FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

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iammori 2022 年 9 月 9 日 下午 6:14
Does anyone else dislike the materia system?
Every boss fight optimal way to approach is basically assess it and restart the fight to reorganize the whole comp. Assess needed to be innate ability that don't require materias.

Huge QoL would be to have different pages of different type of materias and presets for specific builds [Tifa-Magic-Ice] so I can choose the loadouts on the fly.

I go as far as saying that I don't see problem with allowing users to switch out materias mid-fight at no cost, but probably there's bunch of clever ways to break the balance.

At chapter 13 enjoying the graphic and overall game, just annoyance in managing combat consistently slowing down my pace.
最後修改者:iammori; 2022 年 9 月 9 日 下午 6:16
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目前顯示第 1-15 則留言,共 19
John 2022 年 9 月 9 日 下午 7:27 
master material sell good price
Xengre 2022 年 9 月 9 日 下午 8:44 
There kind of is a page system between weapons on the same given character. If you put specific materia on one weapon for a character and then some of the same materia on the next weapon but tweaked with some changes for some of the materia then that materia will stay thus allowing you to swap weapons (aka a key part of your build style anyways for major changes beyond 1-2 materia).

The exception iirc is if you put a given materia onto a different character then it strips it from all weapons on the initial character holding it for obvious reasons.

引用自 Unknown77
master material sell good price
In FF7 (original) Master All sells extremely well. I wouldn't ever sell materia in FF7 remake though. Simply get to post game and do the garage section with Gil Plus materia equipped. Take a few minutes to earn hundreds of thousands of gil. Before post game its very hard to be broke unless you skip like all extra side quests and never explore at all.
最後修改者:Xengre; 2022 年 9 月 9 日 下午 8:46
Xelane 2022 年 9 月 9 日 下午 10:00 
I just go with a specific build and stick with it for each character.

Cloud is mostly independent materia geared around building ATB quickly and maintaining it

Tifa is similar with parry to dodge around a lot and blizzard for high-stagger

Aerith is dedicated sorcerer

Etc.

I never felt the need to change builds except for Weiss and maybe Hell House.
Mrpoke 2022 年 9 月 9 日 下午 11:33 
it would be a lot better not having to scroll though a hundred materia to find a specific one. Maybe just have them sorted by color, with rb/lb r1/l1 switching between the menus
Pepsi-Cola 2022 年 9 月 23 日 上午 5:02 
i have a bigger problem more with the mana cost and/or lack of ability to really use magic consistently in hard mode. As for the actual changes to materia, how its equipped, etc, no not really. I can't wait to see what they do with knights of the round tho. I heard it's going to be pretty epic.
Xengre 2022 年 9 月 23 日 上午 10:26 
引用自 Radio
i have a bigger problem more with the mana cost and/or lack of ability to really use magic consistently in hard mode. As for the actual changes to materia, how its equipped, etc, no not really. I can't wait to see what they do with knights of the round tho. I heard it's going to be pretty epic.
Magic is very powerful in hard mode just requires proper setup and applicaiton.

Similar to HP Plus materia (where everyone wants 1-2 mastered to reach max HP or close) you can also equip 1-2 MP Materia if struggling with MP, though I will say if you get used to the combat appropriately in hard you do not need even a single MP Materia and can still abuse magic.

There is an MP Absorb materia that pairs with other materia like Fire/etc. When used it will recover a portion of the MP. This works even better with magnify effect as hits multiple enemies if you cast a cheap Fire/Fira. There is another materia to further enhance this, Synergy Materia (support blue materia). When paired with magic it will auto cast that on your AI character automatically for free at no ATB cost + no MP cost with the most basic version of the spell when you use a command (ATB like a weapon skill, magic, etc.).
Example: Party of Cloud (you control) + Tifa + Barrett. Tifa has the following materia equipped: Fire (mastered) + Synergy in one slot, another Fire + Magnify in another slot, a third slot pair of another Fire + MP Absorb. This will cause Fire to carry all three effects. Now on Cloud (or if you swap to Barrett) if you use an ATB command Tifa will auto cast the lowest Fire spell 'fire' for free and at no ATB cost. This can result in thousands of free dmg if it is a proper element or at least one they aren't resistant to, costs no ATB, but will absorb MP when she casts fire to all targets A few casts will allow her to recover MP fast. This is especially useful with Aerith double casting making for some nice MP efficient bursts of dmg from two casters.

