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I make him answer mine: not to sound rude, but if you consider how poorly the port to PC was done, I would have my hopes high for a Mac version.... Ever.
But I am happy you manage to emulate it and it's doing fine.
The 3 people that would buy on Mac are not worth the Port.
Apple seems to be funding the port of Hideo Kojima's titles most likely to try and bring attention to new tools for Mac porting. However, this isn't super relevant because if the margin is simply too low to be worth the risk/bother devs wont bother. Most can't even bother basic UW because it requires an extra few seconds to support a nearly non-existent number of UW owners.
It is one of the worst ports ever made, considering the size of the company that did it and the relevance of the game.
I have games from 2012 that support Ultra-Wide screen: games from indie companies.
I got the game as pre-order, it was borderline impossible to play. It's thanks for the community and modders that made the game playable.
If you want to run Ultra-Wide, you have to download a free software that had it's last update on 2014 - sadly, the cutscenes and cinematics bugs out too.
Just compare it to Final Fantasy XV port and you will see that FFVIIRE port isn't short on options: it is short on effort.
I have used no mods (again, all after patches were released) and haven't had issues with the PC version. For me, at least, the developers made it playable. But that is solely my experience.
In terms of ultra-wide support, much like the Mac gaming community, is pretty niche. Should it be supported, yeah, but not every game or developer bothers with it. It just is what it is.
Just a heads up for future online postings...
The port, itself, isn't even bad btw. You're comment is likely basing it off a driver bug on Nvidia's end at launch which was quickly fixed, not the game at fault.
Aside from that the game has extremely high demanding attributes due to the quality being offered that people are underestimating because you got such a dense variety of assets and data being handled rather than a single ultra-insanely great looking model. Thus people are under-appreciating and not realizing the true technical situation here.
The developers actually talk about some of the issues with the Remake compared to the Rebirth episode here https://blog.playstation.com/2024/02/21/how-final-fantasy-vii-rebirth-harnesses-immersive-ps5-technology/
Sorry, but not supporting UW doesn't make the game a "bad port".
An extremely tiny percentage of Steam users actually use UW displays hence the meme "all 6 UW users" and similar jokes. This game is hardly the only offender. You're, with ill intent, using an example of one game from 2012 to claim it as an expected norm at this point and fault this game while ignoring that its extremely frequent occurrence for most AAA releases to either not support UW at all or have poor support requiring mods to fix it. Further, on the point of poor native support too many of UW complaints include poor native support as "native proper support" in their arguments as a false argument so don't go there as your credibility is already not in a good place.
You should include info about your specs and what you mean by "borderline impossible to play". If we look at the Steam reviews, statistically, less than 2% have any technical issue whatsoever in their reviews. It is difficult to understand this point of yours without additional detail.
Software highly recommended and used by tons of modern AAA games to this very day, not just FFVII Remake.
Final Fantasy XV port was a specialized PC port helmed by Hajime Tabata that believed in technology and PC relevance and introduced PC focused and more advanced improvements in the PC version which is not a norm, even among western developers much less Japanese. I wont fault you for not knowing though, but now that you do understand this is not a valid comparison.
Apologies if my post comes off quite blunt, but I'm being completely fair for sake of discussion and also acting with intent to completely cut off any nonsense before it really begins for proper progression of this thread.
Secondly, Capcom have ported two Resident Evil games in recent months, equally with iOS these games can also be ported to the latest iPhones and iPads too, which increases the market percentages mentioned.
This wasn't a thread to spread how Apple devices are rubbish, or there are only 3 people to buy a port, these are not helpful comments at all. Why waste what little time we are on earth bickering about something so trivial!!!
I am really enjoying the game so far, I absolutely love how they have re-designed the worlds. Love the music and the added bonus of voice acting make it really enjoyable. I am now at the Sector 7 Slums... Still going strong!
