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If you have your workers move through a very long path, then you would have to prepare ahead, slowly build a warehouse nearby, a few towers, etc. It would make a more interesting and challenging game in my opinion.
That's a solid idea - it's almost odd that there's only the one walking speed, in a way.
Too bad, was looking forward to this game :-/
And your workers have returned when the sun went down, soooo..
What's the problem?
I see a LOT of cases where workers and infected get intermixed with no attacks happening. Daytime Infected. Infected who manage to catch up workers as they're walking home. When my workers rush out to man their towers and the Infected let them pass.
Yeah i'm fairly new and still learning, Especially late game stuff.