FINAL FANTASY VII REMAKE INTERGRADE

FINAL FANTASY VII REMAKE INTERGRADE

View Stats:
TTV yuuki18 May 27, 2024 @ 12:17am
ffvii remake is not for me
I feel like the game lacks of post game content. I have played FFX/X-2, FFXII. both of them are good. The one of attractive point is post game content. Seeing my characters' getting stronger and stronger. Exploring world map and secret side quest after main story are fun. Most importantly, I can play new game plus to build my own character in different path endlessly.

I can't see anything of these above in FFVII REMAKE. everything is too linear. everything is too easy. there is only beautiful graphic make some hype to this game.
< >
Showing 1-15 of 30 comments
SHINRA-CORP May 27, 2024 @ 12:52am 
Well FF7R does have newgame+ it's just called hard mode in this game. But yes the game does lack a world map this was intentional as this game is set in the city of Midgar so its much linear. The combat simulator offers a little something to do after you complete the game with decent challenges.

But I think you'll like rebirth a lot more it's way more open with a lot to do.
Pack 4 Potatoes May 27, 2024 @ 1:42am 
This version only covers the linear part of the original game. The sequel Rebirth covers the open world section of the original.
Krypto May 27, 2024 @ 5:03am 
Originally posted by Pack 4 Potatoes:
This version only covers the linear part of the original game. The sequel Rebirth covers the open world section of the original.

The original game wasn't open world, and neither is Rebirth.
SHINRA-CORP May 27, 2024 @ 5:39am 
Originally posted by Krypto:
Originally posted by Pack 4 Potatoes:
This version only covers the linear part of the original game. The sequel Rebirth covers the open world section of the original.

The original game wasn't open world, and neither is Rebirth.

Rebirth is open world. It starts off as open area but late in the game it becomes open
Pack 4 Potatoes May 27, 2024 @ 12:13pm 
Originally posted by Krypto:
Originally posted by Pack 4 Potatoes:
This version only covers the linear part of the original game. The sequel Rebirth covers the open world section of the original.

The original game wasn't open world, and neither is Rebirth.
Why are you spreading false information?
Krypto May 29, 2024 @ 1:01pm 
Originally posted by Pack 4 Potatoes:
Originally posted by Krypto:

The original game wasn't open world, and neither is Rebirth.
Why are you spreading false information?

I'm not. Rebirth is an open zone game with clear level requirements for a smooth experience on the difficulty side of things.

GTA 4 is a true open world game, as is Batman Arkham City, and Immortals Fenyx Rising.

The term "open world" has become so skewered so that any huge map in a game is now considered open world.
Krypto May 29, 2024 @ 1:02pm 
Originally posted by SHINRA-CORP:
Originally posted by Krypto:

The original game wasn't open world, and neither is Rebirth.

Rebirth is open world. It starts off as open area but late in the game it becomes open

That isn't what "open world" is supposed to mean.
Pack 4 Potatoes May 29, 2024 @ 2:09pm 
Originally posted by Krypto:
Originally posted by SHINRA-CORP:

Rebirth is open world. It starts off as open area but late in the game it becomes open

That isn't what "open world" is supposed to mean.
The term open world was used for games like FF7 long before GTA was ever created. The fact that GTA gives you more freedom doesn't redefine what open world means.
Krypto May 29, 2024 @ 2:31pm 
Originally posted by Pack 4 Potatoes:
Originally posted by Krypto:

That isn't what "open world" is supposed to mean.
The term open world was used for games like FF7 long before GTA was ever created. The fact that GTA gives you more freedom doesn't redefine what open world means.

The original FF7 was never called an "open world" game. It was broken up into segments that had their own level requirement for smooth gameplay. Just because the map becomes fully open once you obtain the airship doesn't make it open world.

Rebirth is the exact same way. Now, if you could go from the Grasslands region straight to Nibelheim and every enemy scaled to your level, that would make it open world since borders don't apply and levels aren't a factor.
Weltall8000 May 29, 2024 @ 2:45pm 
Originally posted by Pack 4 Potatoes:
Originally posted by Krypto:

That isn't what "open world" is supposed to mean.
The term open world was used for games like FF7 long before GTA was ever created. The fact that GTA gives you more freedom doesn't redefine what open world means.

