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LOL, in that case, not only zombies can swim, they can actually go scuba diving even without scuba...XD
BTW >>> has anyone noticed if the Statue of Liberty shows as a structure on Ellis Island?
I don't have the game yet so cannot tell!
I've just seen someones game play where they drove a car across the river. That's fine anywhere near the arctic circle but for 99% of the world you shouldn't be able to take a car anywhere near ice.
What happens in the summer? Will these frozen rivers still be frozen?
(and tbf a lot of zombie media suggests that zombies would be hydrophobic, inspiring from the rabies path to real zombies)
I suggest guttering alterations, water butts, sanitation plant, sewage disposal trenches and water storage towers.
Its a movement action you perform with thought, Something like a Zombie would not be able to perform that simply because that Zombie (Infected) wouldnt perform the action with thought and consciousness.
And no, you cant swim out of habit.
At max i could imagine them hectically hitting water, which would at last just have them go down anyway.
I guess that most rivers and lakes would simply block their movement because of that.
And honestly, i would be fine if survivors would be restricted the same way.
You cant just swim through most waters in cities anyway.
Too deep, too large, too dangerous, cold or with a strong flow.
Going through a lake sounds dumb too, as the infected would try to get you from either side, by simply going around or you are unlucky and another horde waits.
So the conclusion would not be to unify the rule and allow everything to go over it, but do the opposite and allow NOTHING over it.
Makes more sense, narratively and in terms of gameplay.
And the only thing allowing you to pass over it, would be boats
I second this. Water should be used as a strategic element. I feel like most players will assume it is for your given reasons, and be a tad disappointed when they find out it isn't.
3rd this. Having uncrossable water would add for a lot of interesting gameplay mechanics.