Road 96

Road 96

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que Jul 9, 2022 @ 7:13pm
"Crazy procedurally generated road trip. No one's road is the same!"
What an incredible lie. Either I misunderstood it, or they explain it wrong on purpose.

According to the game's description, "it's a procedurally generated road trip", and as such, "the roads won't be the same for anyone". When they said that, I understood that even my NewGame+ (NG+) was going to have even more completely new content and that the journeys in this new game were going to be different than in my first game. Umm, no. As soon as I start the game and select a character, they are already repeating a level from the previous game (the level in which you help Stan and Mitch find the date on which the assassin will attack).

I want to think that they aren't laughing in my face. Do you really mean by "procedurally generated" that if you are controlling a protagonist and your first encounter is with Stan and Mitch, the second encounter is with Zoe and the third encounter is with John, in the next game instead In that order, will it be for example the first meeting Zoe, the second John and the third Stan and Mitch?
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Showing 1-15 of 17 comments
Magus Jul 10, 2022 @ 7:30am 
You misunderstood it.


Edit:
Have you unlocked 100% of the interactions yet?

The scenes themselves don't change, but the order you find the scenes changes.

Scenes can be altered, not entirely different but still changed, based on what scene came before them.

For example, if you meet Sonya before meeting Stan and Mitch, new dialogue will appear recognizing the fact that you have previously met Sonya.
Last edited by Magus; Jul 10, 2022 @ 7:38am
King Link Jul 11, 2022 @ 4:53pm 
Haven't gotten to the end but the first hour or so of my game I kept getting choices I couldn't do. if they resorted the order, suddenly new options open up.

I do kind of call it a bit BS because it's pulling from the same pool of events, but I kind of like the free form nature of it.
Scyobi_Empire Aug 9, 2022 @ 1:43am 
It seems the devs don't know what procedural generation is, as I'd describe the game as something a bit different
NetHack is procedurally generated, but that doesn't mean the game spontaneously invents new content — it'll always have the Mines, the Oracle, the Class Quest, et cetera, and always in that order.

Anything governed by an algorithm will have limits; computers are wholly deterministic. If you found the level of variation unsatisfactory, you have my sincere sympathies, but that doesn't mean it isn't procedurally generated.
Scyobi_Empire Aug 9, 2022 @ 12:58pm 
Originally posted by Sphinx of Black Quartz:
NetHack is procedurally generated, but that doesn't mean the game spontaneously invents new content — it'll always have the Mines, the Oracle, the Class Quest, et cetera, and always in that order.

Anything governed by an algorithm will have limits; computers are wholly deterministic. If you found the level of variation unsatisfactory, you have my sincere sympathies, but that doesn't mean it isn't procedurally generated.
It isn't generated as you go along, if it was you'd have duplicate events. It randomly selects events from a pool and removes that event from the pool. Going by prewritten terms, these rules on generation doesn't make it a procedural generator. Even without the removal of the "removes event from event pool", it isn't a procedural generator as none of the events have been created by a computer; a human made the events so it isn't procedural.

A procedural generator inside a game would be AIDungeon or NovelAI, stories made by an AI which takes in (most of the time) context via human inputs. Road 96's random event generator doesn't make any events, in simple terms: it's a seed as if you crash (or exit) before getting to a new event (or during the cutscene), as long as you take the same exit from the scene (taxi, walking, ect) you'll get the same event as if the game didn't quit inbetween the cutscene and you being able to control the character.

Think I'm talking out of my arse? I'm a computer science student and I'm soon to be taking IT as my next step.
Last edited by Scyobi_Empire; Aug 9, 2022 @ 12:59pm
Magus Aug 11, 2022 @ 12:26pm 
Originally posted by Scyobi_Empire:
Originally posted by Sphinx of Black Quartz:
NetHack is procedurally generated, but that doesn't mean the game spontaneously invents new content — it'll always have the Mines, the Oracle, the Class Quest, et cetera, and always in that order.

Anything governed by an algorithm will have limits; computers are wholly deterministic. If you found the level of variation unsatisfactory, you have my sincere sympathies, but that doesn't mean it isn't procedurally generated.
It isn't generated as you go along, if it was you'd have duplicate events. It randomly selects events from a pool and removes that event from the pool. Going by prewritten terms, these rules on generation doesn't make it a procedural generator. Even without the removal of the "removes event from event pool", it isn't a procedural generator as none of the events have been created by a computer; a human made the events so it isn't procedural.

A procedural generator inside a game would be AIDungeon or NovelAI, stories made by an AI which takes in (most of the time) context via human inputs. Road 96's random event generator doesn't make any events, in simple terms: it's a seed as if you crash (or exit) before getting to a new event (or during the cutscene), as long as you take the same exit from the scene (taxi, walking, ect) you'll get the same event as if the game didn't quit inbetween the cutscene and you being able to control the character.

