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I like it this way, because after some experience you will learn to recognize which enemies you can handle, which to avoid and run, aside from bandits that is, those are hard to know, unless the armor give away.
Its better than level scaling imo, i started a mage, was having a hard time until i saw i was being stupid and using too much armor, so medium load was killing me hehehe, i changed and after a few levels shes destroying everything, mage gameplay is boring though, i guess i havent found any good summons yet.
And Gothic is a tough game, with a bit of management since looted stuff does not respawn, like animals slain or herbs picked up (at least gothic 2 havent played the first game in the series)
the fov, hitboxes and damage are definitely bad and hopefully they fix those things...i'm really doubting it though. they can't even fix the overall bad performance. losing half my frames to a game that looks between ps2 and ps3 quality of graphics is a pretty bad look.
I think Early Act 1 could use much easier difficulty. Playing as melee is often a nightmare, while mage/archer are ez mode.
Hard to learn and get a feel for melee defenses and the parry mechanic if I'm basically guaranteed death by even trying it. And you're almost always outnumbered as melee, making it even worse. 10 times the effort and risk for 10% the gain of magic/archer.