There are weapons that have better MP regeneration and support, too, which can help further. Make sure to unlock the proper perks for those and use those if you are needing to.

Do not use -zaga spells like Thundaga almost ever. They simply use far too much MP and offer 0 increase in dmg to the stagger gauge and barely any extra HP damage. The exception is something like end of chapter boss or simulator fights and stuff where you can splurge. -ara spells are the best, overall. Efficient cost, good dmg, highest stagger build up. Speaking of stagger, blizzara is superior to any other spell for building up stagger gauge fast so use it (not blizzaga or other spells) if your main goal is stagger and some extra dmg.

Have characers with Chakra + Prayer for healing. Almost never use Restore materia. A mastered full life revival is more efficient than casting restore for a few thousand HP when it can recover 9999 HP, iirc, and if they aren't dead why not use chakra or prayer (exceptions if you REALLY need to clutch keep buffs like haste + wall).
最後修改者:Xengre; 2022 年 9 月 23 日 上午 10:27
cantseeshit 2022 年 9 月 24 日 上午 5:25 
why the hell are you playing like that. Just setup proper universal materia on your characters. I've never done a single assessment and then decide "oh lets regroup and grab all elemental weaknesses and nuke it". You're not gonna like any system the way you're playing, lol.
Katitoff 2022 年 9 月 24 日 上午 6:40 
Why do you even need to assess?
Machines are weak to lightning, beasts to fire, fliers to wind and whatever was weak to ice was too weak to care on the long run anyway.
Pepsi-Cola 2022 年 9 月 24 日 下午 8:37 
引用自 Xengre
引用自 Radio
i have a bigger problem more with the mana cost and/or lack of ability to really use magic consistently in hard mode. As for the actual changes to materia, how its equipped, etc, no not really. I can't wait to see what they do with knights of the round tho. I heard it's going to be pretty epic.
Magic is very powerful in hard mode just requires proper setup and applicaiton.

Similar to HP Plus materia (where everyone wants 1-2 mastered to reach max HP or close) you can also equip 1-2 MP Materia if struggling with MP, though I will say if you get used to the combat appropriately in hard you do not need even a single MP Materia and can still abuse magic.

There is an MP Absorb materia that pairs with other materia like Fire/etc. When used it will recover a portion of the MP. This works even better with magnify effect as hits multiple enemies if you cast a cheap Fire/Fira. There is another materia to further enhance this, Synergy Materia (support blue materia). When paired with magic it will auto cast that on your AI character automatically for free at no ATB cost + no MP cost with the most basic version of the spell when you use a command (ATB like a weapon skill, magic, etc.).
Example: Party of Cloud (you control) + Tifa + Barrett. Tifa has the following materia equipped: Fire (mastered) + Synergy in one slot, another Fire + Magnify in another slot, a third slot pair of another Fire + MP Absorb. This will cause Fire to carry all three effects. Now on Cloud (or if you swap to Barrett) if you use an ATB command Tifa will auto cast the lowest Fire spell 'fire' for free and at no ATB cost. This can result in thousands of free dmg if it is a proper element or at least one they aren't resistant to, costs no ATB, but will absorb MP when she casts fire to all targets A few casts will allow her to recover MP fast. This is especially useful with Aerith double casting making for some nice MP efficient bursts of dmg from two casters.

