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Or since my Edinburgh game glitched once and added more buildings in the castle the option to rebuild old world buildings based on the ground footprint they all have even the ones that don't load in the start of the game like alota castles i've tried would be nice and brick heavy
also edinburgh had a ton of wood before the update just in trees around the castle
I think this is probably how it was supposed to be normally as why do they collect bricks when deconstructing, but then still have them all left over after as well?
To be fair, in most modern cities you're going to find a whole lot more brick and whole lot less wood. It's why cities are probably the worst place to try to outlast a zombie outbreak since you are completely reliant on scavenging and that only lasts just so long, not to mention the whole "more zombies, and even worse, more survivors" problem. However, I agree that forcing us to use wood to make most items in game means wood needs to be plentiful since this is a game and they are supposed to be fun, not frustrating.
You could see in the storyline there is a conversation mentioning solar panel, i guess we will have electricity later on. The only thing demanding woods is just cooking in late game, I guess Devs may put electricity or oil as energy source in the future. But it would be better if they could give us an option to dump unwanted stuffs in the warehouse.
- should generate more trees to playing location
(However there are fully grown tree lines in my neighborhood there are no generated trees in game. Not even one piece!)
- way more trees in park areas
- get more wood from cutting
- reduce and/or rethink the wood prerequisites
...and the possibilty:
- to partially salvage a building for a targeted resource type
- to trash resource
- to leave and stock the dismantled resource at the site
+1
We should be able use bricks more, what about be able to reinforce all buildings with bricks? Using large amounts of brick and raw metal to increase their strength, not that i need it, too many towers that it wont matter, but hey in case they brake through itll be harder for them.
Also Reinforced walls should need a lot more bricks to build
Had to expand my base just to adapt more warehouses. to fill them with bricks :D
Also, about the cooking, i get why there is no electricity mechanic in the game yet, cos it is totally new resource, that will change the current game.
But what i dont get, why can we drive cars, but cant manage to get hands on generators, and cook with oil. i mean. they lived underground, must have had generators.
TBH, i think the amount of wood on the map is more than enough if there isn't a constant consumption of wood as fuel. And it really needs a method to deal with the bricks problem, maybe there will be ways to use brick in the future as the game develop.