Infection Free Zone

Infection Free Zone

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Muppethero Jan 18, 2024 @ 2:27am
New Hordes might be to many
Normal Settings. day 7 and I had 8 large groups attack me overnight. I had no chance
Originally posted by nathalie.ross:
Try different approaches and let me know if you found the most optimal solution :)
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Showing 1-15 of 25 comments
A developer of this app has indicated that this post answers the original topic.
nathalie.ross Jan 18, 2024 @ 4:41am 
Try different approaches and let me know if you found the most optimal solution :)
Muppethero Jan 18, 2024 @ 5:06am 
Originally posted by nathalie.ross:
Try different approaches and let me know if you found the most optimal solution :)
It was more I didn't have enough time. BUT i will try a few different approaches to see if i can do it.
Usher  [developer] Jan 18, 2024 @ 5:54am 
which difficulty level was that?
Muppethero Jan 18, 2024 @ 6:18am 
Originally posted by Usher:
which difficulty level was that?
normal horde size, but 1.2 resources.
kmb1995 Jan 18, 2024 @ 6:20am 
+5
i am doing .6 on the horde setting and its waves and waves before i can even get my towers up they destroy the wooden tower in like 1 sec when there's 15 hordes on it.

settings = custom map, 50 ppl , 1.3 resources, .6 horde
Last edited by kmb1995; Jan 18, 2024 @ 6:28am
kmb1995 Jan 18, 2024 @ 9:27am 
this is on a custom map in Denmark with the horde setting on .6 and the game says very easy? i had 4 squads but since they cant run and gun 3 died this is on day 9-!!! and yes i like to edit the "data.json" file in the saved game folder. even giving them all AR's and 100 crates of ammo this isn't fun
https://steamcommunity.com/sharedfiles/filedetails/?id=3142201855
Last edited by kmb1995; Jan 18, 2024 @ 9:40am
Mopic Jan 18, 2024 @ 11:17am 
LOL, ok I gonna admit I played on cheat mode to see what works and what doesn't. But have a fully loaded sniper team sitting in a Skyscraper is nice for long range coverage. But man when the horde gets inside its over for them, they got wiped out, where as people with Assault Rifles manage to live.

Which I agree with since sniper fire is for long range and would be useless in Close quarters..

However, the ability to use 2 weapons or a mixture of weapons. You can build your squad with:

Assault Rifles & pistol/sword,
Shotgun & Pistol/sword,
Flamethrowers & Pistol/sword,
Sniper rifles & Pistol/sword
Assault Rifles & Grenade

Maybe we get a Machine Gun type guys (1 guys to carry ammo, the other to carry the machine Gun. (so a squad would need 2 slots for this type of unit, or could be only available on pickup trucks/Trucks/SUV's/RV's. Just a thought here.

I also hope they give shotgun, grenades, flamethrowers, tank rounds "AOE" since that's what they are design for. (MG's).

Note: I know I'm a little chatty here:

The new Atlanta Map is tough on hard level. The hordes don't take long to take down a fence/wall even a 6 man gate. I wondered if they changed the rate of fire for the Rifle? (gonna do some testing today).

I am also going to try and slow the horde down by building bared wires before they hit the walls give my towers time to shot them before they hit the walls, this work well on easy...

Note 2: Going to suggest this, not a bug but a visual effect. When you get the "!" to go to a location and do whatever, sometime the building needs to be scouted and you get the blue bar at the bottom of the unit(squad) well the "!" icon blocks it where as you can't see the progression. It needs to be move to the top of the unit(squad) icon so it doesn't get blocked.
nerdofanarchy Jan 18, 2024 @ 11:57am 
"Note 2: Going to suggest this, not a bug but a visual effect. When you get the "!" to go to a location and do whatever, sometime the building needs to be scouted and you get the blue bar at the bottom of the unit(squad) well the "!" icon blocks it where as you can't see the progression. It needs to be move to the top of the unit(squad) icon so it doesn't get blocked."

