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edit 1: guess the modding community doesn't know ♥♥♥♥, and just wants people to download redundant stuff. As since 1.01 90+ caps doesn't have dynamic res enabled.
edit 2: and now we know that drs is not enabled at 60 fps cap, if it ever was.
original: what I said was old crap that I typed, aka mod to remove drs, the modder doesn't know or doesn't care that the drs was already removed by the devs.
Before the update only above 60 fps enabled DRS. Now it's desabled by default.
pcgamingwiki have all the sources. Go take a look.
Believe in what you want. Facts don't depend on your opinion.
https://support.eu.square-enix.com/news.php?id=18725&la=2&n=2&drt=1641859200&tag=79e2f67c523205de697168ec6dc538dd824698e7
"
Updates
2022/01/11 09:00 from FINAL FANTASY VII REMAKE INTERGRADE
[Epic Games Store] FINAL FANTASY VII REMAKE INTERGRADE Patch (1/11)
The Epic Games Store version of FFVIIR INTERGRADE has been upgraded to Ver. 1.001.
Please see below for details.
-Subtitles now default to English.
-The resolution is now stabilised for framerates of 90 and above.
-Various other issues have been rectified.
"
So either 60 fps never had dynamic resolution, or it still has it. At least 90+ cap has dynamic resolution disabled.
Yeah, I could. The problem was that he wasn't nice. In short words: Troll detected.
Now for you I will do it. The DRS beying disabled up to 60 fps was verified by Digital Foundry on their video review when the game was launched on Epic store. In that version when you limit the fps to any option above 60 DRS is enabled. After the update DRS is disabled regardless the framerate target you choose. This I tested and there is no performance gain or image degradation on vanilla when compared with the DRS mod.
The game stutter as hell however. And there is some problem with the vram because performance tanks in some areas. Probably the only way to avoid that is to play on Linux where Valve let you compile shaders before start the game. There is a chance that stutter caused by data stream also aleviates as Linux storage system works fundamentally different from windows. I didn't tested this however...
Or they could've added just an option for dynamic res like loads of other games have.
About the stutter, I only had it at first on the first area, after that it's smooth, because of first time shader generation, it's much easier to notice that on emulators, because of a big hang, and after that it's smooth.
But for some peeps it could be also vram, but that is peeps own fault for going over their vram limit, aka data has to be unloaded (extra delay) and loaded with new info on the fly, instead of on first load of the area, you could experience that in some form on console for example in god of war games if you went from area to area so fast that the game had to pause and tell you it's loading, it wasn't traditional loading screen, it was basically just pushing pause in mid action.
That's the same complain DF had after that update in their podcast.
I remember that in GoW on PS4. It's bad indeed. The worst case in FF7r is when you're traversing the slums with lots of people. Here you'll have the data stream problem and that don't get better over time.
At some extent it's possible to alevieate that using some sort of VRR tech if you have a compatible screen.
Also, DF discussed stutters in their podcast yesterday and Alex did asked during a Q&A section with UE5 devs about this. One dev responded him saying shader compilation is beying revised and improved to eliminate it from future UE5 build. They said that it'll work like Hoziron Zero Dawn works on PC now when you choose not to wait for all shaders beying compiled. The game will just compile asyncronously shaders when assets used by them are loaded and not in the moment they appear on screen. As they said, we expect a better version on PC because it can go beyond console limits over time and that problem just deliver PC the worst version of the game because stutter.
That mod crashes the steam version on startup. You'll have to look elsewhere for now.
The mod does nothing, because there is no drs (dynamic resolution scaling) on any fps cap setting.
Modders for some reason don't give a crap about it, as long as you download from them.