FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

View Stats:
Peaceful Joe Dec 29, 2024 @ 1:00am
How badly does ultrawide mod ruin pre-rendered cutscenes and how many are there?
I'm in a dilemma. On one hand, the game looks great with flawless wide-screen, but on the other, I'm concerned about zoomed in cutscenes (prerendered). I desperately wish that pre-rendered cutscenes automatically switch to 16:9, like how it is with some other ultrawide mods I've used. I would be fine with the bars during those moments, but there is no such option in flawless wide-screen. Toggling a hotkey is not something I want to do whenever a cutscene happens. That is distracting and annoying. Would take me right out of the game, no matter how easy it is. Also, as a test, i tried toggling the mod off during the opening cutscene, and it didn't do anything anyways except mess with the aspect ratio.
Last edited by Peaceful Joe; Dec 29, 2024 @ 1:03am
< >
Showing 1-6 of 6 comments
XenoBrain Dec 30, 2024 @ 8:21am 
I recently finished the game on a 32:9 ultrawide (having played it multiple times on my 16:9 TV previously). There’s only a tiny handful of pre-rendered scenes—a few quick scene mostly to smooth transitions and the beginning and ending. The vert- presentation isn’t ideal but the framing is still somewhat decent as eyelines are kept in view. Nothing really critical gets cropped.

If you’re ok with the other presentation issues brought with the use of the ultrawide mod, this is lesser concern than those in my opinion.
Last edited by XenoBrain; Dec 30, 2024 @ 8:23am
Originally posted by XenoBrain:
I recently finished the game on a 32:9 ultrawide (having played it multiple times on my 16:9 TV previously). There’s only a tiny handful of pre-rendered scenes—a few quick scene mostly to smooth transitions and the beginning and ending. The vert- presentation isn’t ideal but the framing is still somewhat decent as eyelines are kept in view. Nothing really critical gets cropped.

If you’re ok with the other presentation issues brought with the use of the ultrawide mod, this is lesser concern than those in my opinion.

Good to know. However, I decided to keep the game at 16:9 for my first playthrough. I just wanted to avoid any presentation issues that might crop up. Besides, I've heard that Rebirth might launch with ultrawide support. Thematically speaking, the first game makes sense being in 16:9 because the characters also feel boxed in Midgar lol. The 2nd game meanwhile, will open up with ultrawide and represents them escaping the city to the wider world. That's how I'm justifying it lol.
Conure Jan 4 @ 7:50am 
Originally posted by Peaceful Joe:
Originally posted by XenoBrain:
I recently finished the game on a 32:9 ultrawide (having played it multiple times on my 16:9 TV previously). There’s only a tiny handful of pre-rendered scenes—a few quick scene mostly to smooth transitions and the beginning and ending. The vert- presentation isn’t ideal but the framing is still somewhat decent as eyelines are kept in view. Nothing really critical gets cropped.

If you’re ok with the other presentation issues brought with the use of the ultrawide mod, this is lesser concern than those in my opinion.

Good to know. However, I decided to keep the game at 16:9 for my first playthrough. I just wanted to avoid any presentation issues that might crop up. Besides, I've heard that Rebirth might launch with ultrawide support. Thematically speaking, the first game makes sense being in 16:9 because the characters also feel boxed in Midgar lol. The 2nd game meanwhile, will open up with ultrawide and represents them escaping the city to the wider world. That's how I'm justifying it lol.

Hah I love the philosophy here. Also hoping Rebirth comes with ultrawide support. Where did you read this out of interest?
pre rendered cutscenes looked native on my 21:9. the map in game is completely broken with the flawless widescreen fix tho
Originally posted by powerwisdom:
pre rendered cutscenes looked native on my 21:9. the map in game is completely broken with the flawless widescreen fix tho

While the cutscenes do fill the screen on 21:9, they are dramatically zoomed in, cropping out a lot of the vertical scene. Also, I'm the type to frequently look at my map. All of these issues are dealbreakers for me, which is why I'm sticking with 16:9. It still looks really good.
Originally posted by Peaceful Joe:
Originally posted by powerwisdom:
pre rendered cutscenes looked native on my 21:9. the map in game is completely broken with the flawless widescreen fix tho

While the cutscenes do fill the screen on 21:9, they are dramatically zoomed in, cropping out a lot of the vertical scene. Also, I'm the type to frequently look at my map. All of these issues are dealbreakers for me, which is why I'm sticking with 16:9. It still looks really good.
they look fine with the flawless widescreen patches enabled for me
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Dec 29, 2024 @ 1:00am
Posts: 6