Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Difficulty off balance?
This might be a skill-issue, please make sure to notify me if it is, but it seems like I'm being one-shot by every enemy in this game besides wolves and corpse-eaters. I can run a full set of plate armor and still get one shot. There is literally no upside to using heavy armor because I get one-shot.
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The game in a way is like Gothic, you get into the wrong area while being low level and you will get one shotted, happened to me on the bridge with those bandits, usually two handed weapon enemies are the worst. Sometimes you get those enemies in low level areas too, like the Ogre on the beach near all those drowners.

I like it this way, because after some experience you will learn to recognize which enemies you can handle, which to avoid and run, aside from bandits that is, those are hard to know, unless the armor give away.

Its better than level scaling imo, i started a mage, was having a hard time until i saw i was being stupid and using too much armor, so medium load was killing me hehehe, i changed and after a few levels shes destroying everything, mage gameplay is boring though, i guess i havent found any good summons yet.
Sauriel Feb 28 @ 10:15am 
Originally posted by Sgt.JESUS:
The game in a way is like Gothic, you get into the wrong area while being low level and you will get one shotted, happened to me on the bridge with those bandits, usually two handed weapon enemies are the worst. Sometimes you get those enemies in low level areas too, like the Ogre on the beach near all those drowners.

I like it this way, because after some experience you will learn to recognize which enemies you can handle, which to avoid and run, aside from bandits that is, those are hard to know, unless the armor give away.

Its better than level scaling imo, i started a mage, was having a hard time until i saw i was being stupid and using too much armor, so medium load was killing me hehehe, i changed and after a few levels shes destroying everything, mage gameplay is boring though, i guess i havent found any good summons yet.
Fixed enemies are the best though it can be a bit rough in the start, depending on class. But it should better once you get some fairer advantage later at melee and couple of levels perhaps. Its been more than one year though since i tested it so much might've been changed.

And Gothic is a tough game, with a bit of management since looted stuff does not respawn, like animals slain or herbs picked up (at least gothic 2 havent played the first game in the series)
Last edited by Sauriel; Feb 28 @ 10:16am
SLANK Mar 20 @ 9:19am 
There's a difference between making challenging combat, and making a game artificially difficult. This game is right over the line, with every single enemy having the ability to one shot you with anything. There is no reason that a throwing dagger one-shots someone wearing full plate armor.
Spook Rooster Mar 21 @ 11:46pm 
not a skill issue by any means. i had a dude with a morningstar 1 shot me from full health and he wasn't even close to landing that hit. i even dodged early to get even more extra distance between me and him so when he attacked, i'd have a chance to move in and hit him while he recovered.

the fov, hitboxes and damage are definitely bad and hopefully they fix those things...i'm really doubting it though. they can't even fix the overall bad performance. losing half my frames to a game that looks between ps2 and ps3 quality of graphics is a pretty bad look.
Last edited by Spook Rooster; Mar 21 @ 11:48pm
Originally posted by SLANK:
There's a difference between making challenging combat, and making a game artificially difficult. This game is right over the line, with every single enemy having the ability to one shot you with anything. There is no reason that a throwing dagger one-shots someone wearing full plate armor.
i hit a bandit about 7 times with my sword and he kills me with 1 hit and then a stone throw XD
Now that 0.9 is out maybe it's better now.
I think Early Act 1 could use much easier difficulty. Playing as melee is often a nightmare, while mage/archer are ez mode.

Hard to learn and get a feel for melee defenses and the parry mechanic if I'm basically guaranteed death by even trying it. And you're almost always outnumbered as melee, making it even worse. 10 times the effort and risk for 10% the gain of magic/archer.
Last edited by Post Nut Clarity; Mar 26 @ 7:01pm
The main issue I've noticed is how melee tends to break down when you're fighting multiple enemies. You just don't have the stamina or tools to handle multiple foes in melee aside from evade spamming.
I just finish the prologue on normal and it was much more forgiving than before. No crazy one shots.
Drop difficulty if you have to.
Originally posted by Black Hammer:
The main issue I've noticed is how melee tends to break down when you're fighting multiple enemies. You just don't have the stamina or tools to handle multiple foes in melee aside from evade spamming.
Atleast in the last build once you got full heavy armor and some decent life-steal going you become essentially immortal
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Date Posted: Feb 27 @ 7:32pm
Posts: 10