There are weapons that have better MP regeneration and support, too, which can help further. Make sure to unlock the proper perks for those and use those if you are needing to.

Do not use -zaga spells like Thundaga almost ever. They simply use far too much MP and offer 0 increase in dmg to the stagger gauge and barely any extra HP damage. The exception is something like end of chapter boss or simulator fights and stuff where you can splurge. -ara spells are the best, overall. Efficient cost, good dmg, highest stagger build up. Speaking of stagger, blizzara is superior to any other spell for building up stagger gauge fast so use it (not blizzaga or other spells) if your main goal is stagger and some extra dmg.

Have characers with Chakra + Prayer for healing. Almost never use Restore materia. A mastered full life revival is more efficient than casting restore for a few thousand HP when it can recover 9999 HP, iirc, and if they aren't dead why not use chakra or prayer (exceptions if you REALLY need to clutch keep buffs like haste + wall).

Not to be a ♥♥♥♥ here, but there simply is no way to say this with out sounding like a ♥♥♥♥. i never even mentioned magical strength. Nor did I bring up like half the things that you went into. I mean thank you for the perspective, i guess. But i'm not really sure what to say in closing to make this response sound less ♥♥♥♥ 'ish.
最後修改者:Pepsi-Cola; 2022 年 9 月 24 日 下午 8:39
hockeyhacker97 2022 年 9 月 25 日 上午 12:12 
引用自 iammori
Every boss fight optimal way to approach is basically assess it and restart the fight to reorganize the whole comp. Assess needed to be innate ability that don't require materias.

Huge QoL would be to have different pages of different type of materias and presets for specific builds [Tifa-Magic-Ice] so I can choose the loadouts on the fly.

I go as far as saying that I don't see problem with allowing users to switch out materias mid-fight at no cost, but probably there's bunch of clever ways to break the balance.

At chapter 13 enjoying the graphic and overall game, just annoyance in managing combat consistently slowing down my pace.
Personally I liked the system both back in the day when it was first introduced and even still now. It is a great way to allow players to master all top level skills while at the same time not allowing them to be so OP it is boring, It is a decent comprimise between "oh I have all max level skills and can 1 shot everything without changing anything while regening more mana then I use" that a lot of games sufer from and pokemons aproach of "you can only have 4 skills total and if you unlearn one it is very hard to ever get back"

To each there own, but that is actually the one negative I have for the Persona series is that by mid game you can create a persona that covers all weaknesses and pretty much 1 shot every enemy the entire second half of the game because you no longer have to choose between fire or water or light demons you have one demon to rule them all.
Xengre 2022 年 9 月 25 日 上午 12:58 
引用自 Radio
引用自 Xengre
-snip-

Not to be a ♥♥♥♥ here, but there simply is no way to say this with out sounding like a ♥♥♥♥. i never even mentioned magical strength. Nor did I bring up like half the things that you went into. I mean thank you for the perspective, i guess. But i'm not really sure what to say in closing to make this response sound less ♥♥♥♥ 'ish.
Well, unfortunately you do sound like one.

You say you didn't mention magical strength? Neither did I, at least not in terms of magic stats. What I did explain was MP efficiency ratio to offensive magic and stagger dmg which is very relevant considering even 3-4 -aga spells can bankrupt your MP in a single fight for an entire chapter.

You complained about MP issues preventing you from effectively utilizing magic in hard difficulty:
引用自 Radio
i have a bigger problem more with the mana cost and/or lack of ability to really use magic consistently in hard mode. As for the actual changes to materia, how its equipped, etc, no not really. I can't wait to see what they do with knights of the round tho. I heard it's going to be pretty epic.
I told you quite clearly how to radically improve MP efficiency and the proper way to utilize magic in hard mode. Magic is by far the strongest method of combat in the game, including in hard mode, beating out including even Limit Breaks and any other option.

