Infection Free Zone

Infection Free Zone

View Stats:
"A weird person was accepted to the zone" Excessively affects the morale of the workers
I think that "A weird person was accepted to the zone" Excessively affects the morale of the workers and as a result, it slows down the effectiveness of citizens in all aspects in general, it's really annoying.
I took precautions not to recruit people who are considered 'problematic', but I still got the warning that I accepted weird people in the base, when that wasn't the case.
I'd like to know what precautions I should take to avoid weird people entering, I started having this problem when recruiting people through the Radio, but at no point did the game warn me that those people would have a negative effect on the inhabitants."
Originally posted by Elidar:
This is a new mechanic. If before everyone you recruited was fine (well, apart from that one guy who thinks you are Gary). Now each group has it's pros and cons. Rarely you would come across a group that is a real asset. You can determine that by asking your squads what they think when they encounter such groups.

However, this possibility seems non-existent when recruiting over the radio. Perhaps later we could ask them more questions before recruiting.
< >
Showing 1-11 of 11 comments
A developer of this app has indicated that this post answers the original topic.
Elidar Mar 9 @ 3:39am 
This is a new mechanic. If before everyone you recruited was fine (well, apart from that one guy who thinks you are Gary). Now each group has it's pros and cons. Rarely you would come across a group that is a real asset. You can determine that by asking your squads what they think when they encounter such groups.

However, this possibility seems non-existent when recruiting over the radio. Perhaps later we could ask them more questions before recruiting.
Originally posted by Elidar:
This is a new mechanic. If before everyone you recruited was fine (well, apart from that one guy who thinks you are Gary). Now each group has it's pros and cons. Rarely you would come across a group that is a real asset. You can determine that by asking your squads what they think when they encounter such groups.

However, this possibility seems non-existent when recruiting over the radio. Perhaps later we could ask them more questions before recruiting.

Building the radio too early is a trap;)
I agree, its the zombie apocalypse why is this an issue when you're struggling to survive?
Alex Mar 9 @ 11:46am 
Originally posted by Sgt. Paulto:
I agree, its the zombie apocalypse why is this an issue when you're struggling to survive?

More than you might think. Weirdos, I mean real weirdos are hard to tolerate now. Imagine having the stress of being hunted by zombie-monster-vampires AND dealing with weirdos.
Originally posted by Alex:
Originally posted by Sgt. Paulto:
I agree, its the zombie apocalypse why is this an issue when you're struggling to survive?

More than you might think. Weirdos, I mean real weirdos are hard to tolerate now. Imagine having the stress of being hunted by zombie-monster-vampires AND dealing with weirdos.

I genuinely cannot imagine caring more about some dude being weird more than the zombie monsters trying to kill me. if you care more about the habits of others more than an active threat to your own life you're probably not gonna survive long.
Originally posted by Alex:
More than you might think. Weirdos, I mean real weirdos are hard to tolerate now. Imagine having the stress of being hunted by zombie-monster-vampires AND dealing with weirdos.
A tuesday in the office, business as usual. Coffee? :steamhappy:
Some people are wounded and need medical attention,
some people have some kind of trauma and act like psychopaths,
some people look like they are infected...
Some carry items of value, some look like they have special skills...
I have to decide if it's better for my community to open the gates, or to spend them a headshot...

I might complain about certain details of the game mechanic in the future, but I like the idea and the concept. :steamthumbsup::steamhappy:
Alex Mar 12 @ 6:57am 
Originally posted by Sgt. Paulto:
Originally posted by Alex:

More than you might think. Weirdos, I mean real weirdos are hard to tolerate now. Imagine having the stress of being hunted by zombie-monster-vampires AND dealing with weirdos.

I genuinely cannot imagine caring more about some dude being weird more than the zombie monsters trying to kill me. if you care more about the habits of others more than an active threat to your own life you're probably not gonna survive long.

Well, I think I'd survive longer than you. See I work in military training, private sector and some contracts we end up in total ♥♥♥♥♥♥♥♥♥, even with decent conditions you spend the whole day being sweaty, dirty, a fly magnet, yeah, tends to take a toll on your patience which in turn takes away your ability to tolerate certain people. Now imagine you spend months without decent food, access to clean water, or hot water, yeah, you starting to get an idea?
Originally posted by Alex:
Originally posted by Sgt. Paulto:

I genuinely cannot imagine caring more about some dude being weird more than the zombie monsters trying to kill me. if you care more about the habits of others more than an active threat to your own life you're probably not gonna survive long.

Well, I think I'd survive longer than you. See I work in military training, private sector and some contracts we end up in total ♥♥♥♥♥♥♥♥♥, even with decent conditions you spend the whole day being sweaty, dirty, a fly magnet, yeah, tends to take a toll on your patience which in turn takes away your ability to tolerate certain people. Now imagine you spend months without decent food, access to clean water, or hot water, yeah, you starting to get an idea?

Well, you'd probably like to play with a military base instead a shelter for human survival. It's another option :jawawink:

No human group of strangers is going to function as smoothly and efficiently as in some survival games.
Last edited by Mike Sholo; Mar 12 @ 7:08am
thexj3ff Mar 12 @ 5:06pm 
Originally posted by Nordil(Hun):
Originally posted by Elidar:
This is a new mechanic. If before everyone you recruited was fine (well, apart from that one guy who thinks you are Gary). Now each group has it's pros and cons. Rarely you would come across a group that is a real asset. You can determine that by asking your squads what they think when they encounter such groups.

However, this possibility seems non-existent when recruiting over the radio. Perhaps later we could ask them more questions before recruiting.

Building the radio too early is a trap;)
hi! can you explain me why is a problem pls
thexj3ff Mar 12 @ 5:24pm 
Originally posted by CK:
Some people are wounded and need medical attention,
some people have some kind of trauma and act like psychopaths,
some people look like they are infected...
Some carry items of value, some look like they have special skills...
I have to decide if it's better for my community to open the gates, or to spend them a headshot...

I might complain about certain details of the game mechanic in the future, but I like the idea and the concept. :steamthumbsup::steamhappy:
Actually, I like the idea, but I rejected over 12 groups, meaning I rejected around 40 people who were labeled as problematic, because I wanted to focus more on the efficiency of building bases, walls, and turrets. However, despite taking those precautions, the game indicates that there's a weird person in the base, and it greatly affected the morale of my people. The worst part is that the negative effect lasted almost 72 hours, which I think is excessive. For 72 hours, the workers built at a snail's pace. All the groups I recruited were through the radio; I only recruited one group without using the radio, but it was a group that my team told me would be very beneficial for the team, and there was no warning that any of them would be problematic. I'm going to go back in the game to before I recruited those people and try to see if it was because of them.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Mar 8 @ 6:40pm
Posts: 11