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Honestly, if this is a bug, I like it, skips all the forced questions you must ask them via radio before you can tell them to come to you. (Plus the map zooming all the way to the edge to show you where they are).
Spam warehouses. The extra resources will be used elsewhere, even from buildings being dismantled with no space to allocate. It's more a pacing thing.
True. But I think there is an issue that pops up when that stops happening, namely since they're already inbound to the settlement and then the weird behaviour from the refugees begin.
I literally just found this partially adapted issue with my HQ and figured out how to fix it. Here's the post I just made before seeing this thread:
https://steamcommunity.com/app/1465460/discussions/0/4333105773328443474/