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But an outpost system in conjunction with expeditions would be interesting.
Alternately, and I like this idea too, have an option to pick a different tile when you get bored of one tile. Have trucks and busses to transport all your people and gear to a different tile, and just save the old tile and make it inactive once you move your HQ. Then, potentially you can do the reverse and load up the old tile in the future.
Kind of like how MMORPG's do server meshing (not sure the exact term), but just on your computer.
I'd like to move from my neighborhood on the map to downtown in my city, but would prefer to go with all my gear and not start a brand new game.
Just an idea, great game so far.
Similar to how Cities Skylines 1 never actually gave us 25 tiles to build on, but it was like, the most 'unofficially official' mod ever.
That makes sense, I'm surprised it hasn't been modded in yet. Modders generally don't wait for support to get added. Granted, I'm not a modder, so I don't know how difficult this engine is to work with. Everything might be encrypted.
Encryption has never stopped modders in the past.
2 things modders need to mod a game.
1: A love of the game, the desire to see it continue regardless of age.
2: A real need to fix things in a good game neglected by it's creators.
Neither of these things really apply right now.
It would also be awful keeping up with all the updates at this
stage of development, Cuz they ALWAYS break your mods.
The big exception I see is taking actual characters with you eg my biggest asset for a new colony from the current map would be my 5 sargeants (3^ elites)
My home is on one of the map grid lines - The ability in a mod to shift a map square over a bit would go down good with those who also have the issue..