) playthroughs would be it. My 2nd game will be me being more risky, to see what happens.
Plenty of variation worth a second playthrough. Choose different options, see different outcomes.