Infection Free Zone

Infection Free Zone

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leon2356 Apr 16, 2024 @ 6:38pm
Why use walls over towers?
Towers have more health then walls, and I can just spam them side by side. The bows are only slightly worse then pistols, use no ammo, and I can just pull the guards off in the day then pull people off my food production at night to man them.

Walls need either a lot more health, or they need to have a modifier where they take like 40% less damage from infected. Because they don't last vary long at all compared to towers that not only have a lot of health, but can kill infected.
Originally posted by Rider:
I meant walls HP buff, an honest mistake, sorry for the confusion! Answering hundreds of threads daily gets hard ^^'
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Showing 1-15 of 20 comments
Datucis Apr 16, 2024 @ 7:02pm 
I never though about spamming the towers like this. However, I would state that the towers do cost more resources over all. From what I am seeing a fence would cost about 5 metal to make while a metal tower would cost 15 metal and 5 wood. Depending on how large your base is it would make sense to build fencing over towers resource wise. Though later in the game you also get the fortfied towers and fencing which I am unsure what those resource requirements are as of right now.
When your game has a ton of stone/metal, its better to have walls and towers......at least that is what I did in my game and I placed barbed wire in front of the walls.....the funny part is that the zeds never make it anywhere even remotely close to my wall as the tower guards squash them too fast....its also helps that I use sniper towers and my weapon factories are chugging them out at a good pace. I had some serious issues on one game where I kept trying to change the weapon loadouts on the towers but the guys would bring the stuff to the tower and just stand there jerking off.....never putting the weapons into the tower but that seemed to have been a corrupted game as my next game I tried it again and the sniper rifles were loaded no issues....they do some nasty damage and when you have like 6 towers all shooting at the same hordes....does not take long to kill them.
leon2356 Apr 16, 2024 @ 8:43pm 
Originally posted by Datucis:
From what I am seeing a fence would cost about 5 metal to make while a metal tower would cost 15 metal and 5 wood. Depending on how large your base is it would make sense to build fencing over towers resource wise. Though later in the game you also get the fortfied towers and fencing which I am unsure what those resource requirements are as of right now.


Problem is the towers line of sight + infected ai.

For me swarms spawn at the 4 corners of the map. So if you place towers at the 4 corners of your base, the infected will prioritize attacking the towers over your buildings, even if you don't have any walls.

Towers can see through each other, if placed close enough you can have one tower be in range of 10 others (even woth just bows), layer some barbed wire and the infected will die before they hit the towers. And if they hit the towers the repair cost to fix a metal tower at 50% is just a few pieces of metal and wood.

Repairing a tower that is in range of 10 others has survived 5 nights only reaching 50% is cheaper then rebuilding a wall every night.

I really feel like walls need a buff, currently spaming a 2 tower thick wall on the 4 corners of my base is how I handle swarms.

I have an HQ on each corner of my base surrounded by bow towers and barbed wire then depending on where the swarm is coming from I stack 16 squads of pistols in the HQ the night before.
S🅰 Apr 16, 2024 @ 8:44pm 
The wall is usually invincible, it does not attract enemies to hit it, so its own health is not important
OKOK Apr 16, 2024 @ 9:05pm 
Wall is just buff health for tower.
I usually put a walls around towers instead of my building.
resonance Apr 16, 2024 @ 9:46pm 
Because when the wall dies, you just repair it. When the tower dies, so do the two people in it. You lose population that way. Maybe that isn't a big deal for you as you can always get more, but i prefer not to just let every one die (at least until I go for the I am legend achievement). I am pretty sure you are meant to use both though, not just one or the other.
Darkz Apr 16, 2024 @ 10:54pm 
I find that walls are really pointless or rather, it's not worth the time or effort to get them up and fully surrounding your camp when towers or garrision building can serve the same purpose. I feel like walls should add a happiness buff or extend working hours because everyone is now in a "secure" location compare to being a camp/fort where anyone dead or alive can just walk through the camp.
My imagination is that a fully encircled camp will allow people to work later into the night, relax, party, etc; things they did before the outbreak where as without a secured wall, they are huddling around in a building with look outs not trying to make much noise.
I tried fully encircling a camp with walls and it's not worth it. I rather just build some towers and build diverting and division walls around the towers so that the zombies don't start smacking the towers right away.
Danny Webby Apr 16, 2024 @ 11:01pm 
Originally posted by Darkz:
I feel like walls should add a happiness buff or extend working hours because everyone is now in a "secure" location compare to being a camp/fort where anyone dead or alive can just walk through the camp.
My imagination is that a fully encircled camp will allow people to work later into the night, relax, party, etc; things they did before the outbreak where as without a secured wall, they are huddling around in a building with look outs not trying to make much noise.
That's actually a pretty smart idea.
MickeyTJR Apr 16, 2024 @ 11:17pm 
Originally posted by Darkz:
I find that walls are really pointless or rather, it's not worth the time or effort to get them up and fully surrounding your camp when towers or garrision building can serve the same purpose. I feel like walls should add a happiness buff or extend working hours because everyone is now in a "secure" location compare to being a camp/fort where anyone dead or alive can just walk through the camp.
My imagination is that a fully encircled camp will allow people to work later into the night, relax, party, etc; things they did before the outbreak where as without a secured wall, they are huddling around in a building with look outs not trying to make much noise.
I tried fully encircling a camp with walls and it's not worth it. I rather just build some towers and build diverting and division walls around the towers so that the zombies don't start smacking the towers right away.
This +1
leon2356 Apr 17, 2024 @ 12:46am 
Originally posted by resonance:
When the tower dies, so do the two people in it. You lose population that way.

Here's the problem, the people inside don't Instant die if the tower falls. They pop out and try to run for the nearest building. But, if you have multiple towers close together the infected will agro unto the towers and ignore the civilians.
Lafettie Apr 17, 2024 @ 12:50am 
Build Walls with Wires in front and Towers evenly spread so 2-3 will support each other with Gates in between.Ultimate defense that doesnt take up to much Manpower also Wire stops the infected pretty good.Thats how i do it and come by pretty well without any bigger repairs needed.
OKOK Apr 17, 2024 @ 12:52am 
Originally posted by leon2356:
Originally posted by resonance:
When the tower dies, so do the two people in it. You lose population that way.

Here's the problem, the people inside don't Instant die if the tower falls. They pop out and try to run for the nearest building. But, if you have multiple towers close together the infected will agro unto the towers and ignore the civilians.
Currently infected ignore civ. They use to prefer civ and squad over tower. So they use to be if tower goes down your civ will die for sure.

Still I suggest just build walls around towers to add health buffer, later wave are huge.
Rider  [developer] Apr 22, 2024 @ 12:24am 
In the latest update, towers got about 50% HP buff. Check it out now!
BeardedSquire Apr 22, 2024 @ 1:10am 
Originally posted by Rider:
In the latest update, towers got about 50% HP buff. Check it out now!

So what you're saying is walls are pointless, even more so you've just buffed towers to reinforce the idea that walls are pointless.
OKOK Apr 22, 2024 @ 1:14am 
Originally posted by Rider:
In the latest update, towers got about 50% HP buff. Check it out now!
I think u got to wrong idea. U need buff wall instead.
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Date Posted: Apr 16, 2024 @ 6:38pm
Posts: 20