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I tried playing venice and it wasn't that fun, made me want boats and pirate raiders tbh, water in general makes me wish there were water barbed wire or aquatic walls to build.
I don't know if I'd rather have vehicle mods in general or just be able to use the APC to breach even at cost to its durability, or the truck for much smaller structures.
I'd really like a minesweeper feature where you could flag houses in particular so if you need to send a squad back to get ammo it doesn't forget which house has dead in it.
"decentralized" squads of potentially snipers, or just better ways to coordinate commands, two teams breach together, get to a location and wait to breach if you have to... or position units to have different sights of the same building, maybe with a sort of entrenchment bonus if they're there more than an hour from dusk to midnight.
Ways to automate things like taking ammo with the 40 inventory army truck, automate squads using it as a mobile warehouse for things they find, rather than micromanaging but shift queueing isn't too bad as is...
Sapper type behavior in general, traps, demolition
Simple fob constructs, bridges between buildings, watchtower attached to a building that improves sightline within a city, cache/stash house as a feature for squads to dump stuff at with scheduling bullet/fuel drop off and anything else pickups...
fob constructs like antenna, spotting post, (unmanned) road barriers. maybe utility vehicles that can help construct things in general, primarily just forklift type things, maybe also armor-able for breaching/destroying
When equipment is introduced, gas grenades or smoke grenades, using gas when a car is destroyed to stun enemies so squad can hide nearby rather than more or less just die running... would also be okay with a waypoint system so please do not drive through the swarm just go around why
pickup/priority sorting, when I send a car on a far expedition and have to pause and exchange all the food for rarer items... easier just to send another vehicle, but it isn't too important
Would like some sort of way to migrate a city, sometimes you just run out of resources, my last game I only had two vehicles... involving abandoning the buildings vs deadapting
Would also appreciate being able to open a new door for bases for a little more convenience or control over where you can enter the building, ie from the center or main avenue and not having to go around a block... alt will not enable this if the door is simply on the other side.
Events
Finding abandoned bases that differ from the generated map in some way
Swarm/hive type houses that require search and destroy to untangle, or even expeditions, which otherwise send increasing waves periodically and ramping in difficulty.
Every 3-4 expeditions have a chance of an event, like finding an APC or other vehicle that requires some active response to retrieve, needing a tool and fuel to bring back.
Great post!