I have never heard people calling FFVII "open world." Of the offline, single player FFs, I have never heard any of them called open world until XV.

Krypto didn't say GTA is the only/first open world game or anything like that. Just rattled off a few examples of games in the genre.


Originally posted by Krypto:
Originally posted by Pack 4 Potatoes:
The term open world was used for games like FF7 long before GTA was ever created. The fact that GTA gives you more freedom doesn't redefine what open world means.

The original FF7 was never called an "open world" game. It was broken up into segments that had their own level requirement for smooth gameplay. Just because the map becomes fully open once you obtain the airship doesn't make it open world.

Rebirth is the exact same way. Now, if you could go from the Grasslands region straight to Nibelheim and every enemy scaled to your level, that would make it open world since borders don't apply and levels aren't a factor.

Level scaling is not required for open world games. It can scale or it can be static/ranged, but that isn't what makes a game open world.

In Rebirth, the optional "Dynamic" difficulty scales enemy to the player's party.
Weltall8000 May 29, 2024 @ 2:47pm 
And, yeah, Rebirth isn't an open world game. More "open zone" or whatever that is called, like FFXI, XII, or Xenoblade Chronicles (but not X).
Krypto May 29, 2024 @ 3:10pm 
Originally posted by Weltall8000:
Originally posted by Pack 4 Potatoes:
The term open world was used for games like FF7 long before GTA was ever created. The fact that GTA gives you more freedom doesn't redefine what open world means.

I have never heard people calling FFVII "open world." Of the offline, single player FFs, I have never heard any of them called open world until XV.

Krypto didn't say GTA is the only/first open world game or anything like that. Just rattled off a few examples of games in the genre.


Originally posted by Krypto:

The original FF7 was never called an "open world" game. It was broken up into segments that had their own level requirement for smooth gameplay. Just because the map becomes fully open once you obtain the airship doesn't make it open world.

Rebirth is the exact same way. Now, if you could go from the Grasslands region straight to Nibelheim and every enemy scaled to your level, that would make it open world since borders don't apply and levels aren't a factor.

Level scaling is not required for open world games. It can scale or it can be static/ranged, but that isn't what makes a game open world.

In Rebirth, the optional "Dynamic" difficulty scales enemy to the player's party.

I've always seen open world games as maps you can go from one end of the other in without any sort of barrier like levels - story progression aside. Arkham City, Far Cry 3 or 4. Those are true open world games to me. AC Odyssey is also technically an open world game, but its world is heavily divided into levelled regions that will one shot you if you go one too early.

That's also how I see Rebirth: open zone.
Weltall8000 May 29, 2024 @ 6:58pm 
Originally posted by Krypto:

I've always seen open world games as maps you can go from one end of the other in without any sort of barrier like levels - story progression aside. Arkham City, Far Cry 3 or 4. Those are true open world games to me. AC Odyssey is also technically an open world game, but its world is heavily divided into levelled regions that will one shot you if you go one too early.

That's also how I see Rebirth: open zone.

I wouldn't say zero barriers is necessary to be open world, but the general thrust being that the game doesn't put a hard "you can not go there" over most of it. Now, I think it is better to have a "you should not go there...but you can." And this could be done in the form of higher level/more difficult enemies. Terrain that is hard to traverse without having first obtained more tools/vehicles/abilities, etc.

Like, World of Warcraft. I remember early on running around newbie zones, then my curiosity took me to scary looking places, and all of a sudden I'm facing skull enemies. I could go to the places, hell, some of them, I could even slip through to get elsewhere, but actually doing most things was prohibitively difficult. And that, I'm okay with. Xenoblade Chronicles X (which is much different from 1, as well as 2 and 3 as I understand it), also did a lot of this. IIRC, I could go wherever, but the zones would be utterly brutal and unforgiving if I actually went to them before I was ready.

Breath of the Wild, doesn't exactly have exp levels, but with the gear, hearts, and abilities, they dictate what content Link can comfortably do. There, however, player skill has a much higher ceiling, and if you're good enough, yeah, sure, whatever, you can beeline to a Lynel or Calamity Ganon and wtfpwn it straight after the intro. Some zones are much harder to navigate earlier on, so, it dissuades all but the most intrepid of players from tackling them until they get some more experience. And it does it in a pretty natural way. Not saying "you are not allowed to go there!" but "you're going to get your ass beat if you don't leave."

