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Problem is the towers line of sight + infected ai.
For me swarms spawn at the 4 corners of the map. So if you place towers at the 4 corners of your base, the infected will prioritize attacking the towers over your buildings, even if you don't have any walls.
Towers can see through each other, if placed close enough you can have one tower be in range of 10 others (even woth just bows), layer some barbed wire and the infected will die before they hit the towers. And if they hit the towers the repair cost to fix a metal tower at 50% is just a few pieces of metal and wood.
Repairing a tower that is in range of 10 others has survived 5 nights only reaching 50% is cheaper then rebuilding a wall every night.
I really feel like walls need a buff, currently spaming a 2 tower thick wall on the 4 corners of my base is how I handle swarms.
I have an HQ on each corner of my base surrounded by bow towers and barbed wire then depending on where the swarm is coming from I stack 16 squads of pistols in the HQ the night before.
I usually put a walls around towers instead of my building.
My imagination is that a fully encircled camp will allow people to work later into the night, relax, party, etc; things they did before the outbreak where as without a secured wall, they are huddling around in a building with look outs not trying to make much noise.
I tried fully encircling a camp with walls and it's not worth it. I rather just build some towers and build diverting and division walls around the towers so that the zombies don't start smacking the towers right away.
Here's the problem, the people inside don't Instant die if the tower falls. They pop out and try to run for the nearest building. But, if you have multiple towers close together the infected will agro unto the towers and ignore the civilians.
Still I suggest just build walls around towers to add health buffer, later wave are huge.
So what you're saying is walls are pointless, even more so you've just buffed towers to reinforce the idea that walls are pointless.