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Not being able to remove clutter in your inventory is a huge oversight in my opinion
Also not being able to take harvested recourses from the world instead of only from the warehouse is kinda infuriating.
You could have it so that recourses left out from gathering because storage is full are prone to being attacked by the zombies to add a risk of leaving them out in the open
also i would like it if every category (building materials, food, medicine, weaponry) had it's own storage that way extra bricks wont stop you from storing food.
I found abandoning the squad and then starting it again would add it to my inventory anyway.
so far, game is jank
I'm propagating this advice from observations on various youtube pre-release video play-throughs. ...
So to re-summarize what "discard resources" means in the current build... "go ahead and use your workers and limited daytime hours to gather bricks (mostly) and metal with some wood, when in reality the only resource you need early-mid game is wood, and definitely all you need late game.
The 'feature' we need are toggles/controls on the warehouses that allow us to limit the maximum amount of a resource the workers can deposit. Otherwise, imagine if you will, watching a swarm of a workers ripping a building down because you've already clearcut eight city blocks... knowing that 2 out of 3 workers heading back to your warehouse are depositing materials you 100% know you're going to delete as soon as they are deposited.
Love the game by the way, but the solution is two fold in my opinion.
1) toggles on the warehouse of what can or can't be deposited and/or maximums of each item
2) a "recycling" center that produces "cardboard" or "crates" that can replace lumber requirement for food and farming. Basically, once it's built and researched you get empty crates for each unit of food produced or consumed that needs to be "cleaned and processed" which basically means the same labor you would spend collecting wood is a new building with labor requirements you need to balance and manage without the frustration of having to rip apart buildings when wood is the only resource you need...
Essentially, the Exchange button on a squad can be used to either exchange the inventories of a squad and a building, or exchange both inventory and personnel between two squads. After clicking the Exchange button, just click another squad/building, and the exchange interface will open after the squad arrives at the other squad/building. Drag and pull items and personnel to exchange once the interface opens.
I'm selecting this as the best answer to my question and overriding the developer choice because I think this might be of better immediate help. Appreciate developers' attention to this problem as well! If you want to see developers' responds, see posts #7 and #10.