Click on the building then, has a progression bar in it
nerdofanarchy Jan 18, 2024 @ 1:35pm 
Originally posted by nathalie.ross:
Try different approaches and let me know if you found the most optimal solution :)

Optimal solution...let us create as many squads as we want. I had 2 wooden towers, 1 metal gate (bc workers keep getting trapped inside construction projects, reported) and 5 squads. Completely overrun by an ENDLESS stream on night 8
Mopic Jan 18, 2024 @ 3:09pm 
Is there something we should know "Devs" as what constitute what is needed to increase squad size (population, Food, tech).

https://steamcommunity.com/sharedfiles/filedetails/?id=3142485909
Last edited by Mopic; Jan 18, 2024 @ 6:46pm
Muppethero Jan 18, 2024 @ 11:15pm 
Originally posted by nerdofanarchy:
Originally posted by nathalie.ross:
Try different approaches and let me know if you found the most optimal solution :)

Optimal solution...let us create as many squads as we want. I had 2 wooden towers, 1 metal gate (bc workers keep getting trapped inside construction projects, reported) and 5 squads. Completely overrun by an ENDLESS stream on night 8
I got two squads stuck in a large building. I had to deconstruct the building to get them unstuck
Ronin Jan 19, 2024 @ 8:37pm 
Signed up for awesome seeming "play in your city" zombie survival game.

Get an extremely limited map, have to cut out an extremely small play area out of "your city" and then it's basically 10 minutes clicking around and the games true nature of being a Tower Defence game is revealed each and every night. Regret buying it tbh.
Last edited by Ronin; Jan 19, 2024 @ 8:38pm
TheSyndicate Jan 20, 2024 @ 11:30am 
its not the hordes... its the people, the ai is bugged, people are jumping, lagging, and getting stuck everywhere, daily missions cannot be achieved, this game is bugged the hell out at this current condition, unplayable.
Mopic Jan 20, 2024 @ 11:45pm 
Maybe with the New release (update) the horde doesn't start until day 10 or 20 give us time to prepare. Takes a while to build walls/towers.

If you're in a big city, lots of tall buildings can take forever to "Deconstruct" them unless you have 100 of people on them.

Gonna try something, not unlocked but I want to see how that effects the hordes, I think I tired it and missed out on the results.

One thing I saw sneaky, There is a horde way out of range of your guns; constantly running back and forth; But out of nowhere or on the opposite side of your camp here comes the 5+ horde that you were not watching until they're almost on your walls.. sneaky sneaky sneaky....
Mopic Jan 21, 2024 @ 1:53am 
WOW even on medium level the horde is a little too tough; They go through anything but fortified Fences and Gates like paper.. Easy for FG too but at least gives you a couple seconds. Bared wire fences slow them for 2 second, then they're on to the walls. with a horde 4+ deep and trying to get squads into the area to help fend them off takes a while, god forbid you're being attacked from 2 sides at once.

OK; I know this is in testing, I think the solution is Grenades/shotguns and flamethrowers, well besides the tank..:)..

If the 4 items have an Area of Effect radius when attacking, meaning hitting more then one creature at a time. When my message above said I was going to do some testing to see if that was a way to stop large hordes - well, not sure since I believe its not really working like intended, meaning the routines are not in or functioning yet.

The Sniper Rifle is great for long range firing but does little damage base on the number if you look at them I don't mind that (sort of)) Considering a Sniper Rifle is a long range 1 shot 1 kills (ahem). but they are cool and useful in skyscrapers.

The Assault Rifle is quick firing does the right amount of damage that ok.

The Shotguns - (well, its not working right yet) It shoots like the sniper rifle with same reload and distance and does more damage then the Assault Rifle. (this really should be the sniper rifle. The Shotguns should be reduced to 50 with AOE effects its just for clearing out room and holding point defense.

The Grenade and Flamethrower act like shotguns - too bad, I would love to see things blow up..:) but the grenade should have a range of 75 with AOE, the flamethrower maybe 25 AOE (high damage 200) reload 6.

I'm saying this because I think maybe that's how they want you to stop these mass hordes... just assuming....
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Date Posted: Jan 18, 2024 @ 2:27am
Posts: 25