FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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RyuuInch Jun 19, 2022 @ 2:58pm
Does dynamic resolution scaling get turn off, without mods, at above 60fps caps?
I read on pcgamingwiki that framerates above 60fps has dynamic resolution disabled by default, without mods. Is that true? If so I can only run the game at maximum 60fps unfortunately. If I were to cap the game at 90fps, will dynamic resolution scaling be disabled by default for me too, while only being able to reach 60 fps maximum, or will it automatically switch dynamic resolution scaling back on and not work for me, as I cannot meet the 90fps cap? Please let me know, thanks in advance :)
Last edited by RyuuInch; Jun 19, 2022 @ 3:01pm
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Showing 1-14 of 14 comments
IchigoMait Jun 19, 2022 @ 3:25pm 
edit 3: To the thread creator and to anyone new, there is NO DYNAMIC RESOLUTION SCALING in the game, it's been DISABLED by the devs since january, and 60 fps cap probably never had one, as Digital Foundry tested that part in their review.

edit 1: guess the modding community doesn't know ♥♥♥♥, and just wants people to download redundant stuff. As since 1.01 90+ caps doesn't have dynamic res enabled.
edit 2: and now we know that drs is not enabled at 60 fps cap, if it ever was.

original: what I said was old crap that I typed, aka mod to remove drs, the modder doesn't know or doesn't care that the drs was already removed by the devs.
Last edited by IchigoMait; Jun 22, 2022 @ 10:12am
RyuuInch Jun 19, 2022 @ 3:28pm 
Originally posted by IchigoMait:
Going from mod description, it does use specific caps, though there is some new hook thing where you can just modify ini files, instead of pak files.

https://www.nexusmods.com/finalfantasy7remake/mods/22
"Depending on FPS cap, the game utilizes dynamic resolution."
"
You probably don't need this mod any more. Thanks to the newly released FFVIIHook, you can create your own INI files without having to fiddle with PAKs.

To do exactly what this mod does, follow the instructions on the FFVIIHook page, and paste this into your created INI file.

[SystemSettings]
r.DynamicRes.OperationMode=0
r.DynamicRes.MinScreenPercentage=100
r.DynamicRes.MaxScreenPercentage=100
"
Thanks a ton, this is super helpful :) does it work well with Steam version and can I still get achievements with the mod? Does it affect in-game settings? I want to keep my in-game settings while having dynamic resolution scaling disabled.
id Jun 19, 2022 @ 3:51pm 
Originally posted by RyuuInch:
I read on pcgamingwiki that framerates above 60fps has dynamic resolution disabled by default, without mods. Is that true? If so I can only run the game at maximum 60fps unfortunately. If I were to cap the game at 90fps, will dynamic resolution scaling be disabled by default for me too, while only being able to reach 60 fps maximum, or will it automatically switch dynamic resolution scaling back on and not work for me, as I cannot meet the 90fps cap? Please let me know, thanks in advance :)

Before the update only above 60 fps enabled DRS. Now it's desabled by default.
Shersty Jun 19, 2022 @ 3:55pm 
What update, as far as I know there hasn't been any update or any info on them setting it disabled by default
id Jun 19, 2022 @ 3:57pm 
Originally posted by Shersty:
What update, as far as I know there hasn't been any update or any info on them setting it disabled by default

pcgamingwiki have all the sources. Go take a look.
id Jun 19, 2022 @ 4:00pm 
Originally posted by Shersty:
I'm more inclined to think you're just making up some story, since there was no game update and no driver update on Nvidia's site that lists an update for the game

Believe in what you want. Facts don't depend on your opinion.
IchigoMait Jun 20, 2022 @ 8:17am 
Originally posted by id:
Originally posted by Shersty:
I'm more inclined to think you're just making up some story, since there was no game update and no driver update on Nvidia's site that lists an update for the game

Believe in what you want. Facts don't depend on your opinion.
Seems yeah the "resolution should be stabilized for framerates 90 and above".

https://support.eu.square-enix.com/news.php?id=18725&la=2&n=2&drt=1641859200&tag=79e2f67c523205de697168ec6dc538dd824698e7

"
Updates
2022/01/11 09:00 from FINAL FANTASY VII REMAKE INTERGRADE
[Epic Games Store] FINAL FANTASY VII REMAKE INTERGRADE Patch (1/11)
The Epic Games Store version of FFVIIR INTERGRADE has been upgraded to Ver. 1.001.
Please see below for details.