How about a "thanks" next time? Or if someone doesn't quite cover the specific issue you had in mind clarifying your point?
最後修改者:Xengre; 2022 年 9 月 25 日 上午 1:06
cantseeshit 2022 年 9 月 25 日 上午 2:00 
引用自 Xengre
引用自 Radio

Not to be a ♥♥♥♥ here, but there simply is no way to say this with out sounding like a ♥♥♥♥. i never even mentioned magical strength. Nor did I bring up like half the things that you went into. I mean thank you for the perspective, i guess. But i'm not really sure what to say in closing to make this response sound less ♥♥♥♥ 'ish.
Well, unfortunately you do sound like one.

You say you didn't mention magical strength? Neither did I, at least not in terms of magic stats. What I did explain was MP efficiency ratio to offensive magic and stagger dmg which is very relevant considering even 3-4 -aga spells can bankrupt your MP in a single fight for an entire chapter.

You complained about MP issues preventing you from effectively utilizing magic in hard difficulty:
引用自 Radio
i have a bigger problem more with the mana cost and/or lack of ability to really use magic consistently in hard mode. As for the actual changes to materia, how its equipped, etc, no not really. I can't wait to see what they do with knights of the round tho. I heard it's going to be pretty epic.
I told you quite clearly how to radically improve MP efficiency and the proper way to utilize magic in hard mode. Magic is by far the strongest method of combat in the game, including in hard mode, beating out including even Limit Breaks and any other option.

How about a "thanks" next time? Or if someone doesn't quite cover the specific issue you had in mind clarifying your point?

Dont know about beating out limit breaks. You can pretty much one shot regular encounters with limit breaks and you can guarantee yourself to start the fight with a full guage using jormungandr or how the hell you spell it.
Xengre 2022 年 9 月 25 日 上午 11:08 
引用自 Boomchakalaka
引用自 Xengre
Well, unfortunately you do sound like one.

You say you didn't mention magical strength? Neither did I, at least not in terms of magic stats. What I did explain was MP efficiency ratio to offensive magic and stagger dmg which is very relevant considering even 3-4 -aga spells can bankrupt your MP in a single fight for an entire chapter.

You complained about MP issues preventing you from effectively utilizing magic in hard difficulty:

I told you quite clearly how to radically improve MP efficiency and the proper way to utilize magic in hard mode. Magic is by far the strongest method of combat in the game, including in hard mode, beating out including even Limit Breaks and any other option.

How about a "thanks" next time? Or if someone doesn't quite cover the specific issue you had in mind clarifying your point?

Dont know about beating out limit breaks. You can pretty much one shot regular encounters with limit breaks and you can guarantee yourself to start the fight with a full guage using jormungandr or how the hell you spell it.
I do see why you would think that and per normal application it would be easier to pull off out of convenience but for more serious fights like Weiss, Bahamut, etc. magic is far superior.

For normal mobs at best you might pull off limit level 1 (without the limit break super accessory, because you're not the only one who can't spell that accessories name lol) but a single cast can end most mob fights in about 2-3s because of Magnify so it straight wins there. Limit level 2 would just be wasted dmg for mobs and no advanced magic setup needed and less time wasted on animation plus it hits all mobs more reliably than limit 1 or 2.

For bosses where it really matters limit level 2 is still almost impossible to pull off unless the fight is massively drawn out and your basically losing hard or using Tifa with Transference module. Obviously, this excludes the super accessory giving free limit break. Now, if we consider limit level 2 as available for a given boss fight, like Bahamut, ignoring the issue of getting it entirely... then see below.

Tifa's Dolphin Flurry is the strongest limit break in the game with a power of 2960. Over 50% of that power comes from the final hit which will usually be wasted at dmg cap of 9999 while most of the other hits are very low damage (40 power for most). Even with max bonus dmg 300% you're going to do somewhere around just a bit over 20k likely, unfortunately with half of your total theoretical dmg potential being capped at 9999 on that final hit. It takes about 9-10s to perform the limit break animation.

