Infection Free Zone

Infection Free Zone

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ing1975 Apr 19, 2024 @ 7:15am
Storage managment
The Workers just put all Stuff in the Storage. So in a longer game tons off stuff dont need collapase the Storrage. A simpil one will Work a option that close the Storrage for Ressources dont want as Sampel
Originally posted by Rider:
Thanks for suggestions! Before we add trading into the game, we'll implement a function to discard resources.
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Showing 1-8 of 8 comments
ZaRaK Apr 19, 2024 @ 7:18am 
or some kind of limiting.... something like "heres just enough place for 20 metal... dont collect more!" ^^
Dead Already Apr 19, 2024 @ 7:18am 
Instead of filtering what goes into a storage, how about something like a Stockpile that can be built like farms. All building materials get deposited there instead of taking up warehouse space? It would mean you would have to balance storage of building materials and space available, or you could build them out in areas that you may expand to later?
Adds some deeper tactics.
ZaRaK Apr 19, 2024 @ 7:26am 
like wood stockpile, metal stockpile, and so on?
if yes.. i think this would take too much space... there are 16 items (for me now).
so you would have to build 16 stockpiles to get a few of everything... even more if you want to expand your storage
Dead Already Apr 19, 2024 @ 7:42am 
I'm thinking more like a generic stockpile that only accepts the 3 building materials. It would stock a set amount per square that you place, but not limited to a single resource.
I guess kind of like a stockpile in "Diplomacy is not an Option"?

Basically only stockpiling things that would normally be left outside. Metal, Brick, Wood
Last edited by Dead Already; Apr 19, 2024 @ 7:44am
AstroPower Apr 19, 2024 @ 7:44am 
brehhhhhhhhh:steamsad:
paulos231 Apr 19, 2024 @ 9:07am 
Right now I am burning/using wood and metal, so they are not an issue to me. Bricks though, every building I tear down gives me so many bricks.

If I can't have a brick pile I may have to start making brick walls just to get rid of them.
ing1975 Apr 20, 2024 @ 10:55am 
a pile system possible too, but for the start i would be happy with somethink small that comes fast in a update. than can take time for a bigger change system. But in moment you need so big storage just to pull in all the staff you dont realey need.... special on a long
A developer of this app has indicated that this post answers the original topic.
Rider  [developer] Apr 23, 2024 @ 3:59am 
Thanks for suggestions! Before we add trading into the game, we'll implement a function to discard resources.
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Date Posted: Apr 19, 2024 @ 7:15am
Posts: 8