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Pretty much the last point.
Currently people will move into a specific shelter and that'll be it, they don't seem to relocate to the nearest shelter at the end of the day cycle, but rather lock themselves to a certain shelter unless you do something like deactivate/remove the existing shelters to force them to assign themselves to a new shelter.
But even then you can't be sure that workers that relocate will all be working jobs near the new shelters so you'll just be swapping one morning hike with another.
Ooh, this is an interesting thought... Workers will still spend half the day getting there, but that's another half-day of better efficiency! What if you also put down a shelter w/a guard squad nearby. Would those workers only focus on wood?
So just a lot of repeating what was already outlined, and not actually addressing the point being raised..... *shrugs*
Maybe a special "outpost" building (sort of HQ for remote bases) could help the game understand that houses and other things in its area should collect resources locally. It would be super cool if you could then create trade route with the outposts - eg. have a truck delivering resources and people between the HQ and outposts.
I'm not sure how defence would work because it can already be tricky in mid-late game as the swarms get bigger and bigger. Would an outpost be able to survive, particularly in the first few days while defences are constructed?
Another alternative is being able to just trade with nearby towns/cities. Currently we can do expedition to the outer non-buildable tiles, but maybe if some of those had their own IFZs we could trade with them instead?
When you add people to a job the game selects random workers instead of picking workers living NEAR the job. So you get workers who lives at job A going to job B and workers living at job B going to job A.
Best solution i see is what is already implemented around warehouse and HQ's where workers drop off and collect from those building. Same should apply to houses/shelters, they return to nearest house/shelter. I'm getting nothing done on my map because workers are walking all day between my main base and 2 outposts.