FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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Lost Drunk 20. juni 2022 kl. 16:20
Sorry...
All these points mentioned below are from my progress in the game until reaching Wall Market.

1- There are more cutscenes than battles.
Edit: The action/scene ratio is around 1/5. For a game where combat is the main feature of action gameplay, this is very frustrating. This is an issue about spawning enemies. (see later)

2- Excessive slow walk parts with generic dialogue.

3- Crossing a wall or crossing a bridge takes a lot of time with slow walking, taking away all the fluidity of progress.

4- Full of fillers and mini games that can't be avoided
Edit: Some extensions of the original FF7 are awesome, like the Jessie episode, but this takes a lot of game story progression and should just be an important side quest. Tifa helping Cloud get some extra cash is a way for you to learn about the Sector 7 slums and get boring quickly (in a second run this can be painful).
The motorcycle part looks amazing on first impression, but it has slow progress to get enemies and a very long mini-boss battle.

5- Grind is tedious due to random battles where enemies take a long time to respawn. If you use a mod to respawn quickly, you level up easily and the game is completely unbalanced.
Edit: You can't farm freely or try battles just for fun, because enemies take a long time to respawn. If you use a mod to respawn quickly, you level up easily and the game is completely unbalanced.
I mean, you have a limited number of random battles, and once you level up few levels in that area, your characters become overpower, so it's not a smooth progressing experience overall. Many other games, even leveling up, you feel more tanky than powerful and that makes the game more enjoyable in some ways.

6- Scarce weapons and armor, with most weapons you simply earn throughout the game.
Edit: You can get more weapons and armor through side quests and other ways, but there aren't a lot of options yet and that makes money only for generic items. Even materias you rarely need to buy.

7- Skill tree is for equipped weapons and doesn't make sense in general
Edit: Each weapon has its own skill tree and to be fair it's a good point, but the progress is tied to your character's level (it could be how many times you used the weapon or appropriate evolution like the Onimusha series) and it has a lot of long animations every time that you try to look at/change the skill tree.

8- Materias are mastered quickly but does not generate a new one.
Edit: Once time you mastered the materia you can lose some interest to keep using the same in some cases.

9- Limited money due to few random battles.
Edit: Another issue about limited random battles. Money should be a way to progress in the game and manage your common items. Get some cash and spend it on items/weapons/materias that will make you feel “I'm ready now, just go ahead”. This whole problem made the game very linear in my opinion.

10- Bosses are not difficult, however they feel more like endurance survival challenges.
Edit: Even you using powerful attacks and enemy weakness, many bosses are about to avoid damage and deal damage in a safe zone. Okay, this is how many bosses need to be treated, but they become boring after a few minutes (very repetitive patterns in most cases). It's an unbalanced form of battle, considering the number of limited random battles you can have.

11- The game is beautiful in graphics and with good sound, but that's all. NPCs do not match the faces and costumes of the main characters (in FF XV this also happened).
Edit: You can easily see if a character is an important part in the story when you realize he looks like a cosplayer not to mention the face is more anime style so every NPC looks more realistic in general. Barret wearing glasses is probably for players don't see realistic eyes (it was too weird seeing him as the most different face style from the main characters).

12- You can't proceed in the game and maintain the fluidity of battles/actions because every 5 steps an unnecessary cutscene happens.

13- A lot of things don't make sense, like for example Cloud jumping meters to save Jessie but can't cross a half meter fence without a slowly 10s animation. These interactions and area changes break all the gameplay.
Edit: It doesn't mean the physics questions about what is realistic or not. Too many excessive animations just to unlock a door, go down/up a ladder where could just jump or do a quick move. (like Cloud crossing to the other side of the church and having a slow animation to turn)
I understand that this happens in a lot of games, but it's annoying when you put all these situations together with other issues like slow walks and forced dialogue...

