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Rapporter et oversættelsesproblem
How are you surprised by this? The original mostly consisted of dialogue as well. It's a story game first and foremost, the battles are just something that adds depth to it.
FF7: ReMake is a lot worst...
When I played the part with a section where lazers appear, & your supposed to skip, or avoid them...
It was the most annoying BS i've ever seen...
--- I think I was hit by like 12 or something Dialogs, before I could even get passed the lazers...
Worst part of the PS4 Game for me...
--- You Got Tutorials
--- You Got Dialogs
--- I Think You Also Got Audios
--- You Also Got 2 Cut Scenes
--- You Also Got A Message Explaining How Advertizing Is Being Added To PS5 Editions Of The Game, & Other Games Dealing With Boss Combats, oO
Not to mention Enemies attacking you, & if you die, you gotta redo everything over...
Difficulty will improve, particularly where you are.
Minigames are fun. I swear everyone just wants to rush to the end all of the time. You people would HATE the Yakuza series.
Stop trying to grind. I don't get why you even want to when you said bosses are easy. You are not meant to grind. Work with the levels you have.
Weapon upgrades are seperate from characters, yes, and it DOES make sense. The weapons are how you change classes. It's how you change Barret from physical damage to black mage to melee fighter. It's how you change Tifa from a red mage to black mage to monk. Some weapons are just all around upgrades for previous ones. At about 30 hours in, I think I've found 4-6 weapons for everyone.
I don't get how you feel money is limited. I am in constant excess. Maybe use Luck materia.
You don't make enough money in the Game, you have limited money...
This is True, but, but this was not New, it was also part of the Original Game, too...
This is not a mistake... That's just Normal...
I reached where the Avalanche Bar & HQ is in FF7R... Where you can buy Music in Shops around the Area with NPC's & such...
For PC, I'd have to start over, though...
You don't like one, you miss out on something the other offers.
Embrace both. Life is too short to b1tch and moan about crap that doesn't even matter, especially since you can still play the original any time you want to and the fact is that Remake encourages people to do so and acknowledges just how important the original still is to the overall lore and story of the FF7 universe.
100% agree. I had absolutely no grinding on my initial playthrough. When the game got hard, I accepted that it was trying to tell me to switch up my strategy or try a different materia/equipment loadout and doing that always worked.
In fact, I'd argue that I reached the level cap too fast. By the time I started NG+ I was only a couple of levels away from the cap and even that mode awards 2x EXP earned so I was there before even finishing the reactor sequence.
I'm having trouble lining up your vague responses to my lines but:
You made it through the intro of the game and are judging the remaining 30+ hours entirely on the first... 1. You have a luck Stat and a steal command. You start rolling in Gil and the vending machines constantly have heavy discounts. You just can't by 3 of every Materia and turn everyone into a perfect Red Mage at the very start of the game.
Yeah. They screwed the pooch hoping that younger generations were less demanding than previous generations. They were right. This isn't for oldfans at all and is a linear tour of what could have been an excellent game.
- Excessive slow walk dialogue does suck, but it isn't too common fortunately. It's hard to completely knock this point for a story rich game as it is almost a necessity. Which would you prefer? A totally immersion breaking random cutscene or a bit of an immersive slow walk with some dialogue as you take in the view?
- What filler and mini-games are you referring to, while also simultaneously claiming they cannot be avoided? Aside from a brief mini-game dance I do not recall any other mandatory mini-games as the rest are strictly optional. As for "filler" what filler are you claiming is mandatory exactly? Further, the side quest content primarily in Chapter 3, 8, 9, 14 are optional. Not only are they optional, but they're often quite short with chapter 14's being particularly streamlined. Overall, unless you're just horrifically bad at the game for some reason it shouldn't be more than maybe 5-8% of your total playtime doing all sidequests... combined.
- Why are you grinding to begin with? The main game isn't designed to be grinded nor is it necessary at all. They even created a massive post game booster with x3 Exp/AP specifically dedicated to min-maxing and setting up for hard/NG+ type play to reduce the grind and you can do it in the simulator and other areas very fast afterwards. The game is incredibly easy on normal, as is, for your first run and if you think otherwise you are playing oh so very wrong. Further, of course a game is going to be even "easier" when using a mod so what exactly is the point of that last bit of your comment there? This entire complaint is strictly a you issue and not a game issue and is unfortunately being mislabeled and confused by you OP.
- Yes, weapons are earned throughout the game. How is that problem? They give you quite a few for each character and they're quite varied and properly unique, also each carrying their own ability. Armor does feel a bit scarce, especially with limited materia slots on them but it isn't too big of an issue. It increases overall value of actually setting your materia properly, where if it had too many slots this would actually harm the balance and unique materia customization aspect a great deal. Overall, they did this rather well which is honestly a surprise.
