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For defence: Create clusters of wood towers in early game, close enough so they can defend each other. Tech rush to reinforced defences which are much more durable than all the other stuff. Use rows of barbed wire to thin and slow the swarm before it reaches your IFZ.
You're not going to have a group that big after a week. Even going 50 days I've never had a community that big.
2. Shelter (cover up all ur resident)s
3. Research (speed up your tech, go for farming and gun factory first)
4. Farm (3 with fertilizer are more then enough initially)
5. Barn (you need this quick to produce fertilizer and meat)
6. Tower (attract attention from hordes)
7. Cooking (late one, coz you can survive with cans)
8. Gun factory (you need to make ur own AKs in some maps early if you can't find any)
This is my early game routine. I'm kind of repeating the sequence until mid game
how da fuq you get so many people? i'm day 40 and barely broke 100. meanwhile the hordes already killed a few squads.
damn i need to get better
U need 6 squads to salvage on day 1 to 4.
Send all worker to get wood.
Day2 send one squad to get the 1 car that will show up. Use this car to search for more cars and netual group.
Setup small hq near other building u want to tear down. Change worker to tear down building at once. This can jam up your hq inventory realty fast. So don't keep salvaging.. switch to mass builders from time to time.
Research fortify towers.
And house
skip shelter and warehouse.
Day 4
Build fortify towns in pair in 4 corner of your base..
Reduce your squad when necessary keep pistol available for urgent spawn to counter swam. Keep squad active if they can pair with cars. Else disband them. Make the build tower is better.
Before t
Then, what I've started doing in the first few days is to build farms and a single barn, 3 or so farms and the barn doesnt have to be huge. Then I build a large cook house, big enough for around 30+. Only assign enough cooks to process meat and stockpile grain. Then, when winter rolls around I can take all those farmers and assign them to the cookhouse to process all the grain.
I should add that you should increase the number of farms gradually, I like to have at least 12 farmers (6 fields) by the start of the second year.
The days are shorter in winter, but the rations should make people work a little harder to compensate, plus I'm fully covered on food so I can stockpile large quantities of cans or focus on other things. This also makes sure I never have to think to hard about population size.
Another thing I've found that makes a big difference in early survival is to get your hands on ARs ASAP even if it's only one or two (the uniformed services buildings have them as loot usually). One squad with a rifle or two can hold an early settlement single handedly with smart positioning.
This means you can have a few squads out looting 24/7 (with vehicles). Gives you a nice head start on looting and security.
I honestly don't even worry about towers or defenses in the first week. You aren't going to have that many guns to start out, and the zombies aren't going to be attacking that heavily in the first week. Easier just to find a couple vehicles and have a couple mobile squads.
after we finish build house, everythink gonna be easy. your citizen mood iis happy and efficiency bonus +40%