No one needs to agree with me on all this, but are tips for anyone interested in buying the game or wanting to remember the classic.
You have the right to like the game if you want and I will not criticize you. Good game!
Sidst redigeret af Lost Drunk; 21. juni 2022 kl. 18:31
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Red 20. juni 2022 kl. 16:22 
Your first point is - There are more cutscenes than battles

How are you surprised by this? The original mostly consisted of dialogue as well. It's a story game first and foremost, the battles are just something that adds depth to it.
Sidst redigeret af Red; 20. juni 2022 kl. 16:23
GuRu Asaki 20. juni 2022 kl. 16:39 
Oprindeligt skrevet af Red:
Your first point is - There are more cutscenes than battles

How are you surprised by this? The original mostly consisted of dialogue as well. It's a story game first and foremost, the battles are just something that adds depth to it.

FF7: ReMake is a lot worst...

When I played the part with a section where lazers appear, & your supposed to skip, or avoid them...

It was the most annoying BS i've ever seen...
--- I think I was hit by like 12 or something Dialogs, before I could even get passed the lazers...

Worst part of the PS4 Game for me...

--- You Got Tutorials
--- You Got Dialogs
--- I Think You Also Got Audios
--- You Also Got 2 Cut Scenes
--- You Also Got A Message Explaining How Advertizing Is Being Added To PS5 Editions Of The Game, & Other Games Dealing With Boss Combats, oO

Not to mention Enemies attacking you, & if you die, you gotta redo everything over...
Sidst redigeret af GuRu Asaki; 20. juni 2022 kl. 16:40
Pyro3000 20. juni 2022 kl. 16:39 
Get further in, and pay more attention to the details. I got a weapon for Aeris by using Steal on a boss. It's not all just handed to you, although I think if you miss them, many are available later at a weapon shop.

Difficulty will improve, particularly where you are.

Minigames are fun. I swear everyone just wants to rush to the end all of the time. You people would HATE the Yakuza series.

Stop trying to grind. I don't get why you even want to when you said bosses are easy. You are not meant to grind. Work with the levels you have.

Weapon upgrades are seperate from characters, yes, and it DOES make sense. The weapons are how you change classes. It's how you change Barret from physical damage to black mage to melee fighter. It's how you change Tifa from a red mage to black mage to monk. Some weapons are just all around upgrades for previous ones. At about 30 hours in, I think I've found 4-6 weapons for everyone.

I don't get how you feel money is limited. I am in constant excess. Maybe use Luck materia.
GuRu Asaki 20. juni 2022 kl. 16:48 
Oprindeligt skrevet af Pyro3000:
Get further in, and pay more attention to the details. I got a weapon for Aeris by using Steal on a boss. It's not all just handed to you, although I think if you miss them, many are available later at a weapon shop.

Difficulty will improve, particularly where you are.

Minigames are fun. I swear everyone just wants to rush to the end all of the time. You people would HATE the Yakuza series.

Stop trying to grind. I don't get why you even want to when you said bosses are easy. You are not meant to grind. Work with the levels you have.

Weapon upgrades are seperate from characters, yes, and it DOES make sense. The weapons are how you change classes. It's how you change Barret from physical damage to black mage to melee fighter. It's how you change Tifa from a red mage to black mage to monk. Some weapons are just all around upgrades for previous ones. At about 30 hours in, I think I've found 4-6 weapons for everyone.

I don't get how you feel money is limited. I am in constant excess. Maybe use Luck materia.


You don't make enough money in the Game, you have limited money...

This is True, but, but this was not New, it was also part of the Original Game, too...

This is not a mistake... That's just Normal...

I reached where the Avalanche Bar & HQ is in FF7R... Where you can buy Music in Shops around the Area with NPC's & such...

For PC, I'd have to start over, though...
Diabolical Taco 20. juni 2022 kl. 16:48 
Lost all credibility at the point about grinding. There is none unless you're working on hard mode in a very specific section. This whole list screams "I'm bad at games."
Red 20. juni 2022 kl. 16:51 
Oprindeligt skrevet af GuRu Asaki:
Oprindeligt skrevet af Red:
Your first point is - There are more cutscenes than battles

How are you surprised by this? The original mostly consisted of dialogue as well. It's a story game first and foremost, the battles are just something that adds depth to it.

FF7: ReMake is a lot worst...

When I played the part with a section where lazers appear, & your supposed to skip, or avoid them...