- Skill tree is for weapons to make them unique. Buster Sword? Heavily balanced capable of flexible str and magic oriented combat all at once. Doesn't require swapping between combat and can adapt to the situation. Hardedge? Strictly a heavy str weapon. Mythril Saber? Monstrous magic weapon allowing you to rival and even team up in double cast ward abuse with Aerith and others. Want to sacrifice some sheer magic attack for another slightly weaker magic attack weapon that has other benefits like MP Regen? How about a reprieve or defense oriented weapon? Etc. It makes plenty of sense and actually adds incredibly well to the game's build variety. It is a key element the original game was lacking. It makes sense and your inability to understand how to use the weapon perk system is entirely 100% a user error on your part.
- They want to make rare materia rare. They don't want you slapping on magnify on everyone and having haste all + cure all + revive all + barrier all + lightning all + etc. or having total immunity to all elemental damage as it all heals you one very character, and other absurdities. They actually make some of the rarer vital materia meaningfully unique and it helps enrich the RPG aspects of proper builds and strategies. Just because the original game has the ability to generate new materia from a mastered materia doesn't mean the remake needs that mechanic. In this case it wouldn't help. Also, if you think materia masters too quickly you clearly haven't mastered much materia. Only magic and a few yellow/purple master fast. Some like Revival, Elemental, etc. you wont master through the entire playthrough, or even gain a single level up on it until post game due to the massive amount of AP required. This makes clear your limited experience with the game.
- I bought pretty much everything first time through and never felt poor except one time (chapter 14 I think it was?) when I bought a ton of accessories and bracelets all at once hording at least 1 copy per character because I wasn't sure what happened post game or when I beat the game since I wasn't using a guide. If you are playing through the game completing side quests you will not feel money deprived. Clearly, you skipped way to much content as such a claim would be virtually impossible, otherwise. They simply give you way to much money. Further, post game you can earn like 500k in about 10 mins.
- Bosses never, not even once, ever, felt like an endurance fight to me. This is true even for the 5 part simulation fight or the 4 part robot fight at Shinra. Clearly, you aren't using the right skills, you aren't pressuring and staggering and applying Tifa's bonus dmg, or most importantly you aren't using elemental weaknesses and magic (magic is absurdly overpowered in remake episode 1, even stronger than limit breaks).
- What do you mean NPCs don't match the costumes and faces of the main characters? This comment lost me quite a bit... They could do more to make the world seem more alive but I really don't get the particular comment you made.
- If you don't like a story rich game then you probably shouldn't be playing this. I can only imagine if you played soem Tales of games, or worse Metal Gear Solid games... or even worse... Xenosaga (oh gosh, you'd have a fit).
- I'm not sure what you mean by the 10s jump fence comment... Something got severely lost in your wording there. However, I do agree with issues concerning consistency with character physical ability such as earlier on (going for a different route rather than cutting open/jumping fences that are locked or other stuff) to late game Advent Children styled city leaping borderline DBZ-esque fights.
You clearly never played the original game.
You can get into maybe 2-5 fights at reactor + boss fight. In remake you get into far more.
Second reactor mission you might get into <5 fights but in remake you have an entire zone under the plate + second reactor leading to vastly greater fight count (in fact almost as much as all of original game's entire Midgar section combined).
There is also the train/tunnel areas in remake.
Etc. etc. The original game had very very few fights in the Midgar section and most areas were too short for many fights. You guys either didn't play the original or are on an extreme nostalgia trip with very foggy memories.
Don't get me wrong, I really liked the fighting mechanics and some points made in the remake. However just liking certain points on him doesn't actually make him a good game in my opinion.
I just feel like it tends to be pretty boring for most of the progression because it contains a lot of forced moments and excessive animations that consume a lot of game time. Additionally many features and mechanics could be more polished to keep the gameplay more solid and constant.
I'm having trouble lining up your vague responses to my lines but:
Me:
My 1st Response was talking about a specific Area of Midgard where your bugged left, & right by too many pop ups, Dialogs, & such...
I was adding to your Comment about you saying there are more cutscenes then battles...
I was Agreeing with you... & the Area in Game I specified, was my Example of this issue getting in the way of a Battle...
2ndly.)
9-Limited Money?
I replied to this in my 2nd post, saying that, your not supposed to have unlimited money... The Game actually tests your brain... Your supposed to save yur money, & determine when the best time is to spend, & not spend your money...
Don't try to buy everything... Some things you can buy later, & others you can't buy a 2nd time once you leave...
It's called Managing a Budget...
This is at least how the Original Game Played Out... In the ReMake however? I don't know how Progress carries from
Part to Part... I did notice that I didn't really have issues with Funds till you reach an Area Full of Shops... They are costly, too...
But, I found ways to earn the Funds in that Area, so again?
Just try to do your best, &
manage yur Funds in the Game...
It's like this for a Reason...
Also, the game is designed around New Game + / Chapter select so you can take your high level stuff back into any part of the game to do over. You can get this mode via easy mode 1st playthru so don't sweat what you don't need to.