-Subtitles now default to English.
-The resolution is now stabilised for framerates of 90 and above.
-Various other issues have been rectified.
"

So either 60 fps never had dynamic resolution, or it still has it. At least 90+ cap has dynamic resolution disabled.
Last edited by IchigoMait; Jun 20, 2022 @ 8:18am
IchigoMait Jun 20, 2022 @ 8:21am 
Originally posted by id:
Originally posted by RyuuInch:
I read on pcgamingwiki that framerates above 60fps has dynamic resolution disabled by default, without mods. Is that true? If so I can only run the game at maximum 60fps unfortunately. If I were to cap the game at 90fps, will dynamic resolution scaling be disabled by default for me too, while only being able to reach 60 fps maximum, or will it automatically switch dynamic resolution scaling back on and not work for me, as I cannot meet the 90fps cap? Please let me know, thanks in advance :)

Before the update only above 60 fps enabled DRS. Now it's desabled by default.
You could elaborate on that, there is no mention about 60fps dynamic res (enabled or not) in the patch notes, they're just mentioning that 90+ has no dynamic res now.
Last edited by IchigoMait; Jun 20, 2022 @ 8:21am
id Jun 20, 2022 @ 9:43am 
Originally posted by 76561197990689781:
Originally posted by id:

Before the update only above 60 fps enabled DRS. Now it's desabled by default.
You could elaborate on that, there is no mention about 60fps dynamic res (enabled or not) in the patch notes, they're just mentioning that 90+ has no dynamic res now.

Yeah, I could. The problem was that he wasn't nice. In short words: Troll detected.

Now for you I will do it. The DRS beying disabled up to 60 fps was verified by Digital Foundry on their video review when the game was launched on Epic store. In that version when you limit the fps to any option above 60 DRS is enabled. After the update DRS is disabled regardless the framerate target you choose. This I tested and there is no performance gain or image degradation on vanilla when compared with the DRS mod.

The game stutter as hell however. And there is some problem with the vram because performance tanks in some areas. Probably the only way to avoid that is to play on Linux where Valve let you compile shaders before start the game. There is a chance that stutter caused by data stream also aleviates as Linux storage system works fundamentally different from windows. I didn't tested this however...
IchigoMait Jun 21, 2022 @ 6:31am 
Originally posted by id:
Originally posted by 76561197990689781:
You could elaborate on that, there is no mention about 60fps dynamic res (enabled or not) in the patch notes, they're just mentioning that 90+ has no dynamic res now.

Yeah, I could. The problem was that he wasn't nice. In short words: Troll detected.

Now for you I will do it. The DRS beying disabled up to 60 fps was verified by Digital Foundry on their video review when the game was launched on Epic store. In that version when you limit the fps to any option above 60 DRS is enabled. After the update DRS is disabled regardless the framerate target you choose. This I tested and there is no performance gain or image degradation on vanilla when compared with the DRS mod.

The game stutter as hell however. And there is some problem with the vram because performance tanks in some areas. Probably the only way to avoid that is to play on Linux where Valve let you compile shaders before start the game. There is a chance that stutter caused by data stream also aleviates as Linux storage system works fundamentally different from windows. I didn't tested this however...
Ah ok thanks. They could've just added uncapped framerate option where the dsr is disabled, basically they get what they designed it for and peeps get what they want, I use fps limiter (incase vsync is force off for some weird reason) and vsync on anyway.
Or they could've added just an option for dynamic res like loads of other games have.

About the stutter, I only had it at first on the first area, after that it's smooth, because of first time shader generation, it's much easier to notice that on emulators, because of a big hang, and after that it's smooth.
But for some peeps it could be also vram, but that is peeps own fault for going over their vram limit, aka data has to be unloaded (extra delay) and loaded with new info on the fly, instead of on first load of the area, you could experience that in some form on console for example in god of war games if you went from area to area so fast that the game had to pause and tell you it's loading, it wasn't traditional loading screen, it was basically just pushing pause in mid action.
Last edited by IchigoMait; Jun 21, 2022 @ 6:31am
id Jun 21, 2022 @ 8:35am 
Originally posted by IchigoMait:
Originally posted by id:

Yeah, I could. The problem was that he wasn't nice. In short words: Troll detected.

Now for you I will do it. The DRS beying disabled up to 60 fps was verified by Digital Foundry on their video review when the game was launched on Epic store. In that version when you limit the fps to any option above 60 DRS is enabled. After the update DRS is disabled regardless the framerate target you choose. This I tested and there is no performance gain or image degradation on vanilla when compared with the DRS mod.