It was the most annoying BS i've ever seen...
--- I think I was hit by like 12 or something Dialogs, before I could even get passed the lazers...

Worst part of the PS4 Game for me...

--- You Got Tutorials
--- You Got Dialogs
--- I Think You Also Got Audios
--- You Also Got 2 Cut Scenes
--- You Also Got A Message Explaining How Advertizing Is Being Added To PS5 Editions Of The Game, & Other Games Dealing With Boss Combats, oO

Not to mention Enemies attacking you, & if you die, you gotta redo everything over...
Apples to oranges mate.

You don't like one, you miss out on something the other offers.
Embrace both. Life is too short to b1tch and moan about crap that doesn't even matter, especially since you can still play the original any time you want to and the fact is that Remake encourages people to do so and acknowledges just how important the original still is to the overall lore and story of the FF7 universe.

Oprindeligt skrevet af Diabolical Taco:
Lost all credibility at the point about grinding. There is none unless you're working on hard mode in a very specific section. This whole list screams "I'm bad at games."
100% agree. I had absolutely no grinding on my initial playthrough. When the game got hard, I accepted that it was trying to tell me to switch up my strategy or try a different materia/equipment loadout and doing that always worked.

In fact, I'd argue that I reached the level cap too fast. By the time I started NG+ I was only a couple of levels away from the cap and even that mode awards 2x EXP earned so I was there before even finishing the reactor sequence.
Sidst redigeret af Red; 20. juni 2022 kl. 16:54
Pyro3000 20. juni 2022 kl. 17:06 
Oprindeligt skrevet af GuRu Asaki:
Oprindeligt skrevet af Pyro3000:
Get further in, and pay more attention to the details. I got a weapon for Aeris by using Steal on a boss. It's not all just handed to you, although I think if you miss them, many are available later at a weapon shop.

Difficulty will improve, particularly where you are.

Minigames are fun. I swear everyone just wants to rush to the end all of the time. You people would HATE the Yakuza series.

Stop trying to grind. I don't get why you even want to when you said bosses are easy. You are not meant to grind. Work with the levels you have.

Weapon upgrades are seperate from characters, yes, and it DOES make sense. The weapons are how you change classes. It's how you change Barret from physical damage to black mage to melee fighter. It's how you change Tifa from a red mage to black mage to monk. Some weapons are just all around upgrades for previous ones. At about 30 hours in, I think I've found 4-6 weapons for everyone.

I don't get how you feel money is limited. I am in constant excess. Maybe use Luck materia.


You don't make enough money in the Game, you have limited money...

This is True, but, but this was not New, it was also part of the Original Game, too...

This is not a mistake... That's just Normal...

I reached where the Avalanche Bar & HQ is in FF7R... Where you can buy Music in Shops around the Area with NPC's & such...

For PC, I'd have to start over, though...

I'm having trouble lining up your vague responses to my lines but:

You made it through the intro of the game and are judging the remaining 30+ hours entirely on the first... 1. You have a luck Stat and a steal command. You start rolling in Gil and the vending machines constantly have heavy discounts. You just can't by 3 of every Materia and turn everyone into a perfect Red Mage at the very start of the game.
nwad 20. juni 2022 kl. 18:00 
Remember when fans said FF13 opens up later, but it doesn't? Nothing has changed.
medion_no 20. juni 2022 kl. 18:01 
Go play Eldenring...
orthostatic 20. juni 2022 kl. 18:03 
Oprindeligt skrevet af Lost Drunk:
All these points mentioned below are from my progress in the game until reaching Wall Market.

- There are more cutscenes than battles

Yeah. They screwed the pooch hoping that younger generations were less demanding than previous generations. They were right. This isn't for oldfans at all and is a linear tour of what could have been an excellent game.
Xengre 20. juni 2022 kl. 18:05 
- There are not more cutscenes than there are battles unless you are skipping all optional content, at which point that is on you. To be fair, in the original game the Midgar section actually had very little combat, too. Some areas such as both flashbacks, Northern Crater and follow-up events, Golden Saucer, etc. often had entire gaps of story without combat. Could the pacing be better, none the less? Perhaps. Debatable but you definitely overstate it and not in fair comparison to the original.