Think I'm talking out of my arse? I'm a computer science student and I'm soon to be taking IT as my next step.

Since we are getting pedantic *pulls out glasses :goobert:

Per wikipedia
""In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power.""

If the game is using an algorithm to determine the order of the scenes, it doesn't matter when that order is algorthimically created.

If the order is determined by algorithm on new game creation, or between episodes, it is still determined by algorithm.

If the "seeds" are chosen by an algorithm, the game is procedurally generated.

The "seeds" are "human generated assets", and they create the data (story) of Road 96 by using algorithms coupled with computing power.

I'd say Road 96 is the textbook definition of Procedurally Generated.
Scyobi_Empire Aug 11, 2022 @ 1:50pm 
Originally posted by CaBaNa:
Originally posted by Scyobi_Empire:
It isn't generated as you go along, if it was you'd have duplicate events. It randomly selects events from a pool and removes that event from the pool. Going by prewritten terms, these rules on generation doesn't make it a procedural generator. Even without the removal of the "removes event from event pool", it isn't a procedural generator as none of the events have been created by a computer; a human made the events so it isn't procedural.

A procedural generator inside a game would be AIDungeon or NovelAI, stories made by an AI which takes in (most of the time) context via human inputs. Road 96's random event generator doesn't make any events, in simple terms: it's a seed as if you crash (or exit) before getting to a new event (or during the cutscene), as long as you take the same exit from the scene (taxi, walking, ect) you'll get the same event as if the game didn't quit inbetween the cutscene and you being able to control the character.

Think I'm talking out of my arse? I'm a computer science student and I'm soon to be taking IT as my next step.

Since we are getting pedantic *pulls out glasses :goobert:

Per wikipedia
""In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power.""

If the game is using an algorithm to determine the order of the scenes, it doesn't matter when that order is algorthimically created.

If the order is determined by algorithm on new game creation, or between episodes, it is still determined by algorithm.

If the "seeds" are chosen by an algorithm, the game is procedurally generated.

The "seeds" are "human generated assets", and they create the data (story) of Road 96 by using algorithms coupled with computing power.

I'd say Road 96 is the textbook definition of Procedurally Generated.

What is Procedural Generation? Procedural generation is two big words for one simple thing: the creation of data by computers. Procedural generation is usually used to create content for video games or animated movies, such as landscapes, 3D objects, character designs, animations, or non-player character dialogue.

If the events were data fed in to the generator, then it would be Procedural Generation. Wikipedia isn't a primary source due to it's open nature, evidated by the incorrect definition.
Magus Aug 11, 2022 @ 4:59pm 
Originally posted by Scyobi_Empire:
Originally posted by CaBaNa:

Since we are getting pedantic *pulls out glasses :goobert:

Per wikipedia
""In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power.""

If the game is using an algorithm to determine the order of the scenes, it doesn't matter when that order is algorthimically created.

If the order is determined by algorithm on new game creation, or between episodes, it is still determined by algorithm.

If the "seeds" are chosen by an algorithm, the game is procedurally generated.

The "seeds" are "human generated assets", and they create the data (story) of Road 96 by using algorithms coupled with computing power.

I'd say Road 96 is the textbook definition of Procedurally Generated.

What is Procedural Generation? Procedural generation is two big words for one simple thing: the creation of data by computers. Procedural generation is usually used to create content for video games or animated movies, such as landscapes, 3D objects, character designs, animations, or non-player character dialogue.

If the events were data fed in to the generator, then it would be Procedural Generation. Wikipedia isn't a primary source due to it's open nature, evidated by the incorrect definition.

source?
Scyobi_Empire Aug 12, 2022 @ 4:28am 
Originally posted by CaBaNa:
Originally posted by Scyobi_Empire:



If the events were data fed in to the generator, then it would be Procedural Generation. Wikipedia isn't a primary source due to it's open nature, evidated by the incorrect definition.

source?
http://www.mit.edu/~jessicav/6.S198/Blog_Post/ProceduralGeneration.html#:~:text=What%20is%20Procedural%20Generation%3F,or%20non-player%20character%20dialogue.
Reliable primary source
Magus Aug 12, 2022 @ 7:20am 
Originally posted by Scyobi_Empire:
Originally posted by CaBaNa:

source?
http://www.mit.edu/~jessicav/6.S198/Blog_Post/ProceduralGeneration.html#:~:text=What%20is%20Procedural%20Generation%3F,or%20non-player%20character%20dialogue.
Reliable primary source

Firstly, your source agrees with me...

