Infection Free Zone

Infection Free Zone

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Bug Compilation Thread
A lot of threads are being made about bugs. I've used the in-game bug reporter on one occasion, so I've made this thread to detail mine in one area.

Hope this helps and I hope this inspires others to use this thread for similar purposes, but for visually detailed bug reports that can be supported by evidence - I suggest using the in game bug reporter. It will screenshot your game's screen.

  • Some buildings appear to be either invisible, not loading in properly or the game thinks a structure exists in a location it isn't. You can tell this by hovering over a squad and trying to get them to move toward certain open destinations - they will refuse orders to go to those places. Refugees or zombies could be in these locations and be stuck there, forever.

  • Buildings that were once openly able to be reached or used by workers could randomly have a whole plethora of buildings giving out of the blue warnings regarding "No path". These structures could be working fine, and then suddenly not. The bug effects are permanent and some buildings will not be able to be torn down.

  • The game will soft / hard lock the story mode after a certain period of time (I got nearly 40 days in and nothing happened for a long time) for one reason or another. No military, no signal or relay from encrypted transmissions, etc. This is with the story mode active. Tutorial was disabled.

  • Refugees will randomly run around after being accepted into the IFZ.

  • Events will randomly stop working, like inviting refugees. They can still run and spawn toward you, but no dialogue will initiate other than the generic "We have found a group of people willing to join us." This will co-encide with the previous bug report, I think it's related when multiple groups get it all at once.

  • Squads may enter buildings and disappear from the game, forever. The game will still register that squad as active and will still shoot enemies that enter the building. They cannot be selected or re-obtained or disbanded. The building will still register as if nothing entered the structure in question.

  • Squads when under attack at a car will randomly exit when the vehicle is still operable with high health. They will try to loot a building when going inside a car to flee. This is initiated by entering a car, and they will automatically exit. Any attempts to subvert this will have the squad eliminated by a superior enemy.

  • Buildings at 100% dismantlement may not disappear. Maybe this might not actually be a bug but related to resources still left. Take this one with a pinch of salt.

  • Some buildings, upon entering with a squad, will deadlock a squad by exiting from another direction that will otherwise be impossible to leave from. They will refuse to exit from other directions of the building, even though they just entered from the opposite direction.

  • Swarms never trigger on some games.
Last edited by Imperator RAD-X; Apr 18, 2024 @ 6:10am
Originally posted by Rider:
Thanks for pointing them out, please also send us bug reports in-game.
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Showing 1-12 of 12 comments
Epicgear Apr 18, 2024 @ 12:27pm 
Adding one more to this thread. During auto path with vehicles, they end up parking way too close to the entrance of the building causing the vehicle not targetable and the squad will just keep on entering and existing the building in an infinite loop. There's virtually no work around for this bug as the squad needs to unload the resources into the building and vehicle will just keep on getting closer and closer to the entrance until entering this infinite loop.
TrustyPatches Apr 18, 2024 @ 12:31pm 
i got on the ai broke and now my people refuse to move meat to the cookhouse only the grain then they take it out again my whole food economy is from cookin meat bru
leftbehind Apr 18, 2024 @ 12:35pm 
If your first HQ is only partially constructed (due to lack of resources at start of game) you get limited to 2 squads _until_ you fully complete that first HQ. Building additional HQs won't add more squads if the first HQ is partially adapted. Also, there's nothing that really indicates to player that HQ size determines number of squads or that you can build additional HQs.
Rune Trantor Apr 18, 2024 @ 12:35pm 
Originally posted by Imperator RAD-X:
  • Events will randomly stop working, like inviting refugees. They can still run and spawn toward you, but no dialogue will initiate other than the generic "We have found a group of people willing to join us." This will co-encide with the previous bug report, I think it's related when multiple groups get it all at once.

Honestly, if this is a bug, I like it, skips all the forced questions you must ask them via radio before you can tell them to come to you. (Plus the map zooming all the way to the edge to show you where they are).
leftbehind Apr 18, 2024 @ 12:54pm 
After building reinforced gate, which requires 5 workers to build, they usually only deliver 5 guns instead of the required 6 guns. Also, if a partially constructed gate is attacked, once it's finished building it will sometimes end up with 12 guns.
leftbehind Apr 18, 2024 @ 1:00pm 
Reallocating large numbers of workers from day duties (scavenging, building, factories, etc) to Guard duty while they're still on way home seems to crash to menu.
Susana Roldan Apr 18, 2024 @ 1:10pm 
anyone else is having a bug where some resources start rising uncontrolably and just fill your storage and basically you cant play anymore?
Imperator RAD-X Apr 18, 2024 @ 1:28pm 
Originally posted by Susana Roldan:
anyone else is having a bug where some resources start rising uncontrolably and just fill your storage and basically you cant play anymore?

Spam warehouses. The extra resources will be used elsewhere, even from buildings being dismantled with no space to allocate. It's more a pacing thing.

Originally posted by Rune Trantor:
Honestly, if this is a bug, I like it, skips all the forced questions you must ask them via radio before you can tell them to come to you. (Plus the map zooming all the way to the edge to show you where they are).

True. But I think there is an issue that pops up when that stops happening, namely since they're already inbound to the settlement and then the weird behaviour from the refugees begin.
Last edited by Imperator RAD-X; Apr 18, 2024 @ 1:28pm
Malakoff Apr 18, 2024 @ 1:40pm 
They have a discord, in which they have a dedicated bugs reporting channel....
ApricotMigraine Apr 18, 2024 @ 7:50pm 
I've starved my IFZ of metal and the metal fences that sit at 100% deconstructed with 0/5 metal parts are still there, so it has nothing to do with resources still available and no salt is required.
Last edited by ApricotMigraine; Apr 18, 2024 @ 7:50pm
A developer of this app has indicated that this post answers the original topic.
Rider  [developer] Apr 22, 2024 @ 7:21am 
Thanks for pointing them out, please also send us bug reports in-game.
One Sharp Marine Jun 8, 2024 @ 8:50am 
Originally posted by leftbehind:
If your first HQ is only partially constructed (due to lack of resources at start of game) you get limited to 2 squads _until_ you fully complete that first HQ. Building additional HQs won't add more squads if the first HQ is partially adapted. Also, there's nothing that really indicates to player that HQ size determines number of squads or that you can build additional HQs.

I literally just found this partially adapted issue with my HQ and figured out how to fix it. Here's the post I just made before seeing this thread:

https://steamcommunity.com/app/1465460/discussions/0/4333105773328443474/
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Date Posted: Apr 18, 2024 @ 6:00am
Posts: 12