I get where you are coming from but the simple reality is if they port to Mac for X millions of dollars porting costs but then make like 50k in sales this simply isn't viable. Mac market share is simply tiny which is just the reality of the situation. This is precisely why JRPGs rarely get ported to Xbox which not only has a smaller market share but has a very weak fanbase towards JRPGs making it literally unprofitable hence Microsoft has to actually pay to fund those ports or they don't happen. We see a similar misfortune with how Sony is trying to grow PSVR by funding its development at no expense to the developer hence PS4/5 exclusive VR for Resident Evil, Horizon, and more.
iOS such as iPhones and iPads is a completely different operation system form MacOS. That is a completely separate and totally unrelated port effort. The hardware also simply does not have the processing power to run this game as it falls far short of even the minimum specs.
In fact, in this review about Resident Evil 4 Remake (as you brought it up as an example) it was pretty damning and ended on the iPhone 15 Pro basically seeing software around the PS3/Xbox 360 level.
https://www.youtube.com/watch?v=nFsy4mb3T1w
They had to make truly tremendous cuts to make it run, and as we saw Village wasn't even really properly playable on iPhone 15 Pro so far.
Unfortunately with this game, its demands aren't entirely just graphical either. This game demands a lot from data streaming and CPU requirements which even the most powerful iOS devices were shown lacking in per the above video.
However, we seriously digress because the topic was about Mac and not the much larger market share iOS. I assume it only came up because you weren't aware the two operating systems are completely unrelated for porting purposes (yes, Apple Silicon offers better support but it isn't as easy as people may think nor is support simply automatic). The new Mac Game Porting Tools are cool honestly but they only make the job a bit easier, not "easy or fast".
Not a single post made any claims about Apple devices being rubbish or any biased fan war nonsense. Nothing was said that could even remotely could be inferred as such in this thread. Please act like an adult when people are properly responding to you otherwise you have only yourself to blame if the thread gets derailed.
As for you taking out of context about "3 people to buy a port" try re-reading because your red eyes blinded you as to the full context of that similar statement. Further, market share is completely relevant and the most central point of this entire subject. I broke it down above regarding if something is not financially feasible it can't happen.
Glad to see you are enjoying it. Apparently Rebirth (episode 2) is blowing episode 1 Remake out of the water per Metacritic's reviews. Sadly, we will be stuck waiting for some time unless you are a PS5 owner.
Some points you make are valid, some bizarre... However, I aren't going to spend 20 to 30 minutes to prove a point, or not as it would seem. I don't think you quite understand, but equally, maybe I aren't being clear enough. I will leave it at that, lets just agree, its a great game and hopefully, Square as they have previously along with other developers release more AAA games for everyone to enjoy, no matter what the platform. Good day.
As I said before and stand by it: considering the size - and budget - of Square-Enix, and the cultural impact that Final Fantasy VII OG had, and if you compare it to other ports they made around the same era, such as FFXV... Final Fantasy VII Remake port IS garbage.
Take Capcom games in comparisson.
In fact, I pointed out you were showing ill-intent by intentionally being dishonest and your credibility was now at question if the behavior continued and advised you why you should be more careful in your posts to avoid further damaging it and here you are doing just that, again. Amazing. I'm not sure anyone can take your posts seriously anymore if you are going to behave like this, especially on this forum already known for having dealt with one particularly super massive troll user who finally vanished.
So, Xengre, what are you thinking you are going to be playing when Rebirth launches this week? What do you think of Dragon's Dogma 2 coming up? Or the Shadow of the Erdtree finally in a few months?
Definitely playing Shadow of the Erdtree since I enjoyed the base game despite its blatant flaws, though I'm not too impressed with FROM's pricing as its obviously an abusive tactic.
I might replay VII Remake with VR using UEVR mod but haven't gotten around to it, yet.
I'll play Eiyuden Chronicle: Hundred Heroes when it comes out. If I can find time I might do Xenoblade Chronicles 3 since the first game was awesome and X/2 didn't really scratch the itch for me, but the time sink involved... I heard it is really good though. We'll see.
You found any good ones or getting FFVII Rebirth on PS5? You just finished Elden Ring right so you planning to play the DLC?