In my non linear games, I like that approach better: "You're free to make your own decisions, but here is the world you're playing in and you need to devise how you will deal with it."
Krypto May 29, 2024 @ 8:26pm 
Originally posted by Weltall8000:
Originally posted by Krypto:

I've always seen open world games as maps you can go from one end of the other in without any sort of barrier like levels - story progression aside. Arkham City, Far Cry 3 or 4. Those are true open world games to me. AC Odyssey is also technically an open world game, but its world is heavily divided into levelled regions that will one shot you if you go one too early.

That's also how I see Rebirth: open zone.

I wouldn't say zero barriers is necessary to be open world, but the general thrust being that the game doesn't put a hard "you can not go there" over most of it. Now, I think it is better to have a "you should not go there...but you can." And this could be done in the form of higher level/more difficult enemies. Terrain that is hard to traverse without having first obtained more tools/vehicles/abilities, etc.

Like, World of Warcraft. I remember early on running around newbie zones, then my curiosity took me to scary looking places, and all of a sudden I'm facing skull enemies. I could go to the places, hell, some of them, I could even slip through to get elsewhere, but actually doing most things was prohibitively difficult. And that, I'm okay with. Xenoblade Chronicles X (which is much different from 1, as well as 2 and 3 as I understand it), also did a lot of this. IIRC, I could go wherever, but the zones would be utterly brutal and unforgiving if I actually went to them before I was ready.

Breath of the Wild, doesn't exactly have exp levels, but with the gear, hearts, and abilities, they dictate what content Link can comfortably do. There, however, player skill has a much higher ceiling, and if you're good enough, yeah, sure, whatever, you can beeline to a Lynel or Calamity Ganon and wtfpwn it straight after the intro. Some zones are much harder to navigate earlier on, so, it dissuades all but the most intrepid of players from tackling them until they get some more experience. And it does it in a pretty natural way. Not saying "you are not allowed to go there!" but "you're going to get your ass beat if you don't leave."

In my non linear games, I like that approach better: "You're free to make your own decisions, but here is the world you're playing in and you need to devise how you will deal with it."

Speaking of games that do the "you can go there but probably shouldn't" approach to the maps, Ghost of Tsushima does this really well with more difficult enemies in larger encampments that will wreck you if you don't have the right tools and abilities unlocked. The nice thing is that with enough skill, legit skill, you can still clear those camps and forts, which is really nice when most open world games have some RPG elements such as levels.

Breath of the Wild does this well enough, but that game's biggest crutch is the low enemy variety that never really gets more complex once you're a few hours off the Great Plateau. Elden Ring does a really good job of having a lot of enemy variety so you're constantly fighting something new and not just re-skins of old enemies.

I find that I have to be in the mood for the RPG level approach to world maps more often these days. Maybe I'm just getting old, but thinking of replaying AC Odyssey again has me basically wincing at the playtime I remember all too well, despite it being a very good game.
Weltall8000 May 29, 2024 @ 8:47pm 
I'm considering picking that up now that it came to PC. Looks fun. Probably waiting a year or so on AC Shadows after release anyway. So, I am probably going to read up on GoT and pick it up on sale if it looks worthwhile for me.

Breath of the Wild/Tears of the Kingdom's combat is kinda boring to me. I know there is a bunch of stuff people do to really take it to crazy levels, but, I'm not trying to do all the pausing and swapping stuff. That game is all about the exploration IMO.

Yeah, I didn't mention Elden Ring, but, totally.

I am playing FFXV again right now. I haven't played an open world game seriously in awhile, in the past few years, I've kinda been trying to be selective with them. I love the genre, but they take such an investment of time, that I really want to know it will be worth it before I commit. So, while it isn't a hard game, I dropped FFXV to Easy and am just kinda blowing through it to do the story and then do the DLCs. The only thing I'm thinking of really doing that is optional is the Royal Arms, which I'm working on the last two optional ones right now.

Anyway, actual open world is a fun genre. So are zoned. And so are linear. It's nice that they all exist. Different ones for different moods IMO. I like the variety.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: May 27, 2024 @ 12:17am
Posts: 30