Infection Free Zone

Infection Free Zone

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menace Apr 13, 2024 @ 3:22pm
expand map
would be cool if we can expand to claim more tiles then the one we start to play in my dream for this game would be to take the whole planet and wipe it clean even if that would take many IRL years to do
Originally posted by Rider:
Technical side would make it quite difficult, it's already not easy to keep up perfect performance. It might probably be tried with some mod support in the future ;)
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Showing 1-15 of 15 comments
Bad Player Apr 13, 2024 @ 3:51pm 
Engine limitations say no.
But an outpost system in conjunction with expeditions would be interesting.
Rune Trantor Apr 13, 2024 @ 5:48pm 
Yeah, set up satellite colonies that are not simulated beyond off screen, so they can send resources, but not tax the engine.
Mr. Noodle Apr 13, 2024 @ 6:05pm 
I agree. One more row of tiles would help a lot for the more rual zones.
menace Apr 13, 2024 @ 6:21pm 
Originally posted by Mr. Noodle:
I agree. One more row of tiles would help a lot for the more rual zones.
ya one more row at least im hoping
menace Apr 13, 2024 @ 6:22pm 
Originally posted by Rune Trantor:
Yeah, set up satellite colonies that are not simulated beyond off screen, so they can send resources, but not tax the engine.
thats a good idea that would be great
Jim Kerman Apr 14, 2024 @ 2:10am 
They should allow you to determine the size if possible, I just need one more tile horizontally to get my entire hometown
Troy Locke Apr 16, 2024 @ 4:12pm 
Please, please do this. I have a few hours, and I purposefully hope that I can expand the map if I get to a certain point. The idea of being able to have a few satellite areas would be an awesome workaround and jump to neighboring towns.
Last edited by Troy Locke; Apr 16, 2024 @ 4:13pm
A developer of this app has indicated that this post answers the original topic.
Rider  [developer] Apr 21, 2024 @ 1:40am 
Technical side would make it quite difficult, it's already not easy to keep up perfect performance. It might probably be tried with some mod support in the future ;)
Last edited by Rider; Apr 21, 2024 @ 1:41am
CircuitOverlord Jun 18, 2024 @ 2:24pm 
I'm performing thread necromancy again (I do that in a lot of forums), but I'd like an option just to make a stupid large map (like the entirety of Seattle), and just have a warning that the player is doing it at their own risk and it might cause their computer to melt down.

Alternately, and I like this idea too, have an option to pick a different tile when you get bored of one tile. Have trucks and busses to transport all your people and gear to a different tile, and just save the old tile and make it inactive once you move your HQ. Then, potentially you can do the reverse and load up the old tile in the future.

Kind of like how MMORPG's do server meshing (not sure the exact term), but just on your computer.

I'd like to move from my neighborhood on the map to downtown in my city, but would prefer to go with all my gear and not start a brand new game.

Just an idea, great game so far.
Rune Trantor Jun 18, 2024 @ 3:39pm 
Honestly, expecting this to come when/if modding support is added.

Similar to how Cities Skylines 1 never actually gave us 25 tiles to build on, but it was like, the most 'unofficially official' mod ever.
CircuitOverlord Jun 18, 2024 @ 3:50pm 
Originally posted by Rune Trantor:
Honestly, expecting this to come when/if modding support is added.

Similar to how Cities Skylines 1 never actually gave us 25 tiles to build on, but it was like, the most 'unofficially official' mod ever.

That makes sense, I'm surprised it hasn't been modded in yet. Modders generally don't wait for support to get added. Granted, I'm not a modder, so I don't know how difficult this engine is to work with. Everything might be encrypted.
baddoggs Jun 18, 2024 @ 5:52pm 
Originally posted by CircuitOverlord:
Originally posted by Rune Trantor:
Honestly, expecting this to come when/if modding support is added.

Similar to how Cities Skylines 1 never actually gave us 25 tiles to build on, but it was like, the most 'unofficially official' mod ever.

That makes sense, I'm surprised it hasn't been modded in yet. Modders generally don't wait for support to get added. Granted, I'm not a modder, so I don't know how difficult this engine is to work with. Everything might be encrypted.

Encryption has never stopped modders in the past.
2 things modders need to mod a game.
1: A love of the game, the desire to see it continue regardless of age.
2: A real need to fix things in a good game neglected by it's creators.
Neither of these things really apply right now.

It would also be awful keeping up with all the updates at this
stage of development, Cuz they ALWAYS break your mods.
Last edited by baddoggs; Jun 18, 2024 @ 5:53pm
petera1289 Jun 19, 2024 @ 3:34am 
most of what you want migrating to a new colony can be done manually as a "cheat" ... which surely could be written as a script

The big exception I see is taking actual characters with you eg my biggest asset for a new colony from the current map would be my 5 sargeants (3^ elites)
dorianulrich2011 Jun 19, 2024 @ 5:55am 
yes i also think the expedition system should be changed because this is just weird i send my squad in a fog and nothing happends if u would do that they should make expeditions harder like having a research and a building that u gotta build for it and have a limit on ow many tiles u can expand maybe u could have the game chheck how much youre hardwear can handle and then set the limit via that information
Tregajorran Jun 29, 2024 @ 6:12am 
Seems like a relevant place to put this:
My home is on one of the map grid lines - The ability in a mod to shift a map square over a bit would go down good with those who also have the issue..
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Date Posted: Apr 13, 2024 @ 3:22pm
Posts: 15