Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
Allow control shortcut key to patrols, similar like C&C Crtl units,
Ctrl 1 to select unit with 1,
yeah click drag to select a box is definitely needed
The beauty of the game is being able to fight thousands of them at once. Perhaps they'd change their minds if enough people wanted special zombies, but I think your best bet is to look elsewhere.
As far as weapons go, there are a ton on the workshop for your perusal.
-Squad icon sometimes behind vehicle icon, so cant see progress.
-Deconstruct resource sometimes changes after you save and load game, ie, deconstruct a building give you 100/100/600 resource, but after you do a save load, that same building might give you 100/600/100 resource(bricks turn to metal), this trick only work on some building.
Suggestion :
-Add a better way to select multiple squad, ctrl + LMB doesnt work well when they are close together.
-Select a squad, press L will send a squad back to HQ, doesnt work when multiple squads selected, need to do 1 by 1. Please allow that.
-Select a squad, shift + RMB will queue action, but wont work for hotkey(ie, L)
-Manned tower should have better vision than squad
-Loot items should have priority, like a gun and ammo found in neutral building, should pick up gun first, not ammo first. or allow user to do switching, not discard all ammo.
-Squad vision should base on height, ie a squad in high-rise can have better vision than squad in a hut, maybe shooting range improve a bit too
-Parked vehicles should avoid overlapping, especially outside HQ
-Save load should include map icon, ie turned off food icon, but will re-enable after a load, big problem on map with tons of icon, ie kowloon(name of a city), you can see almost hundreds of those icons.
-Split user manual save game from auto save, or add a filter (user save game only)
-Allow to turn off auto save
-Different color for neutral group that moving towards player base, or a way to know if they are heading towards player base.
-After antenna event and broadcast, neutral groups should just join without asking(broadcast should answered yes for all neutral groups within range of the antenna), well placed antenna should cover majority of the entire map.
I would like to propose certain improvements regarding the map editor, which is far too complicated to use as it stands:
- Suggest a better zoom on the map, in order to get closer to the ground.
- Modify the anchor points for the creation of buildings and objects; they are too big and not precise enough to allow good symmetry when creating custom buildings.
- Modify the appearance points of entrances on buildings. this will make it possible to more effectively create a real entrance for our buildings. The possibility of creating the entrance after the construction of the building would be the best option.
- Suggest a touch (as in the normal game) to make perfect symmetry of the buildings created, so that the placement of the walls are straight.
- Allow the superposition of buildings, and remove the ban which prevents building on already existing buildings: there are still bugs, despite the removal of buildings, which prevents building in certain places.
- Add more construction possibilities, like other types of towers or walls, to make it more aesthetic.
- A tool, such as an eraser, which would allow you to delete buildings, markers or objects in a defined area, would be more effective in the map editor.
Here are some features that I would like to see appear, because the map editor is clearly not up to par. It's a shame.
That is, just trying to do things like transfer items back and forth from squads or to warehouses and cars and some such. I get that a big part of the gameplay loop is that it takes time to walk from place to place, and so having resources teleport even a small distance rather than having to be walked over somewhere would mess things up, but jeez.
For example. I am trying to move resources from a car to a warehouse. why do I have to use my squads 4 limited resource slots as a go between? why can't I simply unload the car? also, when I'm dumping resources out of the car or my inventory, I don't want to drag the item over to a location and have them set it down. I simply cannot imagine when I would want this. at the very least, let there be a button to drop inventory to ground wherever they're standing. maybe there is such a thing, but honestly, the tutorial doesn't have a lot in it for how I'm supposed to do inventory stuff.
All this comes about during a kidnapping event. I'm in the middle of building a warehouse, get it done just in the nick of time, and am trying to very quickly unload the car, put guns in the warehouse and load the car up with food. or maybe hide guns in the car storage. and there's no clear indicator when and where I can transfer stuff and why. i try to store the guns, car fills up with ammo. i try to drop that ammo or to move it to the warehouse inventory, no dice, nothing. no clue why. I try move cans of food over the ammo icon, maybe that'll swap it into the warehouse inventory, nothing. I'm right next to the damn warehouse. nothing.
I'm under the gun and I'm unable to do something very basic and the game doesn't give good indications as to when I'm able to do something or not.
Also, as the time ran out on the mission and the hostage takers demanded more food, now I need 8. ok, fair enough, but the game doesn't give any indication as to if I can show up with 4 food in squad inventory and then come back with 4 more, or if I need to have two squads bring it all at once, can I have it all in the car.
I made it to around october, and the most difficult thing in the game hasn't been the actual challenges, it's fighting with the inventory system, the UI, the ability to just do stuff.
and also, having the ability to de-select resource gathering missions with a drag menu might be nice (this may be in the game, and I apologize if I haven't seen it.) What I'd like to do is set as many workers as possible to go cut down a tree, and to do that easily. I see that I can set number of workers on a resource gathering spot once they've started on it.
So, if I wanted to send 6 people to cut down a tree immediately I would have to
Have everyone unemployed
drag over one tree with collect wood
wait for someone to run over and start that tree cutting job
set to max workers for that particular cutting job
then drag over another tree and repeat this until I've got everyone getting wood at max speed by assigning as many people to each tree as possible.
This is a pain.
And again, I apologize if there are better ways to organize things using tools already in the game and I just haven't spent enough time with the menu to notice this stuff, if there's better hotkeys and all that I haven't explored. But also, I am a first time player and these things aren't being made readily apparent to me. I can absolutely understand and respect the philosophy to not have too much in the way of tutorials.
and also, I can see that the developers are trying to avoid the standard strategy game shortcuts of having effectively limitless map vision given to the player, and having things transfer and move instantly. I appreciate that as a creative choice, it adds tension if you're squads and workers are less under your direct control and have to take time to get places and manage things. it adds a strategic element to movement, which although thats a bit rough around the edges, I respect the devs taking a crack at that and making time management not just managing time between resource bars filling up as in other games. but BOY this has been a frustrating first go round.
also, another random little complaint, really small buildings close together sometimes will be able to be clicked on, they have the little flash if you hover over them, but they will have no scavenging and your squad can't garrison. Which, I get that but it's again hard to understand the "rules" just from a glance. Similarly, was confused on if, in the case of a mission like the hostage situation, I am able to drop supplies in a radius or what.
Now, to be clear, i think this is a good game, with an interesting concept and fascinating technology. I imagine that the whole global system you're working with is really really tough given the sheer scale and trying to make every weird edge case work. I hope nothing but the best for the team in all things going forward, as this is truly such a fascinating idea.
1. The ability to barricade specific building entrances for better control of building access, especially for buildings that haven't been adapted. Being able to use a specific building as part of a wall without worrying about infected entering from a door outside the perimeter would be nice (even if they can destroy it).
2. A building adaption specifically that's just a fortification/bastion against infected. Maybe has higher health than other adapted buildings and gives squads inside a bonus to defending if they break in or something.