- Excessive slow walk dialogue does suck, but it isn't too common fortunately. It's hard to completely knock this point for a story rich game as it is almost a necessity. Which would you prefer? A totally immersion breaking random cutscene or a bit of an immersive slow walk with some dialogue as you take in the view?

- What filler and mini-games are you referring to, while also simultaneously claiming they cannot be avoided? Aside from a brief mini-game dance I do not recall any other mandatory mini-games as the rest are strictly optional. As for "filler" what filler are you claiming is mandatory exactly? Further, the side quest content primarily in Chapter 3, 8, 9, 14 are optional. Not only are they optional, but they're often quite short with chapter 14's being particularly streamlined. Overall, unless you're just horrifically bad at the game for some reason it shouldn't be more than maybe 5-8% of your total playtime doing all sidequests... combined.

- Why are you grinding to begin with? The main game isn't designed to be grinded nor is it necessary at all. They even created a massive post game booster with x3 Exp/AP specifically dedicated to min-maxing and setting up for hard/NG+ type play to reduce the grind and you can do it in the simulator and other areas very fast afterwards. The game is incredibly easy on normal, as is, for your first run and if you think otherwise you are playing oh so very wrong. Further, of course a game is going to be even "easier" when using a mod so what exactly is the point of that last bit of your comment there? This entire complaint is strictly a you issue and not a game issue and is unfortunately being mislabeled and confused by you OP.

- Yes, weapons are earned throughout the game. How is that problem? They give you quite a few for each character and they're quite varied and properly unique, also each carrying their own ability. Armor does feel a bit scarce, especially with limited materia slots on them but it isn't too big of an issue. It increases overall value of actually setting your materia properly, where if it had too many slots this would actually harm the balance and unique materia customization aspect a great deal. Overall, they did this rather well which is honestly a surprise.

- Skill tree is for weapons to make them unique. Buster Sword? Heavily balanced capable of flexible str and magic oriented combat all at once. Doesn't require swapping between combat and can adapt to the situation. Hardedge? Strictly a heavy str weapon. Mythril Saber? Monstrous magic weapon allowing you to rival and even team up in double cast ward abuse with Aerith and others. Want to sacrifice some sheer magic attack for another slightly weaker magic attack weapon that has other benefits like MP Regen? How about a reprieve or defense oriented weapon? Etc. It makes plenty of sense and actually adds incredibly well to the game's build variety. It is a key element the original game was lacking. It makes sense and your inability to understand how to use the weapon perk system is entirely 100% a user error on your part.

- They want to make rare materia rare. They don't want you slapping on magnify on everyone and having haste all + cure all + revive all + barrier all + lightning all + etc. or having total immunity to all elemental damage as it all heals you one very character, and other absurdities. They actually make some of the rarer vital materia meaningfully unique and it helps enrich the RPG aspects of proper builds and strategies. Just because the original game has the ability to generate new materia from a mastered materia doesn't mean the remake needs that mechanic. In this case it wouldn't help. Also, if you think materia masters too quickly you clearly haven't mastered much materia. Only magic and a few yellow/purple master fast. Some like Revival, Elemental, etc. you wont master through the entire playthrough, or even gain a single level up on it until post game due to the massive amount of AP required. This makes clear your limited experience with the game.

- I bought pretty much everything first time through and never felt poor except one time (chapter 14 I think it was?) when I bought a ton of accessories and bracelets all at once hording at least 1 copy per character because I wasn't sure what happened post game or when I beat the game since I wasn't using a guide. If you are playing through the game completing side quests you will not feel money deprived. Clearly, you skipped way to much content as such a claim would be virtually impossible, otherwise. They simply give you way to much money. Further, post game you can earn like 500k in about 10 mins.

- Bosses never, not even once, ever, felt like an endurance fight to me. This is true even for the 5 part simulation fight or the 4 part robot fight at Shinra. Clearly, you aren't using the right skills, you aren't pressuring and staggering and applying Tifa's bonus dmg, or most importantly you aren't using elemental weaknesses and magic (magic is absurdly overpowered in remake episode 1, even stronger than limit breaks).

