Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
...As you are using physical Japanese sales as a basis to make sweeping claims about how this game ultimately will sell. If you want to use that data point, it shows the opposite of what you want it to, in that it is successful in what it is.
Again, nuance. You aren't following what is actually being discussed. If this confuses you, you probably shouldn't be discussing this topic.
It doesn't show that at all, it's just your warped interpretation of the data. You also contradict yourself by saying that physical sales is both important and not important, further weakening your point.
My claim is simply that the digital sales will reflect the down trend of the physical sales, because why would it deviate? Physical sales down usually means digital sales are also down.
I mean, this is getting repetitive, but, you're saying #2 best in sales in this particular market, is indicative of it being an ultimate failure. If I follow your logic, all PS5 games launched in Japan are commercial failures, because literally every thing other than FFXVI, sold worse in this metric.
Where did I say that? Quote me.
And no, not all PS5 games in Japan are commercial failures, just the games that cost Square an arm and a leg to make. If Rebirth had a budget of $2 million, I'd consider the launch day sales a huge success. But I'm pretty sure the budget for that game is significantly higher than that.
Digital sales and phsyical sales trends have largely been an inverse relationship year after year. With all video games being nearly 80% digital vs 20% physical. Switch is still enjoying high physical sales, though, as pointed out, they are uniquely different for factors of portability and cards. Sony on the other hand? Not so much.
But if you guys are correct on your assumptions, then I'll admit I was wrong.
You straight ignore it and are like, "because it didn't sell 2 million physical copies like FFVII did 27 years ago (when physical distribution was all we had for consoles, on a system with a larger install base, in a market that hadn't shifted to nearly fully portable), it is/will be a failure!" You're almost completely ignoring the contexts and knowingly claiming this with incomplete data. You have no idea what the digital sales are, nor do you know the sales in most of the other markets, physical or digital.
Oh? Not like that's what I've been saying or anything.
I won't hold my breath if you turn out to be incorrect.
If low sales in Japan = imminent financial failure then almost every single PS5 game is a failure, because almost every single one sold worse than Rebirth. You have to reconcile that if you want your position to make sense.
For exclusives Sony pays a lot of the bills at Square Enix. Square doesn't have to worry about sales as much when it has an exclusivity deal.
But you know what does pay the bills? Digital sales. Markets outside of Japan.
If you insist on extrapolating from Japan's sales that's the only logic that tracks. Truth is we need to see digital sales in bigger console markets to draw relevant conclusions, though.