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Got another two hours in with this patch before a freshly built warehouse automatically filled itself with thousands of bricks, which then bricked all future saves.
Between resources vanishing or appearing after loading saves (especially in expedition zones), buildings suddenly becoming (un)explored, and the building logic doing really weird ♥♥♥♥ like deleting or adding massive resource values, ya'll have some serious code-level problems going on. All of the above have bricked at least one of my saves and sometimes the active game (the instantly filling warehouses one is !!!FUN!!!) as well.
I hope they fix this soon.
Also, the HUGE increase in difficulty is ridiculously unfair. I was playing all day and everything was going fine then out of nowhere a million fricken infected came upon my base like a plague. I had towers, metal walls, multiple squads with assault rifles and they just wrecked me. No build up. No warning. Just peaceful night followed by unending numbers of infected. Wrecked my game which was setup on the easiest difficulty setting btw...
also hope we see some balancing changes soon, dogs for example shouldnt be able to chew down a metal gate so quick, hell, allot of the enemies seem to do insane damage to structures later on, which is fine but the dmg seems to scale really quick all of a sudden, perhaps a better damage ramp, i feel we also need better tools to handle the increased strength of enemies, would love to be able to reinforce structures further.
If only there was a way to throw ♥♥♥♥ away...
4th one? Success. However, as soon as i came to 6pm ingame, it crashed.
Devs, please consider officially rolling back the update to the previous build. This is obviously a broken build and your reviews are getting hammered because of this critical bug.