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Laporkan kesalahan penerjemahan
Much of the HP that allows your characters to reach the HP cap for hard mode which will let you use a single HP Plus on most characters.
Eventually all weapons give all 8 materia slots at high enough upgrade.
MP Regeneration which is useful for hard mode where there is no item use and benches only recover hp, not mp.
They help prioritize specific stat skews. Weapons are, ultimately, a type of class system. Physical attacker, pure caster, hybrid, tanky hybrid, tanky physical, etc. The base stats aren't the only important thing to look at as, after a couple of weapon levels, the stats add up quite a lot.
Occasional special effects like Reprieve (allows surviving fatal blow) and various others.
Ultimately, they make it so that weapons remain relevant and don't get out scaled by newer ones, too.
Don't forget you can reset your allocation at Chadley, too.