"Procedural Generation is two big words for one simple thing: the creation of data by computers."

Secondly, your source is someone's class project. It isn't a study, or scholarly article, this is a report on a homework assignment. This isn't a "primary" source for a definition of Procedural Generation.

This is a primary source for class 6.S198's final project.

Edit: On the procedural generation spectrum, you can have things that are procedurally generated but that don't use Deep Learning Models. There are search based, solver based... this list goes on for methods of procedural generation that aren't deep learning model. Any algorithm counts. If you read the "Final Notes" of the source you provided, they specify that their project was not to develop procedural generation, but to develop a deep learning model.

Edit2:

Procedural = Algorithm, it means that the choice isn't input manually by a user, but chosen by a computer.

Genreation = Creation, it means something was created

Procedural Generation = Algorithm Created Content

Road 96's story isn't created manually, the order of scenes wasn't chosen by a human. The order of scenes is chosen by an algorithm.
Last edited by Magus; Aug 12, 2022 @ 7:49am
Scyobi_Empire Aug 12, 2022 @ 10:57am 
Originally posted by CaBaNa:
Originally posted by Scyobi_Empire:
http://www.mit.edu/~jessicav/6.S198/Blog_Post/ProceduralGeneration.html#:~:text=What%20is%20Procedural%20Generation%3F,or%20non-player%20character%20dialogue.
Reliable primary source

Firstly, your source agrees with me...

"Procedural Generation is two big words for one simple thing: the creation of data by computers."

Secondly, your source is someone's class project. It isn't a study, or scholarly article, this is a report on a homework assignment. This isn't a "primary" source for a definition of Procedural Generation.

This is a primary source for class 6.S198's final project.

Edit: On the procedural generation spectrum, you can have things that are procedurally generated but that don't use Deep Learning Models. There are search based, solver based... this list goes on for methods of procedural generation that aren't deep learning model. Any algorithm counts. If you read the "Final Notes" of the source you provided, they specify that their project was not to develop procedural generation, but to develop a deep learning model.

Edit2:

Procedural = Algorithm, it means that the choice isn't input manually by a user, but chosen by a computer.

Genreation = Creation, it means something was created

Procedural Generation = Algorithm Created Content

Road 96's story isn't created manually, the order of scenes wasn't chosen by a human. The order of scenes is chosen by an algorithm.
That's on me, didn't see the opening sentence
Magus Aug 12, 2022 @ 11:43am 
Originally posted by Scyobi_Empire:
Originally posted by CaBaNa:

Firstly, your source agrees with me...

"Procedural Generation is two big words for one simple thing: the creation of data by computers."

Secondly, your source is someone's class project. It isn't a study, or scholarly article, this is a report on a homework assignment. This isn't a "primary" source for a definition of Procedural Generation.

This is a primary source for class 6.S198's final project.

Edit: On the procedural generation spectrum, you can have things that are procedurally generated but that don't use Deep Learning Models. There are search based, solver based... this list goes on for methods of procedural generation that aren't deep learning model. Any algorithm counts. If you read the "Final Notes" of the source you provided, they specify that their project was not to develop procedural generation, but to develop a deep learning model.

Edit2:

Procedural = Algorithm, it means that the choice isn't input manually by a user, but chosen by a computer.

Genreation = Creation, it means something was created

Procedural Generation = Algorithm Created Content

Road 96's story isn't created manually, the order of scenes wasn't chosen by a human. The order of scenes is chosen by an algorithm.
That's on me, didn't see the opening sentence

Cheers mate, could happen to anyone.

I think people wanted Deep Model Learning from Road 96, and got (I'm making a guess) some mix of search and rule based algorithm.

It is procedural generation, but not what they expected.
Fes Works Aug 17, 2023 @ 2:05pm 
I'm still on my first game, but I was worried about playing the Meta (knowing things as different runaways), but things still seem a little too scripted for the choices made. But again, it's an indie game, and I hope their next game to use this method gets improved upon, for replayability if nothing else.

I worry about replayability with Road 96. Seems like 1 or 2 (whole) playthroughs would be it. My 2nd game will be me being more risky, to see what happens.
King Link Aug 17, 2023 @ 3:48pm 
Not much changes unfortunately. I just finished my first playthrough, got to the second, and finished off a few achievements and stopped. There's not enough reason to play through a second time except to collect a few scenes you didn't see the first time around.
Magus Aug 18, 2023 @ 7:09am 
Originally posted by King Link:
Not much changes unfortunately. I just finished my first playthrough, got to the second, and finished off a few achievements and stopped. There's not enough reason to play through a second time except to collect a few scenes you didn't see the first time around.

Plenty of variation worth a second playthrough. Choose different options, see different outcomes.
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