Magic Thundaga, as an example, has a power of 500. Coupled with Aerith's Arcane Ward which causes a second cast at 50% of the dmg this means per cast you get about 750 Power in dmg, however, at max 300% bonus dmg that second hit is confirmed to do 9999 (esp if they're weak against it but close to that even if they aren't) with an optimal setup such as Fury Ring, uber high magic attack stats possible (Magic Up materia, general strong magic attack scaling on some weapons, etc.). You can have two people setup for this, most popular Aerith + Cloud. This means a total power of 1500 per each ATB action. It takes about 2-3s to cast a spell meaning you could have around 3000 power minimal (aka identical for Dolphin power scaling before considering superior scaling of magic dmg compared to physical builds) from their two stock ATB or if Tifa is acting ATB battery in the same timeframe it takes to cast Dolphin Strike up to 3x each character. This is a total of 9000 Power from Cloud + Aerith casting, before considering the superior scaling and the fact these are per hit nukes well split with dmg unlike Dolphin' Strikes spread out poorly placed dmg scaling and half wasted massively overkill on her final hit. This is 6 hits for a total of nearly 60k dmg. However, this didn't consider you could truly go all in (pointless except vs Weiss tho tbh, total ridiculous overkill) and have Tifa act too and she can pull off 1-2 cast depending on how fast you do it while still giving battery to 1 more ATB. This puts it at a total of 10,500 power and I'm not even counting Tifa's other hits to briefly battery during part of that as she gives up one cast. In short you start to approach around 80-90k dmg with the most optimal setup. Now, even if you didn't terribly optimize it a more subpar setup would still see dmg far outstripping Dolphin Limit Break, not to mention the weaker other limit breaks.

I think for the most common fights, though, where you aren't doing advanced setups in your NG+ run then Limit 2 has a meaningful impact and/or for the average player who doesn't figure out how OP magic is. Regardless, both are very powerful for sure.
Mögbär 2022 年 9 月 25 日 下午 2:51 
You don't have to min-max all that much, though and will be fine with a balanced equipment for the most part. For the tougher encounters when you happen to have a useless combination of materia equipped it's really not that much work to figure out what to use and change it for that fight.

Different story on Hard, but you know better what to expect then. Personally, I loved the materia system even more than in the original which it already was pretty great in.
Pepsi-Cola 2022 年 9 月 29 日 下午 1:37 
引用自 Xengre
引用自 Radio

Not to be a ♥♥♥♥ here, but there simply is no way to say this with out sounding like a ♥♥♥♥. i never even mentioned magical strength. Nor did I bring up like half the things that you went into. I mean thank you for the perspective, i guess. But i'm not really sure what to say in closing to make this response sound less ♥♥♥♥ 'ish.
Well, unfortunately you do sound like one.

You say you didn't mention magical strength? Neither did I, at least not in terms of magic stats. What I did explain was MP efficiency ratio to offensive magic and stagger dmg which is very relevant considering even 3-4 -aga spells can bankrupt your MP in a single fight for an entire chapter.

You complained about MP issues preventing you from effectively utilizing magic in hard difficulty:
引用自 Radio
i have a bigger problem more with the mana cost and/or lack of ability to really use magic consistently in hard mode. As for the actual changes to materia, how its equipped, etc, no not really. I can't wait to see what they do with knights of the round tho. I heard it's going to be pretty epic.
I told you quite clearly how to radically improve MP efficiency and the proper way to utilize magic in hard mode. Magic is by far the strongest method of combat in the game, including in hard mode, beating out including even Limit Breaks and any other option.

How about a "thanks" next time? Or if someone doesn't quite cover the specific issue you had in mind clarifying your point?

I know it does sound that way and i apologize as im not sure how to phrase it better so i sound less douche. And thank you for your feedback.
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張貼日期: 2022 年 9 月 9 日 下午 6:14
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