- What do you mean NPCs don't match the costumes and faces of the main characters? This comment lost me quite a bit... They could do more to make the world seem more alive but I really don't get the particular comment you made.

- If you don't like a story rich game then you probably shouldn't be playing this. I can only imagine if you played soem Tales of games, or worse Metal Gear Solid games... or even worse... Xenosaga (oh gosh, you'd have a fit).

- I'm not sure what you mean by the 10s jump fence comment... Something got severely lost in your wording there. However, I do agree with issues concerning consistency with character physical ability such as earlier on (going for a different route rather than cutting open/jumping fences that are locked or other stuff) to late game Advent Children styled city leaping borderline DBZ-esque fights.

Oprindeligt skrevet af orthostatic:
Oprindeligt skrevet af Lost Drunk:
All these points mentioned below are from my progress in the game until reaching Wall Market.

- There are more cutscenes than battles

Yeah. They screwed the pooch hoping that younger generations were less demanding than previous generations. They were right. This isn't for oldfans at all and is a linear tour of what could have been an excellent game.
You clearly never played the original game.

You can get into maybe 2-5 fights at reactor + boss fight. In remake you get into far more.

Second reactor mission you might get into <5 fights but in remake you have an entire zone under the plate + second reactor leading to vastly greater fight count (in fact almost as much as all of original game's entire Midgar section combined).

There is also the train/tunnel areas in remake.

Etc. etc. The original game had very very few fights in the Midgar section and most areas were too short for many fights. You guys either didn't play the original or are on an extreme nostalgia trip with very foggy memories.
Sidst redigeret af Xengre; 20. juni 2022 kl. 18:09
Pyro3000 20. juni 2022 kl. 18:06 
Oprindeligt skrevet af node357:
Remember when fans said FF13 opens up later, but it doesn't? Nothing has changed.
FFXIII literally has an entire open world segment when you leave Cocoon, and said open world gets significantly more content after you beat the final boss. The hardest fights were hidden away in that open world.
Lost Drunk 21. juni 2022 kl. 18:44 
I update my initial post to explain better some points and fit any mistake. Thanks for all the replies.
Don't get me wrong, I really liked the fighting mechanics and some points made in the remake. However just liking certain points on him doesn't actually make him a good game in my opinion.
I just feel like it tends to be pretty boring for most of the progression because it contains a lot of forced moments and excessive animations that consume a lot of game time. Additionally many features and mechanics could be more polished to keep the gameplay more solid and constant.
GuRu Asaki 21. juni 2022 kl. 19:15 
Lost Drunk:

I'm having trouble lining up your vague responses to my lines but:

Me:

My 1st Response was talking about a specific Area of Midgard where your bugged left, & right by too many pop ups, Dialogs, & such...

I was adding to your Comment about you saying there are more cutscenes then battles...

I was Agreeing with you... & the Area in Game I specified, was my Example of this issue getting in the way of a Battle...

2ndly.)

9-Limited Money?

I replied to this in my 2nd post, saying that, your not supposed to have unlimited money... The Game actually tests your brain... Your supposed to save yur money, & determine when the best time is to spend, & not spend your money...

Don't try to buy everything... Some things you can buy later, & others you can't buy a 2nd time once you leave...

It's called Managing a Budget...

This is at least how the Original Game Played Out... In the ReMake however? I don't know how Progress carries from
Part to Part... I did notice that I didn't really have issues with Funds till you reach an Area Full of Shops... They are costly, too...
But, I found ways to earn the Funds in that Area, so again?

Just try to do your best, &
manage yur Funds in the Game...

It's like this for a Reason...
Sidst redigeret af GuRu Asaki; 21. juni 2022 kl. 19:15
Wrayday 21. juni 2022 kl. 22:12 
Remember, this game came out 2 years ago after it was scrapped and restarted. They added tons of fluff and filler to stall the game until part 2 could be released.

Also, the game is designed around New Game + / Chapter select so you can take your high level stuff back into any part of the game to do over. You can get this mode via easy mode 1st playthru so don't sweat what you don't need to.
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