The game stutter as hell however. And there is some problem with the vram because performance tanks in some areas. Probably the only way to avoid that is to play on Linux where Valve let you compile shaders before start the game. There is a chance that stutter caused by data stream also aleviates as Linux storage system works fundamentally different from windows. I didn't tested this however...
Ah ok thanks. They could've just added uncapped framerate option where the dsr is disabled, basically they get what they designed it for and peeps get what they want, I use fps limiter (incase vsync is force off for some weird reason) and vsync on anyway.
Or they could've added just an option for dynamic res like loads of other games have.

About the stutter, I only had it at first on the first area, after that it's smooth, because of first time shader generation, it's much easier to notice that on emulators, because of a big hang, and after that it's smooth.
But for some peeps it could be also vram, but that is peeps own fault for going over their vram limit, aka data has to be unloaded (extra delay) and loaded with new info on the fly, instead of on first load of the area, you could experience that in some form on console for example in god of war games if you went from area to area so fast that the game had to pause and tell you it's loading, it wasn't traditional loading screen, it was basically just pushing pause in mid action.

That's the same complain DF had after that update in their podcast.

I remember that in GoW on PS4. It's bad indeed. The worst case in FF7r is when you're traversing the slums with lots of people. Here you'll have the data stream problem and that don't get better over time.

At some extent it's possible to alevieate that using some sort of VRR tech if you have a compatible screen.

Also, DF discussed stutters in their podcast yesterday and Alex did asked during a Q&A section with UE5 devs about this. One dev responded him saying shader compilation is beying revised and improved to eliminate it from future UE5 build. They said that it'll work like Hoziron Zero Dawn works on PC now when you choose not to wait for all shaders beying compiled. The game will just compile asyncronously shaders when assets used by them are loaded and not in the moment they appear on screen. As they said, we expect a better version on PC because it can go beyond console limits over time and that problem just deliver PC the worst version of the game because stutter.
Silhouette Jun 21, 2022 @ 8:56am 
Originally posted by IchigoMait:
edit: guess the modding community doesn't know ♥♥♥♥, and just wants people to download redundant stuff. As since 1.01 90+ caps doesn't have dynamic res enabled.
edit 2: and now we know that drs is not enabled at 60 fps cap, if it ever was.

old redundant crap:
Going from mod description, it does use any cap, though there is some new hook thing where you can just modify ini files, instead of pak files.

Sad it doesn't have uncapped fps.

https://www.nexusmods.com/finalfantasy7remake/mods/22
"Depending on FPS cap, the game utilizes dynamic resolution."
"
You probably don't need this mod any more. Thanks to the newly released FFVIIHook, you can create your own INI files without having to fiddle with PAKs.

To do exactly what this mod does, follow the instructions on the FFVIIHook page, and paste this into your created INI file.

[SystemSettings]
r.DynamicRes.OperationMode=0
r.DynamicRes.MinScreenPercentage=100
r.DynamicRes.MaxScreenPercentage=100
"

That mod crashes the steam version on startup. You'll have to look elsewhere for now.
IchigoMait Jun 21, 2022 @ 10:56am 
Originally posted by Silhouette:
Originally posted by IchigoMait:
edit: guess the modding community doesn't know ♥♥♥♥, and just wants people to download redundant stuff. As since 1.01 90+ caps doesn't have dynamic res enabled.
edit 2: and now we know that drs is not enabled at 60 fps cap, if it ever was.

old redundant crap:
Going from mod description, it does use any cap, though there is some new hook thing where you can just modify ini files, instead of pak files.

Sad it doesn't have uncapped fps.

https://www.nexusmods.com/finalfantasy7remake/mods/22
"Depending on FPS cap, the game utilizes dynamic resolution."
"
You probably don't need this mod any more. Thanks to the newly released FFVIIHook, you can create your own INI files without having to fiddle with PAKs.

To do exactly what this mod does, follow the instructions on the FFVIIHook page, and paste this into your created INI file.

[SystemSettings]
r.DynamicRes.OperationMode=0
r.DynamicRes.MinScreenPercentage=100
r.DynamicRes.MaxScreenPercentage=100
"

That mod crashes the steam version on startup. You'll have to look elsewhere for now.
Did you read the edits even?

The mod does nothing, because there is no drs (dynamic resolution scaling) on any fps cap setting.

Modders for some reason don't give a crap about it, as long as you download from them.
RyuuInch Jun 22, 2022 @ 7:31am 
I appreciate the help and reassurance guys, thanks so much :)
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Date Posted: Jun 19, 2022 @ 2:58pm
Posts: 14